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@article{DBLP:journals/gamestudies/BegyC11,
  author       = {Jason Begy and
                  Mia Consalvo},
  title        = {Achievements, Motivations and Rewards in Faunasphere},
  journal      = {Game Stud.},
  volume       = {11},
  number       = {1},
  year         = {2011},
  url          = {http://gamestudies.org/1101/articles/begy\_consalvo},
  timestamp    = {Thu, 02 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/gamestudies/BegyC11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Bjork11,
  author       = {Staffan Bj{\"{o}}rk},
  title        = {Not a Casual Review: Reading Jesper Juul's {A} Casual Revolution},
  journal      = {Game Stud.},
  volume       = {11},
  number       = {2},
  year         = {2011},
  url          = {http://gamestudies.org/1102/articles/bjork},
  timestamp    = {Thu, 02 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Bjork11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Deen11,
  author       = {Phillip D. Deen},
  title        = {Interactivity, Inhabitation and Pragmatist Aesthetics},
  journal      = {Game Stud.},
  volume       = {11},
  number       = {2},
  year         = {2011},
  url          = {http://gamestudies.org/1102/articles/deen},
  timestamp    = {Thu, 02 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Deen11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Galbraith11,
  author       = {Patrick W. Galbraith},
  title        = {Bish{\={o}}jo Games: 'Techno-Intimacy' and the Virtually Human in
                  Japan},
  journal      = {Game Stud.},
  volume       = {11},
  number       = {2},
  year         = {2011},
  url          = {http://gamestudies.org/1102/articles/galbraith},
  timestamp    = {Thu, 02 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Galbraith11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Gazzard11,
  author       = {Alison Gazzard},
  title        = {Unlocking the Gameworld: The Rewards of Space and Time in Videogames},
  journal      = {Game Stud.},
  volume       = {11},
  number       = {1},
  year         = {2011},
  url          = {http://gamestudies.org/1101/articles/gazzard\_alison},
  timestamp    = {Thu, 02 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Gazzard11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Gibbons11,
  author       = {William Gibbons},
  title        = {Wrap Your Troubles in Dreams: Popular Music, Narrative, and Dystopia
                  in Bioshock},
  journal      = {Game Stud.},
  volume       = {11},
  number       = {3},
  year         = {2011},
  url          = {http://gamestudies.org/1103/articles/gibbons},
  timestamp    = {Thu, 02 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Gibbons11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Hitchens11,
  author       = {Michael Hitchens},
  title        = {A Survey of First-person Shooters and their Avatars},
  journal      = {Game Stud.},
  volume       = {11},
  number       = {3},
  year         = {2011},
  url          = {http://gamestudies.org/1103/articles/michael\_hitchens},
  timestamp    = {Thu, 02 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Hitchens11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Jakobsson11,
  author       = {Mikael Jakobsson},
  title        = {The Achievement Machine: Understanding Xbox 360 Achievements in Gaming
                  Practices},
  journal      = {Game Stud.},
  volume       = {11},
  number       = {1},
  year         = {2011},
  url          = {http://gamestudies.org/1101/articles/jakobsson},
  timestamp    = {Thu, 02 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Jakobsson11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/JakobssonS11,
  author       = {Mikael Jakobsson and
                  Olli Sotamaa},
  title        = {Special Issue - Game Reward Systems},
  journal      = {Game Stud.},
  volume       = {11},
  number       = {1},
  year         = {2011},
  url          = {http://gamestudies.org/1101/articles/editorial\_game\_reward\_systems},
  timestamp    = {Thu, 02 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/gamestudies/JakobssonS11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Klabbers11,
  author       = {Jan H. G. Klabbers},
  title        = {Tensions Between Meaning Construction and Persuasion in Games},
  journal      = {Game Stud.},
  volume       = {11},
  number       = {2},
  year         = {2011},
  url          = {http://gamestudies.org/1102/articles/klabbers\_book\_review},
  timestamp    = {Thu, 02 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Klabbers11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Konzack11,
  author       = {Lars Konzack},
  title        = {The fun is back!},
  journal      = {Game Stud.},
  volume       = {11},
  number       = {2},
  year         = {2011},
  url          = {http://gamestudies.org/1102/articles/konzack},
  timestamp    = {Thu, 02 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Konzack11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Koskimaa11,
  author       = {Raine Koskimaa},
  title        = {Reading Processes: Groundwork for Software Studies},
  journal      = {Game Stud.},
  volume       = {11},
  number       = {2},
  year         = {2011},
  url          = {http://gamestudies.org/1102/articles/koskima},
  timestamp    = {Thu, 02 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Koskimaa11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Leino11,
  author       = {Olli Tapio Leino},
  title        = {What is Love?},
  journal      = {Game Stud.},
  volume       = {11},
  number       = {2},
  year         = {2011},
  url          = {http://gamestudies.org/1102/articles/leino},
  timestamp    = {Thu, 02 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Leino11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Martin11,
  author       = {Paul Martin},
  title        = {The Pastoral and the Sublime in Elder Scrolls {IV:} Oblivion},
  journal      = {Game Stud.},
  volume       = {11},
  number       = {3},
  year         = {2011},
  url          = {http://gamestudies.org/1103/articles/martin},
  timestamp    = {Thu, 02 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Martin11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Medler11,
  author       = {Ben Medler},
  title        = {Player Dossiers: Analyzing Gameplay Data as a Reward},
  journal      = {Game Stud.},
  volume       = {11},
  number       = {1},
  year         = {2011},
  url          = {http://gamestudies.org/1101/articles/medler},
  timestamp    = {Thu, 02 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Medler11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Moore11,
  author       = {Christopher L. Moore},
  title        = {Hats of Affect: {A} Study of Affect, Achievements and Hats in Team
                  Fortress 2},
  journal      = {Game Stud.},
  volume       = {11},
  number       = {1},
  year         = {2011},
  url          = {http://gamestudies.org/1101/articles/moore},
  timestamp    = {Thu, 02 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Moore11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Paul11,
  author       = {Christopher A. Paul},
  title        = {Optimizing Play: How Theorycraft Changes Gameplay and Design},
  journal      = {Game Stud.},
  volume       = {11},
  number       = {2},
  year         = {2011},
  url          = {http://gamestudies.org/1102/articles/paul},
  timestamp    = {Thu, 02 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Paul11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/RockwellK11,
  author       = {Geoffrey Rockwell and
                  Kevin Kee},
  title        = {The Leisure of Serious Games: {A} Dialogue},
  journal      = {Game Stud.},
  volume       = {11},
  number       = {2},
  year         = {2011},
  url          = {http://gamestudies.org/1102/articles/geoffrey\_rockwell\_kevin\_kee},
  timestamp    = {Thu, 02 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/gamestudies/RockwellK11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Sicart11,
  author       = {Miguel Sicart},
  title        = {Against Procedurality},
  journal      = {Game Stud.},
  volume       = {11},
  number       = {3},
  year         = {2011},
  url          = {http://gamestudies.org/1103/articles/sicart\_ap},
  timestamp    = {Tue, 24 May 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Sicart11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Simon11,
  author       = {Bart Simon},
  title        = {Critical Theory, Political Economy and Game Studies: {A} Review of
                  "Games of Empire: Global Capitalism and Video Games"},
  journal      = {Game Stud.},
  volume       = {11},
  number       = {2},
  year         = {2011},
  url          = {http://gamestudies.org/1102/articles/simon},
  timestamp    = {Thu, 02 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Simon11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/WhartonC11,
  author       = {Alexander Wharton and
                  Karen Collins},
  title        = {Subjective Measures of the Influence of Music Customization on the
                  Video Game Play Experience: {A} Pilot Study},
  journal      = {Game Stud.},
  volume       = {11},
  number       = {2},
  year         = {2011},
  url          = {http://gamestudies.org/1102/articles/wharton\_collins},
  timestamp    = {Thu, 02 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/gamestudies/WhartonC11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/WilliamsNEE11,
  author       = {Paul Williams and
                  Keith V. Nesbitt and
                  Ami Eidels and
                  David Elliott},
  title        = {Balancing Risk and Reward to Develop an Optimal Hot-Hand Game},
  journal      = {Game Stud.},
  volume       = {11},
  number       = {1},
  year         = {2011},
  url          = {http://gamestudies.org/1101/articles/williams\_nesbitt\_eidels\_elliott},
  timestamp    = {Thu, 02 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/gamestudies/WilliamsNEE11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Wilson11,
  author       = {Douglas Wilson},
  title        = {Brutally Unfair Tactics Totally {OK} Now: On Self-Effacing Games and
                  Unachievements},
  journal      = {Game Stud.},
  volume       = {11},
  number       = {1},
  year         = {2011},
  url          = {http://gamestudies.org/1101/articles/wilson},
  timestamp    = {Thu, 02 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Wilson11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Woods11,
  author       = {Stewart Woods},
  title        = {Congenial by Design: {A} Review of {A} Casual Revolution},
  journal      = {Game Stud.},
  volume       = {11},
  number       = {2},
  year         = {2011},
  url          = {http://gamestudies.org/1102/articles/woods},
  timestamp    = {Thu, 02 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Woods11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Zagal11,
  author       = {Jos{\'{e}} P. Zagal},
  title        = {Hackers, History, and Game Design: What Racing the Beam Is Not},
  journal      = {Game Stud.},
  volume       = {11},
  number       = {2},
  year         = {2011},
  url          = {http://gamestudies.org/1102/articles/zagal},
  timestamp    = {Tue, 20 Jul 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Zagal11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}