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@article{DBLP:journals/tce/SunWLX24, author = {Qingping Sun and Zhenni Wang and Chi{-}Sing Leung and Yi Xiao}, title = {Real-Time Lighting Effects for Consumer-Grade Mobile Graphics Hardware}, journal = {{IEEE} Trans. Consumer Electron.}, volume = {70}, number = {1}, pages = {338--349}, year = {2024} }
@article{DBLP:journals/mta/LiYZCH18, author = {Hua Li and Huamin Yang and Jianping Zhao and Chunyi Chen and Fei Hao}, title = {Simulation of water surface using current consumer-level graphics hardware}, journal = {Multim. Tools Appl.}, volume = {77}, number = {22}, pages = {30149--30166}, year = {2018} }
@inproceedings{DBLP:conf/gecco/LewisM11, author = {Tony E. Lewis and George D. Magoulas}, title = {Identifying similarities in {TMBL} programs with alignment to quicken their compilation for GPUs: computational intelligence on consumer games and graphics hardware}, booktitle = {{GECCO} (Companion)}, pages = {447--454}, publisher = {{ACM}}, year = {2011} }
@inproceedings{DBLP:conf/gecco/LewisM11a, author = {Tony E. Lewis and George D. Magoulas}, title = {{TMBL} kernels for {CUDA} GPUs compile faster using {PTX:} computational intelligence on consumer games and graphics hardware}, booktitle = {{GECCO} (Companion)}, pages = {455--462}, publisher = {{ACM}}, year = {2011} }
@inproceedings{DBLP:conf/gecco/PospichalMOSJ11, author = {Petr Pospichal and Eoin Murphy and Michael O'Neill and Josef Schwarz and Jir{\'{\i}} Jaros}, title = {Acceleration of grammatical evolution using graphics processing units: computational intelligence on consumer games and graphics hardware}, booktitle = {{GECCO} (Companion)}, pages = {431--438}, publisher = {{ACM}}, year = {2011} }
@article{DBLP:journals/expert/FokWW07, author = {Ka{-}Ling Fok and Tien{-}Tsin Wong and Man Leung Wong}, title = {Evolutionary Computing on Consumer Graphics Hardware}, journal = {{IEEE} Intell. Syst.}, volume = {22}, number = {2}, pages = {69--78}, year = {2007} }
@article{DBLP:journals/tmm/WongLHW07, author = {Tien{-}Tsin Wong and Chi{-}Sing Leung and Pheng{-}Ann Heng and Jianqing Wang}, title = {Discrete Wavelet Transform on Consumer-Level Graphics Hardware}, journal = {{IEEE} Trans. Multim.}, volume = {9}, number = {3}, pages = {668--673}, year = {2007} }
@inproceedings{DBLP:conf/cec/WongW06, author = {Man Leung Wong and Tien{-}Tsin Wong}, title = {Parallel Hybrid Genetic Algorithms on Consumer-Level Graphics Hardware}, booktitle = {{IEEE} Congress on Evolutionary Computation}, pages = {2973--2980}, publisher = {{IEEE}}, year = {2006} }
@inproceedings{DBLP:conf/miigp/HigueraHNFG05, author = {Fernando Vega Higuera and Peter Hastreiter and Ramin Naraghi and Rudolf Fahlbusch and G. Greiner}, title = {Smooth volume rendering of labeled medical data on consumer graphics hardware}, booktitle = {Medical Imaging: Image-Guided Procedures}, series = {{SPIE} Proceedings}, volume = {5744}, publisher = {{SPIE}}, year = {2005} }
@inproceedings{DBLP:conf/miigp/EndersSIAS03, author = {Frank Enders and Magnus Strengert and Sabine Iserhardt{-}Bauer and Usaf E. Aladl and Piotr J. Slomka}, title = {Interactive volume rendering of multimodality 4D cardiac data with the use of consumer graphics hardware}, booktitle = {Medical Imaging: Image-Guided Procedures}, series = {{SPIE} Proceedings}, volume = {5029}, publisher = {{SPIE}}, year = {2003} }
@inproceedings{DBLP:conf/visualization/HadwigerBH03, author = {Markus Hadwiger and Christoph Berger and Helwig Hauser}, title = {High-Quality Two-Level Volume Rendering of Segmented Data Sets on Consumer Graphics Hardware}, booktitle = {{IEEE} Visualization}, pages = {301--308}, publisher = {{IEEE} Computer Society}, year = {2003} }
@inproceedings{DBLP:conf/eurographics/EngelE02, author = {Klaus Engel and Thomas Ertl}, title = {Interactive High-Quality Volume Rendering with Flexible Consumer Graphics Hardware}, booktitle = {Eurographics (State of the Art Reports)}, publisher = {Eurographics Association}, year = {2002} }
@inproceedings{DBLP:conf/egh/HartCKTC99, author = {John C. Hart and Nate Carr and Masaki Karneya and Stephen A. Tibbitts and Terrance J. Coleman}, title = {Antialiased Parameterized Solid Texturing Simplified for Consumer- Level Hardware Implementation}, booktitle = {Workshop on Graphics Hardware}, pages = {45--54}, publisher = {The Eurographics Association}, year = {1999} }
@inproceedings{DBLP:conf/egh/Winser87, author = {Paul Winser}, title = {3D Graphics for Consumer Applications: How Realistic Does it Have to Be?}, booktitle = {Advances in Computer Graphics Hardware}, pages = {133--136}, publisher = {Springer}, year = {1987} }
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