Stop the war!
Остановите войну!
for scientists:
default search action
Search dblp for Publications
export results for "toc:db/journals/ijgcms/ijgcms12.bht:"
@article{DBLP:journals/ijgcms/AndrewsBC20, author = {Sharon Andrews and Robert E. Bradbury and Caroline M. Crawford}, title = {Fiero and Flow in Online Competitive Gaming: The Gaming Engagement Framework}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {12}, number = {1}, pages = {28--42}, year = {2020}, url = {https://doi.org/10.4018/IJGCMS.2020010102}, doi = {10.4018/IJGCMS.2020010102}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/AndrewsBC20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/AttiliAGS20, author = {Venkata Ramana Attili and Sreenivasa Rao Annaluri and Suresh Reddy Gali and Ramasubbareddy Somula}, title = {Behaviour and Emotions of Working Professionals Towards Online Learning Systems: Sentiment Analysis}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {12}, number = {2}, pages = {26--43}, year = {2020}, url = {https://doi.org/10.4018/IJGCMS.2020040102}, doi = {10.4018/IJGCMS.2020040102}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/AttiliAGS20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/BickmannWRTFG20, author = {Peter Bickmann and Konstantin Wechsler and Kevin Rudolf and Chuck Tholl and Ingo Frob{\"{o}}se and Christopher Grieben}, title = {Gaze Behavior of Professional and Non-Professional eSports Players in {FIFA} 19}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {12}, number = {3}, pages = {1--17}, year = {2020}, url = {https://doi.org/10.4018/IJGCMS.2020070101}, doi = {10.4018/IJGCMS.2020070101}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/BickmannWRTFG20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/BuhammoodAGMPA20, author = {A. H. Buhammood and F. Henry Abanda and Peter Garstecki and Marcelline Blanche Manjia and Chrispin Pettang and Abdulrasheed Madugu Abdullahi}, title = {Coupling {BIM} and Game Engine Technologies for Construction Knowledge Enhancement}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {12}, number = {4}, pages = {38--63}, year = {2020}, url = {https://doi.org/10.4018/IJGCMS.2020100103}, doi = {10.4018/IJGCMS.2020100103}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/BuhammoodAGMPA20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Choi20, author = {Youngkeun Choi}, title = {Corporate Psychopathy and Internet Video Game Addiction in the Workplace}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {12}, number = {3}, pages = {18--36}, year = {2020}, url = {https://doi.org/10.4018/IJGCMS.2020070102}, doi = {10.4018/IJGCMS.2020070102}, timestamp = {Wed, 18 May 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Choi20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/KosaUE20, author = {Mehmet Kosa and Ahmet Uysal and P. Erhan Eren}, title = {Acceptance of Virtual Reality Games: {A} Multi-Theory Approach}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {12}, number = {1}, pages = {43--70}, year = {2020}, url = {https://doi.org/10.4018/IJGCMS.2020010103}, doi = {10.4018/IJGCMS.2020010103}, timestamp = {Thu, 29 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/KosaUE20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/KumarSGS20, author = {Akshi Kumar and Simran Seth and Shivam Gupta and Shubham}, title = {Sentiment-Enhanced Content-Based System for Online Recommendations and Rating Prediction}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {12}, number = {2}, pages = {1--25}, year = {2020}, url = {https://doi.org/10.4018/IJGCMS.2020040101}, doi = {10.4018/IJGCMS.2020040101}, timestamp = {Thu, 30 Sep 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/KumarSGS20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Quijano20, author = {Johansen Quijano}, title = {Video Games and Writing Instruction: Focus on Rhetoric and Composition}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {12}, number = {1}, pages = {1--27}, year = {2020}, url = {https://doi.org/10.4018/IJGCMS.2020010101}, doi = {10.4018/IJGCMS.2020010101}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Quijano20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/SoyturkGF20, author = {Ilker Soyturk and Enrico Gandolfi and Richard E. Ferdig}, title = {Development of a Game Communities of Inquiry Scale (GCoIS)}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {12}, number = {3}, pages = {37--58}, year = {2020}, url = {https://doi.org/10.4018/IJGCMS.2020070103}, doi = {10.4018/IJGCMS.2020070103}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/SoyturkGF20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/VinodhiniBSS20, author = {V. Vinodhini and Sathiyabhama Balasubramaniyam and Sankar Sennan and Ramasubbareddy Somula}, title = {A Deep Structured Model for Video Captioning}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {12}, number = {2}, pages = {44--56}, year = {2020}, url = {https://doi.org/10.4018/IJGCMS.2020040103}, doi = {10.4018/IJGCMS.2020040103}, timestamp = {Tue, 22 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/VinodhiniBSS20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/WeberMW20, author = {Stefan Weber and Fred W. Mast and David Weibel}, title = {Experiencing Presence in a Gaming Activity Improves Mood After a Negative Mood Induction}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {12}, number = {4}, pages = {1--22}, year = {2020}, url = {https://doi.org/10.4018/IJGCMS.2020100101}, doi = {10.4018/IJGCMS.2020100101}, timestamp = {Wed, 03 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijgcms/WeberMW20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/ZhouL20, author = {Ting Zhou and Christian S. Loh}, title = {The Effects of Fully and Partially In-Game Guidance on Players' Declarative and Procedural Knowledge With a Disaster Preparedness Serious Game}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {12}, number = {4}, pages = {23--37}, year = {2020}, url = {https://doi.org/10.4018/IJGCMS.2020100102}, doi = {10.4018/IJGCMS.2020100102}, timestamp = {Thu, 29 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/ZhouL20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.