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@article{DBLP:journals/ijcgt/BinSubaihM08,
  author       = {Ahmed BinSubaih and
                  Steve Maddock},
  title        = {Game Portability Using a Service-Oriented Approach},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {378485:1--378485:7},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/378485},
  doi          = {10.1155/2008/378485},
  timestamp    = {Mon, 26 Jun 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/BinSubaihM08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/CacciaguerraD08,
  author       = {Stefano Cacciaguerra and
                  Gabriele D'Angelo},
  title        = {The Playing Session: Enhanced Playability for Mobile Gamers in Massive
                  Metaverses},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {642314:1--642314:9},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/642314},
  doi          = {10.1155/2008/642314},
  timestamp    = {Mon, 26 Oct 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijcgt/CacciaguerraD08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/ChehimiCE08,
  author       = {Fadi Chehimi and
                  Paul Coulton and
                  Reuben Edwards},
  title        = {Using a Camera Phone as a Mixed-Reality Laser Cannon},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {321708:1--321708:6},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/321708},
  doi          = {10.1155/2008/321708},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/ChehimiCE08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/CoultonBCR08,
  author       = {Paul Coulton and
                  William Bamford and
                  Keith Cheverst and
                  Omer Rashid},
  title        = {3D Space-Time Visualization of Player Behaviour in Pervasive Location-Based
                  Games},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {192153:1--192153:5},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/192153},
  doi          = {10.1155/2008/192153},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/CoultonBCR08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/DarbyLC08,
  author       = {John Darby and
                  Baihua Li and
                  Nick Costen},
  title        = {Activity Classification for Interactive Game Interfaces},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {751268:1--751268:7},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/751268},
  doi          = {10.1155/2008/751268},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/DarbyLC08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/DjaoutiAJMM08,
  author       = {Damien Djaouti and
                  Julian Alvarez and
                  Jean{-}Pierre Jessel and
                  Gilles Methel and
                  Pierre Molinier},
  title        = {A Gameplay Definition through Videogame Classification},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {470350:1--470350:7},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/470350},
  doi          = {10.1155/2008/470350},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/DjaoutiAJMM08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/EylesE08,
  author       = {Mark Eyles and
                  Roger Eglin},
  title        = {Ambient Games, Revealing a Route to a World Where Work is Play?},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {176056:1--176056:7},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/176056},
  doi          = {10.1155/2008/176056},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/EylesE08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/GedeonZM08,
  author       = {Tam{\'{a}}s D. Gedeon and
                  Dingyun Zhu and
                  B. Sumudu U. Mendis},
  title        = {Eye Gaze Assistance for a Game-Like Interactive Task},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {623725:1--623725:10},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/623725},
  doi          = {10.1155/2008/623725},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/GedeonZM08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/GlinkaPGM08,
  author       = {Frank Glinka and
                  Alexander Ploss and
                  Sergei Gorlatch and
                  Jens M{\"{u}}ller{-}Iden},
  title        = {High-Level Development of Multiserver Online Games},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {327387:1--327387:16},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/327387},
  doi          = {10.1155/2008/327387},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/GlinkaPGM08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/GrimshawS08,
  author       = {Mark Grimshaw and
                  Gareth Schott},
  title        = {A Conceptual Framework for the Analysis of First-Person Shooter Audio
                  and its Potential Use for Game Engines},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {720280:1--720280:7},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/720280},
  doi          = {10.1155/2008/720280},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/GrimshawS08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/IshizukaO08,
  author       = {Kenkichi Ishizuka and
                  Takehisa Onisawa},
  title        = {Generation of Variations on Theme Music Based on Impressions of Story
                  Scenes Considering Human's Feeling of Music and Stories},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {281959:1--281959:9},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/281959},
  doi          = {10.1155/2008/281959},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/IshizukaO08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/JiangJP08,
  author       = {Yang Jiang and
                  Jianmin Jiang and
                  Ian J. Palmer},
  title        = {Computerized Interactive Gaming via Supporting Vector Machines},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {186941:1--186941:7},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/186941},
  doi          = {10.1155/2008/186941},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/JiangJP08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/JohnPC08,
  author       = {Hou C. Tng John and
                  Edmond C. Prakash and
                  Narendra S. Chaudhari},
  title        = {Strategic Team {AI} Path Plans: Probabilistic Pathfinding},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {834616:1--834616:6},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/834616},
  doi          = {10.1155/2008/834616},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/JohnPC08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/LazaldeMM08,
  author       = {Oscar Martinez Lazalde and
                  Steve C. Maddock and
                  Michael Meredith},
  title        = {A Constraint-Based Approach to Visual Speech for a Mexican-Spanish
                  Talking Head},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {412056:1--412056:7},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/412056},
  doi          = {10.1155/2008/412056},
  timestamp    = {Mon, 26 Jun 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/LazaldeMM08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/LeSC08,
  author       = {Minh{-}Duc Le and
                  Amandeep S. Sidhu and
                  Narendra S. Chaudhari},
  title        = {Hierarchical Pathfinding and AI-Based Learning Approach in Strategy
                  Game Design},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {873913:1--873913:11},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/873913},
  doi          = {10.1155/2008/873913},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/LeSC08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/LindleyS08,
  author       = {Craig A. Lindley and
                  Charlotte C. Sennersten},
  title        = {Game Play Schemas: From Player Analysis to Adaptive Game Mechanics},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {216784:1--216784:7},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/216784},
  doi          = {10.1155/2008/216784},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/LindleyS08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/MerhebiHTJ08,
  author       = {Souad El Merhebi and
                  Jean{-}Christophe Hoelt and
                  Patrice Torguet and
                  Jean{-}Pierre Jessel},
  title        = {Perception-Based Filtering for MMOGs},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {243107:1--243107:9},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/243107},
  doi          = {10.1155/2008/243107},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/MerhebiHTJ08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/ParkerH08,
  author       = {J. R. Parker and
                  John Heerema},
  title        = {Audio Interaction in Computer Mediated Games},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {178923:1--178923:8},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/178923},
  doi          = {10.1155/2008/178923},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/ParkerH08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/Pinchbeck08,
  author       = {Daniel Pinchbeck},
  title        = {Story and Recall in First-Person Shooters},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {783231:1--783231:7},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/783231},
  doi          = {10.1155/2008/783231},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/Pinchbeck08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/QiuSTCWM08,
  author       = {Jie Qiu and
                  Hock Soon Seah and
                  Feng Tian and
                  Quan Chen and
                  Zhongke Wu and
                  Konstantin Melikhov},
  title        = {Auto Coloring with Enhanced Character Registration},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {135398:1--135398:7},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/135398},
  doi          = {10.1155/2008/135398},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/QiuSTCWM08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/QuaxDCL08,
  author       = {Peter Quax and
                  Jeroen Dierckx and
                  Bart Cornelissen and
                  Wim Lamotte},
  title        = {{ALVIC} versus the Internet: Redesigning a Networked Virtual Environment
                  Architecture},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {594313:1--594313:9},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/594313},
  doi          = {10.1155/2008/594313},
  timestamp    = {Sat, 09 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/QuaxDCL08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/RamanZ08,
  author       = {Sundar Raman and
                  Jianmin Zheng},
  title        = {Efficient Terrain Triangulation and Modification Algorithms for Game
                  Applications},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {316790:1--316790:5},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/316790},
  doi          = {10.1155/2008/316790},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/RamanZ08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/RhalibiM08,
  author       = {Abdennour El Rhalibi and
                  Madjid Merabti},
  title        = {A Hybrid Fuzzy {ANN} System for Agent Adaptation in a First Person
                  Shooter},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {432365:1--432365:18},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/432365},
  doi          = {10.1155/2008/432365},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/RhalibiM08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/Smed08,
  author       = {Jouni Smed},
  title        = {Networking for Computer Games},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {928712:1},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/928712},
  doi          = {10.1155/2008/928712},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/Smed08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/TangCCLCYHS08,
  author       = {Tiffany Y. Tang and
                  Yiu Man Cheung and
                  Pok Hang Chu and
                  Shiu Cheuk Lam and
                  Wai Kwong Chan and
                  Chung Chi Yiu and
                  Ka Fai Ho and
                  Kam Sit},
  title        = {A Study of Interaction Patterns and Awareness Design Elements in a
                  Massively Multiplayer Online Game},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {619108:1--619108:8},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/619108},
  doi          = {10.1155/2008/619108},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/TangCCLCYHS08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/ThawonmasI08,
  author       = {Ruck Thawonmas and
                  Keita Iizuka},
  title        = {Visualization of Online-Game Players Based on Their Action Behaviors},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {906931:1--906931:9},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/906931},
  doi          = {10.1155/2008/906931},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/ThawonmasI08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/VajkCBE08,
  author       = {Tam{\'{a}}s Vajk and
                  Paul Coulton and
                  William Bamford and
                  Reuben Edwards},
  title        = {Using a Mobile Phone as a "Wii-like" Controller for Playing Games
                  on a Large Public Display},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {539078:1--539078:6},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/539078},
  doi          = {10.1155/2008/539078},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/VajkCBE08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/White08,
  author       = {Matthew White},
  title        = {Real-Time Optimally Adapting Meshes: Terrain Visualization in Games},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {753584:1--753584:7},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/753584},
  doi          = {10.1155/2008/753584},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/White08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/WongFD08,
  author       = {Kok Wai Wong and
                  Chun Che Fung and
                  Arnold Depickere},
  title        = {Cyber Games and Interactive Entertainment},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {739041:1--739041:2},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/739041},
  doi          = {10.1155/2008/739041},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/WongFD08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/ZhanLOS08,
  author       = {Ce Zhan and
                  Wanqing Li and
                  Philip Ogunbona and
                  Farzad Safaei},
  title        = {A Real-Time Facial Expression Recognition System for Online Games},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {542918:1--542918:7},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/542918},
  doi          = {10.1155/2008/542918},
  timestamp    = {Thu, 17 Mar 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijcgt/ZhanLOS08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/ZhangWM08,
  author       = {Xin Zhang and
                  Tom{\'{a}}s Ward and
                  Seamus C. McLoone},
  title        = {Towards an Information Model of Consistency Maintenance in Distributed
                  Interactive Applications},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2008},
  pages        = {371872:1--371872:10},
  year         = {2008},
  url          = {https://doi.org/10.1155/2008/371872},
  doi          = {10.1155/2008/371872},
  timestamp    = {Fri, 15 Mar 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijcgt/ZhangWM08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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