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@article{DBLP:journals/gamestudies/BegyC11, author = {Jason Begy and Mia Consalvo}, title = {Achievements, Motivations and Rewards in Faunasphere}, journal = {Game Stud.}, volume = {11}, number = {1}, year = {2011}, url = {http://gamestudies.org/1101/articles/begy\_consalvo}, timestamp = {Thu, 02 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/gamestudies/BegyC11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Bjork11, author = {Staffan Bj{\"{o}}rk}, title = {Not a Casual Review: Reading Jesper Juul's {A} Casual Revolution}, journal = {Game Stud.}, volume = {11}, number = {2}, year = {2011}, url = {http://gamestudies.org/1102/articles/bjork}, timestamp = {Thu, 02 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/gamestudies/Bjork11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Deen11, author = {Phillip D. Deen}, title = {Interactivity, Inhabitation and Pragmatist Aesthetics}, journal = {Game Stud.}, volume = {11}, number = {2}, year = {2011}, url = {http://gamestudies.org/1102/articles/deen}, timestamp = {Thu, 02 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/gamestudies/Deen11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Galbraith11, author = {Patrick W. Galbraith}, title = {Bish{\={o}}jo Games: 'Techno-Intimacy' and the Virtually Human in Japan}, journal = {Game Stud.}, volume = {11}, number = {2}, year = {2011}, url = {http://gamestudies.org/1102/articles/galbraith}, timestamp = {Thu, 02 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/gamestudies/Galbraith11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Gazzard11, author = {Alison Gazzard}, title = {Unlocking the Gameworld: The Rewards of Space and Time in Videogames}, journal = {Game Stud.}, volume = {11}, number = {1}, year = {2011}, url = {http://gamestudies.org/1101/articles/gazzard\_alison}, timestamp = {Thu, 02 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/gamestudies/Gazzard11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Gibbons11, author = {William Gibbons}, title = {Wrap Your Troubles in Dreams: Popular Music, Narrative, and Dystopia in Bioshock}, journal = {Game Stud.}, volume = {11}, number = {3}, year = {2011}, url = {http://gamestudies.org/1103/articles/gibbons}, timestamp = {Thu, 02 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/gamestudies/Gibbons11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Hitchens11, author = {Michael Hitchens}, title = {A Survey of First-person Shooters and their Avatars}, journal = {Game Stud.}, volume = {11}, number = {3}, year = {2011}, url = {http://gamestudies.org/1103/articles/michael\_hitchens}, timestamp = {Thu, 02 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/gamestudies/Hitchens11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Jakobsson11, author = {Mikael Jakobsson}, title = {The Achievement Machine: Understanding Xbox 360 Achievements in Gaming Practices}, journal = {Game Stud.}, volume = {11}, number = {1}, year = {2011}, url = {http://gamestudies.org/1101/articles/jakobsson}, timestamp = {Thu, 02 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/gamestudies/Jakobsson11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/JakobssonS11, author = {Mikael Jakobsson and Olli Sotamaa}, title = {Special Issue - Game Reward Systems}, journal = {Game Stud.}, volume = {11}, number = {1}, year = {2011}, url = {http://gamestudies.org/1101/articles/editorial\_game\_reward\_systems}, timestamp = {Thu, 02 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/gamestudies/JakobssonS11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Klabbers11, author = {Jan H. G. Klabbers}, title = {Tensions Between Meaning Construction and Persuasion in Games}, journal = {Game Stud.}, volume = {11}, number = {2}, year = {2011}, url = {http://gamestudies.org/1102/articles/klabbers\_book\_review}, timestamp = {Thu, 02 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/gamestudies/Klabbers11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Konzack11, author = {Lars Konzack}, title = {The fun is back!}, journal = {Game Stud.}, volume = {11}, number = {2}, year = {2011}, url = {http://gamestudies.org/1102/articles/konzack}, timestamp = {Thu, 02 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/gamestudies/Konzack11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Koskimaa11, author = {Raine Koskimaa}, title = {Reading Processes: Groundwork for Software Studies}, journal = {Game Stud.}, volume = {11}, number = {2}, year = {2011}, url = {http://gamestudies.org/1102/articles/koskima}, timestamp = {Thu, 02 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/gamestudies/Koskimaa11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Leino11, author = {Olli Tapio Leino}, title = {What is Love?}, journal = {Game Stud.}, volume = {11}, number = {2}, year = {2011}, url = {http://gamestudies.org/1102/articles/leino}, timestamp = {Thu, 02 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/gamestudies/Leino11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Martin11, author = {Paul Martin}, title = {The Pastoral and the Sublime in Elder Scrolls {IV:} Oblivion}, journal = {Game Stud.}, volume = {11}, number = {3}, year = {2011}, url = {http://gamestudies.org/1103/articles/martin}, timestamp = {Thu, 02 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/gamestudies/Martin11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Medler11, author = {Ben Medler}, title = {Player Dossiers: Analyzing Gameplay Data as a Reward}, journal = {Game Stud.}, volume = {11}, number = {1}, year = {2011}, url = {http://gamestudies.org/1101/articles/medler}, timestamp = {Thu, 02 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/gamestudies/Medler11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Moore11, author = {Christopher L. Moore}, title = {Hats of Affect: {A} Study of Affect, Achievements and Hats in Team Fortress 2}, journal = {Game Stud.}, volume = {11}, number = {1}, year = {2011}, url = {http://gamestudies.org/1101/articles/moore}, timestamp = {Thu, 02 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/gamestudies/Moore11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Paul11, author = {Christopher A. Paul}, title = {Optimizing Play: How Theorycraft Changes Gameplay and Design}, journal = {Game Stud.}, volume = {11}, number = {2}, year = {2011}, url = {http://gamestudies.org/1102/articles/paul}, timestamp = {Thu, 02 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/gamestudies/Paul11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/RockwellK11, author = {Geoffrey Rockwell and Kevin Kee}, title = {The Leisure of Serious Games: {A} Dialogue}, journal = {Game Stud.}, volume = {11}, number = {2}, year = {2011}, url = {http://gamestudies.org/1102/articles/geoffrey\_rockwell\_kevin\_kee}, timestamp = {Thu, 02 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/gamestudies/RockwellK11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Sicart11, author = {Miguel Sicart}, title = {Against Procedurality}, journal = {Game Stud.}, volume = {11}, number = {3}, year = {2011}, url = {http://gamestudies.org/1103/articles/sicart\_ap}, timestamp = {Tue, 24 May 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/gamestudies/Sicart11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Simon11, author = {Bart Simon}, title = {Critical Theory, Political Economy and Game Studies: {A} Review of "Games of Empire: Global Capitalism and Video Games"}, journal = {Game Stud.}, volume = {11}, number = {2}, year = {2011}, url = {http://gamestudies.org/1102/articles/simon}, timestamp = {Thu, 02 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/gamestudies/Simon11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/WhartonC11, author = {Alexander Wharton and Karen Collins}, title = {Subjective Measures of the Influence of Music Customization on the Video Game Play Experience: {A} Pilot Study}, journal = {Game Stud.}, volume = {11}, number = {2}, year = {2011}, url = {http://gamestudies.org/1102/articles/wharton\_collins}, timestamp = {Thu, 02 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/gamestudies/WhartonC11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/WilliamsNEE11, author = {Paul Williams and Keith V. Nesbitt and Ami Eidels and David Elliott}, title = {Balancing Risk and Reward to Develop an Optimal Hot-Hand Game}, journal = {Game Stud.}, volume = {11}, number = {1}, year = {2011}, url = {http://gamestudies.org/1101/articles/williams\_nesbitt\_eidels\_elliott}, timestamp = {Thu, 02 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/gamestudies/WilliamsNEE11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Wilson11, author = {Douglas Wilson}, title = {Brutally Unfair Tactics Totally {OK} Now: On Self-Effacing Games and Unachievements}, journal = {Game Stud.}, volume = {11}, number = {1}, year = {2011}, url = {http://gamestudies.org/1101/articles/wilson}, timestamp = {Thu, 02 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/gamestudies/Wilson11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Woods11, author = {Stewart Woods}, title = {Congenial by Design: {A} Review of {A} Casual Revolution}, journal = {Game Stud.}, volume = {11}, number = {2}, year = {2011}, url = {http://gamestudies.org/1102/articles/woods}, timestamp = {Thu, 02 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/gamestudies/Woods11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Zagal11, author = {Jos{\'{e}} P. Zagal}, title = {Hackers, History, and Game Design: What Racing the Beam Is Not}, journal = {Game Stud.}, volume = {11}, number = {2}, year = {2011}, url = {http://gamestudies.org/1102/articles/zagal}, timestamp = {Tue, 20 Jul 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/gamestudies/Zagal11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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