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@inproceedings{DBLP:conf/cig/Abdelkader16,
  author       = {Ahmed Abdelkader},
  title        = {Recovering visibility and dodging obstacles in pursuit-evasion games},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--6},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860419},
  doi          = {10.1109/CIG.2016.7860419},
  timestamp    = {Wed, 16 Oct 2019 14:14:56 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/Abdelkader16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/AllartLPGN16,
  author       = {Thibault Allart and
                  Guillaume Levieux and
                  Michel Pierfitte and
                  Agathe Guilloux and
                  St{\'{e}}phane Natkin},
  title        = {Design influence on player retention: {A} method based on time varying
                  survival analysis},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860421},
  doi          = {10.1109/CIG.2016.7860421},
  timestamp    = {Fri, 02 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/AllartLPGN16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/AversaSV16,
  author       = {Davide Aversa and
                  Sebastian Sardi{\~{n}}a and
                  Stavros Vassos},
  title        = {Pruning and preprocessing methods for inventory-aware pathfinding},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860417},
  doi          = {10.1109/CIG.2016.7860417},
  timestamp    = {Sat, 19 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/AversaSV16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/BeauB16,
  author       = {Philipp Beau and
                  Sander Bakkes},
  title        = {Automated game balancing of asymmetric video games},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860432},
  doi          = {10.1109/CIG.2016.7860432},
  timestamp    = {Tue, 23 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/BeauB16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/BeyerAALNWRRPPV16,
  author       = {Marlene Beyer and
                  Aleksandr Agureikin and
                  Alexander Anokhin and
                  Christoph Laenger and
                  Felix Nolte and
                  Jonas Winterberg and
                  Marcel Renka and
                  Martin Rieger and
                  Nicolas Pflanzl and
                  Mike Preuss and
                  Vanessa Volz},
  title        = {An integrated process for game balancing},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860425},
  doi          = {10.1109/CIG.2016.7860425},
  timestamp    = {Tue, 23 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/BeyerAALNWRRPPV16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/Bursztein16,
  author       = {Elie Bursztein},
  title        = {I am a legend: Hacking hearthstone using statistical learning methods},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860416},
  doi          = {10.1109/CIG.2016.7860416},
  timestamp    = {Tue, 23 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/Bursztein16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/CamilleriYD16,
  author       = {Elizabeth Camilleri and
                  Georgios N. Yannakakis and
                  Alexiei Dingli},
  title        = {Platformer level design for player believability},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860404},
  doi          = {10.1109/CIG.2016.7860404},
  timestamp    = {Mon, 16 Sep 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/CamilleriYD16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/CarvalhoCP16,
  author       = {David B. Carvalho and
                  Esteban Walter Gonzalez Clua and
                  Aline Paes},
  title        = {Planning social actions through the others' eyes for emergent storytelling},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860400},
  doi          = {10.1109/CIG.2016.7860400},
  timestamp    = {Fri, 30 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/CarvalhoCP16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/CazenaveLTT16,
  author       = {Tristan Cazenave and
                  Jialin Liu and
                  Fabien Teytaud and
                  Olivier Teytaud},
  title        = {Learning opening books in partially observable games: Using random
                  seeds in Phantom Go},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--7},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860389},
  doi          = {10.1109/CIG.2016.7860389},
  timestamp    = {Fri, 02 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/CazenaveLTT16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/ChuIHT16,
  author       = {Chun Yin Chu and
                  Suguru Ito and
                  Tomohiro Harada and
                  Ruck Thawonmas},
  title        = {Position-based reinforcement learning biased {MCTS} for General Video
                  Game Playing},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860449},
  doi          = {10.1109/CIG.2016.7860449},
  timestamp    = {Sat, 19 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/ChuIHT16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/ClericoCPMTFGJ16,
  author       = {Andrea Clerico and
                  Cindy Chamberland and
                  Mark Parent and
                  Pierre{-}Emmanuel Michon and
                  S{\'{e}}bastien Tremblay and
                  Tiago H. Falk and
                  Jean{-}Christophe Gagnon and
                  Philip L. Jackson},
  title        = {Biometrics and classifier fusion to predict the fun-factor in video
                  gaming},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860418},
  doi          = {10.1109/CIG.2016.7860418},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/ClericoCPMTFGJ16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/CookGC16,
  author       = {Michael Cook and
                  Jeremy Gow and
                  Simon Colton},
  title        = {Towards the automatic optimisation of procedural content generators},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860424},
  doi          = {10.1109/CIG.2016.7860424},
  timestamp    = {Tue, 17 Dec 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/CookGC16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/DeWittLL16,
  author       = {Tyler DeWitt and
                  Sushil J. Louis and
                  Siming Liu},
  title        = {Evolving micro for 3D Real-Time Strategy games},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860437},
  doi          = {10.1109/CIG.2016.7860437},
  timestamp    = {Wed, 23 Jan 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/DeWittLL16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/DeboeverieRAVP16,
  author       = {Francis Deboeverie and
                  Sanne Roegiers and
                  Gianni Allebosch and
                  Peter Veelaert and
                  Wilfried Philips},
  title        = {Human gesture classification by brute-force machine learning for exergaming
                  in physiotherapy},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--7},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860414},
  doi          = {10.1109/CIG.2016.7860414},
  timestamp    = {Tue, 23 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/DeboeverieRAVP16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/DrachenGGHLSK16,
  author       = {Anders Drachen and
                  James Green and
                  Chester Gray and
                  Elie Harik and
                  Patty Lu and
                  Rafet Sifa and
                  Diego Klabjan},
  title        = {Guns and guardians: Comparative cluster analysis and behavioral profiling
                  in destiny},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860423},
  doi          = {10.1109/CIG.2016.7860423},
  timestamp    = {Fri, 02 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/DrachenGGHLSK16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/DrachenRRS16,
  author       = {Anders Drachen and
                  Nicholas Ross and
                  Julian Runge and
                  Rafet Sifa},
  title        = {Stylized facts for mobile game analytics},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860392},
  doi          = {10.1109/CIG.2016.7860392},
  timestamp    = {Fri, 02 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/DrachenRRS16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/Garcia-SanchezT16,
  author       = {Pablo Garc{\'{\i}}a{-}S{\'{a}}nchez and
                  Alberto Paolo Tonda and
                  Giovanni Squillero and
                  Antonio Mora Garc{\'{\i}}a and
                  Juan Juli{\'{a}}n Merelo Guerv{\'{o}}s},
  title        = {Evolutionary deckbuilding in hearthstone},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860426},
  doi          = {10.1109/CIG.2016.7860426},
  timestamp    = {Sat, 19 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/Garcia-SanchezT16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/GeorgiouD16,
  author       = {Theodosis Georgiou and
                  Yiannis Demiris},
  title        = {Personalised track design in car racing games},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860435},
  doi          = {10.1109/CIG.2016.7860435},
  timestamp    = {Fri, 27 Mar 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/GeorgiouD16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/GrafP16,
  author       = {Tobias Graf and
                  Marco Platzner},
  title        = {Monte-Carlo simulation balancing revisited},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--7},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860411},
  doi          = {10.1109/CIG.2016.7860411},
  timestamp    = {Fri, 27 Dec 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/GrafP16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/GravinaLY16,
  author       = {Daniele Gravina and
                  Antonios Liapis and
                  Georgios N. Yannakakis},
  title        = {Constrained surprise search for content generation},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860408},
  doi          = {10.1109/CIG.2016.7860408},
  timestamp    = {Mon, 16 Sep 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/GravinaLY16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/Greenwood16,
  author       = {Garrison W. Greenwood},
  title        = {Altruistic punishment can help resolve tragedy of the commons social
                  dilemmas},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--7},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860402},
  doi          = {10.1109/CIG.2016.7860402},
  timestamp    = {Tue, 23 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/Greenwood16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/GuckelsbergerSC16,
  author       = {Christian Guckelsberger and
                  Christoph Salge and
                  Simon Colton},
  title        = {Intrinsically motivated general companion NPCs via Coupled Empowerment
                  Maximisation},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860406},
  doi          = {10.1109/CIG.2016.7860406},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/GuckelsbergerSC16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/HolmgardTH16,
  author       = {Christoffer Holmg{\aa}rd and
                  Julian Togelius and
                  Lars Henriksen},
  title        = {Computational intelligence and cognitive performance assessment games},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860388},
  doi          = {10.1109/CIG.2016.7860388},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/HolmgardTH16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/HornVLP16,
  author       = {Hendrik Horn and
                  Vanessa Volz and
                  Diego Perez Liebana and
                  Mike Preuss},
  title        = {{MCTS/EA} hybrid {GVGAI} players and game difficulty estimation},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860384},
  doi          = {10.1109/CIG.2016.7860384},
  timestamp    = {Tue, 23 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/HornVLP16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/IkedaVS16,
  author       = {Kokolo Ikeda and
                  Simon Viennot and
                  Naoyuki Sato},
  title        = {Detection and labeling of bad moves for coaching go},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860441},
  doi          = {10.1109/CIG.2016.7860441},
  timestamp    = {Tue, 23 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/IkedaVS16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/KaravolosLY16,
  author       = {Daniel Karavolos and
                  Antonios Liapis and
                  Georgios N. Yannakakis},
  title        = {Evolving missions for Dwarf quest dungeons},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--2},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860391},
  doi          = {10.1109/CIG.2016.7860391},
  timestamp    = {Mon, 16 Sep 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/KaravolosLY16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/KaravolosLY16a,
  author       = {Daniel Karavolos and
                  Antonios Liapis and
                  Georgios N. Yannakakis},
  title        = {Evolving missions to create game spaces},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860396},
  doi          = {10.1109/CIG.2016.7860396},
  timestamp    = {Mon, 16 Sep 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/KaravolosLY16a.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/KempkaWRTJ16,
  author       = {Michal Kempka and
                  Marek Wydmuch and
                  Grzegorz Runc and
                  Jakub Toczek and
                  Wojciech Jaskowski},
  title        = {ViZDoom: {A} Doom-based {AI} research platform for visual reinforcement
                  learning},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860433},
  doi          = {10.1109/CIG.2016.7860433},
  timestamp    = {Tue, 23 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/KempkaWRTJ16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/KersjesS16,
  author       = {Hanneke Kersjes and
                  Pieter Spronck},
  title        = {Modeling believable game characters},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860412},
  doi          = {10.1109/CIG.2016.7860412},
  timestamp    = {Tue, 23 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/KersjesS16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/KiourtK16,
  author       = {Chairi Kiourt and
                  Dimitris Kalles},
  title        = {Using opponent models to train inexperienced synthetic agents in social
                  environments},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--4},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860409},
  doi          = {10.1109/CIG.2016.7860409},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/KiourtK16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/KurekJ16,
  author       = {Mateusz Kurek and
                  Wojciech Jaskowski},
  title        = {Heterogeneous team deep q-learning in low-dimensional multi-agent
                  environments},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860413},
  doi          = {10.1109/CIG.2016.7860413},
  timestamp    = {Tue, 23 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/KurekJ16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/LiebanaSTSL16,
  author       = {Diego Perez Liebana and
                  Spyridon Samothrakis and
                  Julian Togelius and
                  Tom Schaul and
                  Simon M. Lucas},
  title        = {Analyzing the robustness of general video game playing agents},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860430},
  doi          = {10.1109/CIG.2016.7860430},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/LiebanaSTSL16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/LopesLY16,
  author       = {Philip L. Lopes and
                  Antonios Liapis and
                  Georgios N. Yannakakis},
  title        = {Sonancia: {A} multi-faceted generator for horror},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--2},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860445},
  doi          = {10.1109/CIG.2016.7860445},
  timestamp    = {Mon, 16 Sep 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/LopesLY16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/MandaiK16,
  author       = {Yusaku Mandai and
                  Tomoyuki Kaneko},
  title        = {Improved LinUCT and its evaluation on incremental random-feature tree},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860440},
  doi          = {10.1109/CIG.2016.7860440},
  timestamp    = {Tue, 23 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/MandaiK16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/MendesTN16,
  author       = {Andre Mendes and
                  Julian Togelius and
                  Andy Nealen},
  title        = {Hyper-heuristic general video game playing},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860398},
  doi          = {10.1109/CIG.2016.7860398},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/MendesTN16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/MozgovoyPU16,
  author       = {Maxim Mozgovoy and
                  Marina Purgina and
                  Iskander Umarov},
  title        = {Believable self-learning {AI} for world of tennis},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--7},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860420},
  doi          = {10.1109/CIG.2016.7860420},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/MozgovoyPU16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/Nelson16,
  author       = {Mark J. Nelson},
  title        = {Investigating vanilla {MCTS} scaling on the {GVG-AI} game corpus},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--7},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860443},
  doi          = {10.1109/CIG.2016.7860443},
  timestamp    = {Thu, 15 Jun 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/Nelson16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/Ontanon16,
  author       = {Santiago Onta{\~{n}}{\'{o}}n},
  title        = {Informed Monte Carlo Tree Search for Real-Time Strategy games},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860394},
  doi          = {10.1109/CIG.2016.7860394},
  timestamp    = {Tue, 23 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/Ontanon16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/ParkK16,
  author       = {Hyun{-}Soo Park and
                  Kyung{-}Joong Kim},
  title        = {Deep Q-learning using redundant outputs in visual doom},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--2},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860387},
  doi          = {10.1109/CIG.2016.7860387},
  timestamp    = {Wed, 11 Jan 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/ParkK16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/PatrascuR16,
  author       = {Cristinel Patrascu and
                  Sebastian Risi},
  title        = {Artefacts: Minecraft meets collaborative interactive evolution},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860434},
  doi          = {10.1109/CIG.2016.7860434},
  timestamp    = {Thu, 15 Jun 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/PatrascuR16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/PowleyCGSN16,
  author       = {Edward Jack Powley and
                  Simon Colton and
                  Swen E. Gaudl and
                  Rob Saunders and
                  Mark J. Nelson},
  title        = {Semi-automated level design via auto-playtesting for handheld casual
                  game creation},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860438},
  doi          = {10.1109/CIG.2016.7860438},
  timestamp    = {Sat, 09 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/PowleyCGSN16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/SaasGP16,
  author       = {Alain Saas and
                  Anna Guitart and
                  Africa Perianez},
  title        = {Discovering playing patterns: Time series clustering of free-to-play
                  game data},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860442},
  doi          = {10.1109/CIG.2016.7860442},
  timestamp    = {Tue, 23 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/SaasGP16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/SaccoLY16,
  author       = {Owen Sacco and
                  Antonios Liapis and
                  Georgios N. Yannakakis},
  title        = {A holistic approach for semantic-based game generation},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860386},
  doi          = {10.1109/CIG.2016.7860386},
  timestamp    = {Mon, 16 Sep 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/SaccoLY16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/SatoI16,
  author       = {Naoyuki Sato and
                  Kokolo Ikeda},
  title        = {Three types of forward pruning techniques to apply the alpha beta
                  algorithm to turn-based strategy games},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860427},
  doi          = {10.1109/CIG.2016.7860427},
  timestamp    = {Tue, 23 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/SatoI16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/SchmittK16,
  author       = {Jonas Schmitt and
                  Harald K{\"{o}}stler},
  title        = {A multi-objective genetic algorithm for simulating optimal fights
                  in StarCraft {II}},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860422},
  doi          = {10.1109/CIG.2016.7860422},
  timestamp    = {Thu, 23 Jun 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/SchmittK16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/SephtonCDHS16,
  author       = {Nick Sephton and
                  Peter I. Cowling and
                  Sam Devlin and
                  Victoria J. Hodge and
                  Nicholas H. Slaven},
  title        = {Using association rule mining to predict opponent deck content in
                  android: Netrunner},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860399},
  doi          = {10.1109/CIG.2016.7860399},
  timestamp    = {Fri, 02 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/SephtonCDHS16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/Shaker16,
  author       = {Noor Shaker},
  title        = {Intrinsically motivated reinforcement learning: {A} promising framework
                  for procedural content generation},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860450},
  doi          = {10.1109/CIG.2016.7860450},
  timestamp    = {Tue, 23 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/Shaker16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/ShakerA16,
  author       = {Noor Shaker and
                  Mohamed Abou{-}Zleikha},
  title        = {Transfer learning for cross-game prediction of player experience},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860415},
  doi          = {10.1109/CIG.2016.7860415},
  timestamp    = {Tue, 23 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/ShakerA16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/ShiC16,
  author       = {Peizhi Shi and
                  Ke Chen},
  title        = {Online level generation in Super Mario Bros via learning constructive
                  primitives},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860397},
  doi          = {10.1109/CIG.2016.7860397},
  timestamp    = {Sun, 25 Oct 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/ShiC16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/SifaSDOB16,
  author       = {Rafet Sifa and
                  Sridev Srikanth and
                  Anders Drachen and
                  C{\'{e}}sar Ojeda and
                  Christian Bauckhage},
  title        = {Predicting Retention in Sandbox Games with Tensor Factorization-based
                  Representation Learning},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860405},
  doi          = {10.1109/CIG.2016.7860405},
  timestamp    = {Fri, 02 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/SifaSDOB16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/SilvaITN16,
  author       = {Fernando de Mesentier Silva and
                  Aaron Isaksen and
                  Julian Togelius and
                  Andy Nealen},
  title        = {Generating heuristics for novice players},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860407},
  doi          = {10.1109/CIG.2016.7860407},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/SilvaITN16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/SironiW16,
  author       = {Chiara F. Sironi and
                  Mark H. M. Winands},
  title        = {Comparison of rapid action value estimation variants for general game
                  playing},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860429},
  doi          = {10.1109/CIG.2016.7860429},
  timestamp    = {Fri, 30 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/SironiW16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/SoemersSSW16,
  author       = {Dennis J. N. J. Soemers and
                  Chiara F. Sironi and
                  Torsten Schuster and
                  Mark H. M. Winands},
  title        = {Enhancements for real-time Monte-Carlo Tree Search in General Video
                  Game Playing},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860448},
  doi          = {10.1109/CIG.2016.7860448},
  timestamp    = {Tue, 16 Aug 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/SoemersSSW16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/SoemersW16,
  author       = {Dennis J. N. J. Soemers and
                  Mark H. M. Winands},
  title        = {Hierarchical Task Network Plan Reuse for video games},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860395},
  doi          = {10.1109/CIG.2016.7860395},
  timestamp    = {Tue, 16 Aug 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/SoemersW16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/SorensenOR16,
  author       = {Patrikk D. S{\o}rensen and
                  Jeppeh M. Olsen and
                  Sebastian Risi},
  title        = {Breeding a diversity of Super Mario behaviors through interactive
                  evolution},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--7},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860436},
  doi          = {10.1109/CIG.2016.7860436},
  timestamp    = {Tue, 23 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/SorensenOR16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/StanescuBHB16,
  author       = {Marius Stanescu and
                  Nicolas A. Barriga and
                  Andy Hess and
                  Michael Buro},
  title        = {Evaluating real-time strategy game states using convolutional neural
                  networks},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--7},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860439},
  doi          = {10.1109/CIG.2016.7860439},
  timestamp    = {Thu, 15 Jun 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/StanescuBHB16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/StephensonR16,
  author       = {Matthew Stephenson and
                  Jochen Renz},
  title        = {Procedural generation of complex stable structures for angry birds
                  levels},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860410},
  doi          = {10.1109/CIG.2016.7860410},
  timestamp    = {Sat, 09 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/StephensonR16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/SunLSHK16,
  author       = {Yifan Sun and
                  Chisheng Liang and
                  Steven C. Sutherland and
                  Casper Harteveld and
                  David R. Kaeli},
  title        = {Modeling player decisions in a supply chain game},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860444},
  doi          = {10.1109/CIG.2016.7860444},
  timestamp    = {Tue, 23 Nov 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/SunLSHK16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/SungurS16,
  author       = {Ali Kaan Sungur and
                  Elif S{\"{u}}rer},
  title        = {Voluntary behavior on cortical learning algorithm based agents},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--7},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860428},
  doi          = {10.1109/CIG.2016.7860428},
  timestamp    = {Mon, 17 May 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/SungurS16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/TamassiaRSDZH16,
  author       = {Marco Tamassia and
                  William L. Raffe and
                  Rafet Sifa and
                  Anders Drachen and
                  Fabio Zambetta and
                  Michael Hitchens},
  title        = {Predicting player churn in destiny: {A} Hidden Markov models approach
                  to predicting player departure in a major online game},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860431},
  doi          = {10.1109/CIG.2016.7860431},
  timestamp    = {Tue, 29 Dec 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/TamassiaRSDZH16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/TogeliusY16,
  author       = {Julian Togelius and
                  Georgios N. Yannakakis},
  title        = {General general game {AI}},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860385},
  doi          = {10.1109/CIG.2016.7860385},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/TogeliusY16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/Ventura16,
  author       = {Dan Ventura},
  title        = {Beyond computational intelligence to computational creativity in games},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860447},
  doi          = {10.1109/CIG.2016.7860447},
  timestamp    = {Tue, 23 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/Ventura16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/ViljanenAPH16,
  author       = {Markus Viljanen and
                  Antti Airola and
                  Tapio Pahikkala and
                  Jukka Heikkonen},
  title        = {Modelling user retention in mobile games},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860393},
  doi          = {10.1109/CIG.2016.7860393},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/ViljanenAPH16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/ViljanenAPH16a,
  author       = {Markus Viljanen and
                  Antti Airola and
                  Tapio Pahikkala and
                  Jukka Heikkonen},
  title        = {User activity decay in mobile games determined by simple differential
                  equations?},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860403},
  doi          = {10.1109/CIG.2016.7860403},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/ViljanenAPH16a.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/WaardRB16,
  author       = {Maarten de Waard and
                  Diederik M. Roijers and
                  Sander C. J. Bakkes},
  title        = {Monte Carlo Tree Search with options for general video game playing},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860383},
  doi          = {10.1109/CIG.2016.7860383},
  timestamp    = {Thu, 23 Jun 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/WaardRB16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/WilliamsLL16,
  author       = {Piers R. Williams and
                  Diego Perez Liebana and
                  Simon M. Lucas},
  title        = {Ms. Pac-Man Versus Ghost Team {CIG} 2016 competition},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860446},
  doi          = {10.1109/CIG.2016.7860446},
  timestamp    = {Fri, 30 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/WilliamsLL16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/XuV16,
  author       = {Shuo Xu and
                  Clark Verbrugge},
  title        = {Heuristics for sleep and heal in combat},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860401},
  doi          = {10.1109/CIG.2016.7860401},
  timestamp    = {Tue, 23 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/XuV16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/YooK16,
  author       = {Byungho Yoo and
                  Kyung{-}Joong Kim},
  title        = {Changing video game graphic styles using neural algorithms},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--2},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860390},
  doi          = {10.1109/CIG.2016.7860390},
  timestamp    = {Wed, 11 Jan 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/YooK16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/cig/2016,
  title        = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://ieeexplore.ieee.org/xpl/conhome/7840092/proceeding},
  isbn         = {978-1-5090-1883-3},
  timestamp    = {Wed, 16 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/2016.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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