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@article{DBLP:journals/ijgcms/AndrewsBC20,
  author       = {Sharon Andrews and
                  Robert E. Bradbury and
                  Caroline M. Crawford},
  title        = {Fiero and Flow in Online Competitive Gaming: The Gaming Engagement
                  Framework},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {12},
  number       = {1},
  pages        = {28--42},
  year         = {2020},
  url          = {https://doi.org/10.4018/IJGCMS.2020010102},
  doi          = {10.4018/IJGCMS.2020010102},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/AndrewsBC20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/AttiliAGS20,
  author       = {Venkata Ramana Attili and
                  Sreenivasa Rao Annaluri and
                  Suresh Reddy Gali and
                  Ramasubbareddy Somula},
  title        = {Behaviour and Emotions of Working Professionals Towards Online Learning
                  Systems: Sentiment Analysis},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {12},
  number       = {2},
  pages        = {26--43},
  year         = {2020},
  url          = {https://doi.org/10.4018/IJGCMS.2020040102},
  doi          = {10.4018/IJGCMS.2020040102},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/AttiliAGS20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/BickmannWRTFG20,
  author       = {Peter Bickmann and
                  Konstantin Wechsler and
                  Kevin Rudolf and
                  Chuck Tholl and
                  Ingo Frob{\"{o}}se and
                  Christopher Grieben},
  title        = {Gaze Behavior of Professional and Non-Professional eSports Players
                  in {FIFA} 19},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {12},
  number       = {3},
  pages        = {1--17},
  year         = {2020},
  url          = {https://doi.org/10.4018/IJGCMS.2020070101},
  doi          = {10.4018/IJGCMS.2020070101},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/BickmannWRTFG20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/BuhammoodAGMPA20,
  author       = {A. H. Buhammood and
                  F. Henry Abanda and
                  Peter Garstecki and
                  Marcelline Blanche Manjia and
                  Chrispin Pettang and
                  Abdulrasheed Madugu Abdullahi},
  title        = {Coupling {BIM} and Game Engine Technologies for Construction Knowledge
                  Enhancement},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {12},
  number       = {4},
  pages        = {38--63},
  year         = {2020},
  url          = {https://doi.org/10.4018/IJGCMS.2020100103},
  doi          = {10.4018/IJGCMS.2020100103},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/BuhammoodAGMPA20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Choi20,
  author       = {Youngkeun Choi},
  title        = {Corporate Psychopathy and Internet Video Game Addiction in the Workplace},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {12},
  number       = {3},
  pages        = {18--36},
  year         = {2020},
  url          = {https://doi.org/10.4018/IJGCMS.2020070102},
  doi          = {10.4018/IJGCMS.2020070102},
  timestamp    = {Wed, 18 May 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Choi20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/KosaUE20,
  author       = {Mehmet Kosa and
                  Ahmet Uysal and
                  P. Erhan Eren},
  title        = {Acceptance of Virtual Reality Games: {A} Multi-Theory Approach},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {12},
  number       = {1},
  pages        = {43--70},
  year         = {2020},
  url          = {https://doi.org/10.4018/IJGCMS.2020010103},
  doi          = {10.4018/IJGCMS.2020010103},
  timestamp    = {Thu, 29 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/KosaUE20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/KumarSGS20,
  author       = {Akshi Kumar and
                  Simran Seth and
                  Shivam Gupta and
                  Shubham},
  title        = {Sentiment-Enhanced Content-Based System for Online Recommendations
                  and Rating Prediction},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {12},
  number       = {2},
  pages        = {1--25},
  year         = {2020},
  url          = {https://doi.org/10.4018/IJGCMS.2020040101},
  doi          = {10.4018/IJGCMS.2020040101},
  timestamp    = {Thu, 30 Sep 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/KumarSGS20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Quijano20,
  author       = {Johansen Quijano},
  title        = {Video Games and Writing Instruction: Focus on Rhetoric and Composition},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {12},
  number       = {1},
  pages        = {1--27},
  year         = {2020},
  url          = {https://doi.org/10.4018/IJGCMS.2020010101},
  doi          = {10.4018/IJGCMS.2020010101},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Quijano20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/SoyturkGF20,
  author       = {Ilker Soyturk and
                  Enrico Gandolfi and
                  Richard E. Ferdig},
  title        = {Development of a Game Communities of Inquiry Scale (GCoIS)},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {12},
  number       = {3},
  pages        = {37--58},
  year         = {2020},
  url          = {https://doi.org/10.4018/IJGCMS.2020070103},
  doi          = {10.4018/IJGCMS.2020070103},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/SoyturkGF20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/VinodhiniBSS20,
  author       = {V. Vinodhini and
                  Sathiyabhama Balasubramaniyam and
                  Sankar Sennan and
                  Ramasubbareddy Somula},
  title        = {A Deep Structured Model for Video Captioning},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {12},
  number       = {2},
  pages        = {44--56},
  year         = {2020},
  url          = {https://doi.org/10.4018/IJGCMS.2020040103},
  doi          = {10.4018/IJGCMS.2020040103},
  timestamp    = {Tue, 22 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/VinodhiniBSS20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/WeberMW20,
  author       = {Stefan Weber and
                  Fred W. Mast and
                  David Weibel},
  title        = {Experiencing Presence in a Gaming Activity Improves Mood After a Negative
                  Mood Induction},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {12},
  number       = {4},
  pages        = {1--22},
  year         = {2020},
  url          = {https://doi.org/10.4018/IJGCMS.2020100101},
  doi          = {10.4018/IJGCMS.2020100101},
  timestamp    = {Wed, 03 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/WeberMW20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/ZhouL20,
  author       = {Ting Zhou and
                  Christian S. Loh},
  title        = {The Effects of Fully and Partially In-Game Guidance on Players' Declarative
                  and Procedural Knowledge With a Disaster Preparedness Serious Game},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {12},
  number       = {4},
  pages        = {23--37},
  year         = {2020},
  url          = {https://doi.org/10.4018/IJGCMS.2020100102},
  doi          = {10.4018/IJGCMS.2020100102},
  timestamp    = {Thu, 29 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/ZhouL20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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