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@inproceedings{DBLP:conf/cig/Abdelkader16, author = {Ahmed Abdelkader}, title = {Recovering visibility and dodging obstacles in pursuit-evasion games}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--6}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860419}, doi = {10.1109/CIG.2016.7860419}, timestamp = {Wed, 16 Oct 2019 14:14:56 +0200}, biburl = {https://dblp.org/rec/conf/cig/Abdelkader16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/AllartLPGN16, author = {Thibault Allart and Guillaume Levieux and Michel Pierfitte and Agathe Guilloux and St{\'{e}}phane Natkin}, title = {Design influence on player retention: {A} method based on time varying survival analysis}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860421}, doi = {10.1109/CIG.2016.7860421}, timestamp = {Fri, 02 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/AllartLPGN16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/AversaSV16, author = {Davide Aversa and Sebastian Sardi{\~{n}}a and Stavros Vassos}, title = {Pruning and preprocessing methods for inventory-aware pathfinding}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860417}, doi = {10.1109/CIG.2016.7860417}, timestamp = {Sat, 19 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/AversaSV16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/BeauB16, author = {Philipp Beau and Sander Bakkes}, title = {Automated game balancing of asymmetric video games}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860432}, doi = {10.1109/CIG.2016.7860432}, timestamp = {Tue, 23 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/BeauB16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/BeyerAALNWRRPPV16, author = {Marlene Beyer and Aleksandr Agureikin and Alexander Anokhin and Christoph Laenger and Felix Nolte and Jonas Winterberg and Marcel Renka and Martin Rieger and Nicolas Pflanzl and Mike Preuss and Vanessa Volz}, title = {An integrated process for game balancing}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860425}, doi = {10.1109/CIG.2016.7860425}, timestamp = {Tue, 23 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/BeyerAALNWRRPPV16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/Bursztein16, author = {Elie Bursztein}, title = {I am a legend: Hacking hearthstone using statistical learning methods}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860416}, doi = {10.1109/CIG.2016.7860416}, timestamp = {Tue, 23 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/Bursztein16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/CamilleriYD16, author = {Elizabeth Camilleri and Georgios N. Yannakakis and Alexiei Dingli}, title = {Platformer level design for player believability}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860404}, doi = {10.1109/CIG.2016.7860404}, timestamp = {Mon, 16 Sep 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/CamilleriYD16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/CarvalhoCP16, author = {David B. Carvalho and Esteban Walter Gonzalez Clua and Aline Paes}, title = {Planning social actions through the others' eyes for emergent storytelling}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860400}, doi = {10.1109/CIG.2016.7860400}, timestamp = {Fri, 30 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/CarvalhoCP16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/CazenaveLTT16, author = {Tristan Cazenave and Jialin Liu and Fabien Teytaud and Olivier Teytaud}, title = {Learning opening books in partially observable games: Using random seeds in Phantom Go}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--7}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860389}, doi = {10.1109/CIG.2016.7860389}, timestamp = {Fri, 02 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/CazenaveLTT16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/ChuIHT16, author = {Chun Yin Chu and Suguru Ito and Tomohiro Harada and Ruck Thawonmas}, title = {Position-based reinforcement learning biased {MCTS} for General Video Game Playing}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860449}, doi = {10.1109/CIG.2016.7860449}, timestamp = {Sat, 19 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/ChuIHT16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/ClericoCPMTFGJ16, author = {Andrea Clerico and Cindy Chamberland and Mark Parent and Pierre{-}Emmanuel Michon and S{\'{e}}bastien Tremblay and Tiago H. Falk and Jean{-}Christophe Gagnon and Philip L. Jackson}, title = {Biometrics and classifier fusion to predict the fun-factor in video gaming}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860418}, doi = {10.1109/CIG.2016.7860418}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/ClericoCPMTFGJ16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/CookGC16, author = {Michael Cook and Jeremy Gow and Simon Colton}, title = {Towards the automatic optimisation of procedural content generators}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860424}, doi = {10.1109/CIG.2016.7860424}, timestamp = {Tue, 17 Dec 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/CookGC16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/DeWittLL16, author = {Tyler DeWitt and Sushil J. Louis and Siming Liu}, title = {Evolving micro for 3D Real-Time Strategy games}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860437}, doi = {10.1109/CIG.2016.7860437}, timestamp = {Wed, 23 Jan 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/DeWittLL16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/DeboeverieRAVP16, author = {Francis Deboeverie and Sanne Roegiers and Gianni Allebosch and Peter Veelaert and Wilfried Philips}, title = {Human gesture classification by brute-force machine learning for exergaming in physiotherapy}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--7}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860414}, doi = {10.1109/CIG.2016.7860414}, timestamp = {Tue, 23 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/DeboeverieRAVP16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/DrachenGGHLSK16, author = {Anders Drachen and James Green and Chester Gray and Elie Harik and Patty Lu and Rafet Sifa and Diego Klabjan}, title = {Guns and guardians: Comparative cluster analysis and behavioral profiling in destiny}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860423}, doi = {10.1109/CIG.2016.7860423}, timestamp = {Fri, 02 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/DrachenGGHLSK16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/DrachenRRS16, author = {Anders Drachen and Nicholas Ross and Julian Runge and Rafet Sifa}, title = {Stylized facts for mobile game analytics}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860392}, doi = {10.1109/CIG.2016.7860392}, timestamp = {Fri, 02 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/DrachenRRS16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/Garcia-SanchezT16, author = {Pablo Garc{\'{\i}}a{-}S{\'{a}}nchez and Alberto Paolo Tonda and Giovanni Squillero and Antonio Mora Garc{\'{\i}}a and Juan Juli{\'{a}}n Merelo Guerv{\'{o}}s}, title = {Evolutionary deckbuilding in hearthstone}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860426}, doi = {10.1109/CIG.2016.7860426}, timestamp = {Sat, 19 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/Garcia-SanchezT16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/GeorgiouD16, author = {Theodosis Georgiou and Yiannis Demiris}, title = {Personalised track design in car racing games}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860435}, doi = {10.1109/CIG.2016.7860435}, timestamp = {Fri, 27 Mar 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/GeorgiouD16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/GrafP16, author = {Tobias Graf and Marco Platzner}, title = {Monte-Carlo simulation balancing revisited}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--7}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860411}, doi = {10.1109/CIG.2016.7860411}, timestamp = {Fri, 27 Dec 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/GrafP16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/GravinaLY16, author = {Daniele Gravina and Antonios Liapis and Georgios N. Yannakakis}, title = {Constrained surprise search for content generation}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860408}, doi = {10.1109/CIG.2016.7860408}, timestamp = {Mon, 16 Sep 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/GravinaLY16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/Greenwood16, author = {Garrison W. Greenwood}, title = {Altruistic punishment can help resolve tragedy of the commons social dilemmas}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--7}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860402}, doi = {10.1109/CIG.2016.7860402}, timestamp = {Tue, 23 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/Greenwood16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/GuckelsbergerSC16, author = {Christian Guckelsberger and Christoph Salge and Simon Colton}, title = {Intrinsically motivated general companion NPCs via Coupled Empowerment Maximisation}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860406}, doi = {10.1109/CIG.2016.7860406}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/GuckelsbergerSC16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/HolmgardTH16, author = {Christoffer Holmg{\aa}rd and Julian Togelius and Lars Henriksen}, title = {Computational intelligence and cognitive performance assessment games}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860388}, doi = {10.1109/CIG.2016.7860388}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/HolmgardTH16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/HornVLP16, author = {Hendrik Horn and Vanessa Volz and Diego Perez Liebana and Mike Preuss}, title = {{MCTS/EA} hybrid {GVGAI} players and game difficulty estimation}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860384}, doi = {10.1109/CIG.2016.7860384}, timestamp = {Tue, 23 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/HornVLP16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/IkedaVS16, author = {Kokolo Ikeda and Simon Viennot and Naoyuki Sato}, title = {Detection and labeling of bad moves for coaching go}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860441}, doi = {10.1109/CIG.2016.7860441}, timestamp = {Tue, 23 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/IkedaVS16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/KaravolosLY16, author = {Daniel Karavolos and Antonios Liapis and Georgios N. Yannakakis}, title = {Evolving missions for Dwarf quest dungeons}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--2}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860391}, doi = {10.1109/CIG.2016.7860391}, timestamp = {Mon, 16 Sep 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/KaravolosLY16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/KaravolosLY16a, author = {Daniel Karavolos and Antonios Liapis and Georgios N. Yannakakis}, title = {Evolving missions to create game spaces}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860396}, doi = {10.1109/CIG.2016.7860396}, timestamp = {Mon, 16 Sep 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/KaravolosLY16a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/KempkaWRTJ16, author = {Michal Kempka and Marek Wydmuch and Grzegorz Runc and Jakub Toczek and Wojciech Jaskowski}, title = {ViZDoom: {A} Doom-based {AI} research platform for visual reinforcement learning}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860433}, doi = {10.1109/CIG.2016.7860433}, timestamp = {Tue, 23 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/KempkaWRTJ16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/KersjesS16, author = {Hanneke Kersjes and Pieter Spronck}, title = {Modeling believable game characters}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860412}, doi = {10.1109/CIG.2016.7860412}, timestamp = {Tue, 23 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/KersjesS16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/KiourtK16, author = {Chairi Kiourt and Dimitris Kalles}, title = {Using opponent models to train inexperienced synthetic agents in social environments}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--4}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860409}, doi = {10.1109/CIG.2016.7860409}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/KiourtK16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/KurekJ16, author = {Mateusz Kurek and Wojciech Jaskowski}, title = {Heterogeneous team deep q-learning in low-dimensional multi-agent environments}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860413}, doi = {10.1109/CIG.2016.7860413}, timestamp = {Tue, 23 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/KurekJ16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/LiebanaSTSL16, author = {Diego Perez Liebana and Spyridon Samothrakis and Julian Togelius and Tom Schaul and Simon M. Lucas}, title = {Analyzing the robustness of general video game playing agents}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860430}, doi = {10.1109/CIG.2016.7860430}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/LiebanaSTSL16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/LopesLY16, author = {Philip L. Lopes and Antonios Liapis and Georgios N. Yannakakis}, title = {Sonancia: {A} multi-faceted generator for horror}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--2}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860445}, doi = {10.1109/CIG.2016.7860445}, timestamp = {Mon, 16 Sep 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/LopesLY16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/MandaiK16, author = {Yusaku Mandai and Tomoyuki Kaneko}, title = {Improved LinUCT and its evaluation on incremental random-feature tree}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860440}, doi = {10.1109/CIG.2016.7860440}, timestamp = {Tue, 23 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/MandaiK16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/MendesTN16, author = {Andre Mendes and Julian Togelius and Andy Nealen}, title = {Hyper-heuristic general video game playing}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860398}, doi = {10.1109/CIG.2016.7860398}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/MendesTN16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/MozgovoyPU16, author = {Maxim Mozgovoy and Marina Purgina and Iskander Umarov}, title = {Believable self-learning {AI} for world of tennis}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--7}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860420}, doi = {10.1109/CIG.2016.7860420}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/MozgovoyPU16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/Nelson16, author = {Mark J. Nelson}, title = {Investigating vanilla {MCTS} scaling on the {GVG-AI} game corpus}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--7}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860443}, doi = {10.1109/CIG.2016.7860443}, timestamp = {Thu, 15 Jun 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/Nelson16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/Ontanon16, author = {Santiago Onta{\~{n}}{\'{o}}n}, title = {Informed Monte Carlo Tree Search for Real-Time Strategy games}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860394}, doi = {10.1109/CIG.2016.7860394}, timestamp = {Tue, 23 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/Ontanon16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/ParkK16, author = {Hyun{-}Soo Park and Kyung{-}Joong Kim}, title = {Deep Q-learning using redundant outputs in visual doom}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--2}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860387}, doi = {10.1109/CIG.2016.7860387}, timestamp = {Wed, 11 Jan 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/ParkK16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/PatrascuR16, author = {Cristinel Patrascu and Sebastian Risi}, title = {Artefacts: Minecraft meets collaborative interactive evolution}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860434}, doi = {10.1109/CIG.2016.7860434}, timestamp = {Thu, 15 Jun 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/PatrascuR16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/PowleyCGSN16, author = {Edward Jack Powley and Simon Colton and Swen E. Gaudl and Rob Saunders and Mark J. Nelson}, title = {Semi-automated level design via auto-playtesting for handheld casual game creation}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860438}, doi = {10.1109/CIG.2016.7860438}, timestamp = {Sat, 09 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/PowleyCGSN16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/SaasGP16, author = {Alain Saas and Anna Guitart and Africa Perianez}, title = {Discovering playing patterns: Time series clustering of free-to-play game data}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860442}, doi = {10.1109/CIG.2016.7860442}, timestamp = {Tue, 23 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/SaasGP16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/SaccoLY16, author = {Owen Sacco and Antonios Liapis and Georgios N. Yannakakis}, title = {A holistic approach for semantic-based game generation}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860386}, doi = {10.1109/CIG.2016.7860386}, timestamp = {Mon, 16 Sep 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/SaccoLY16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/SatoI16, author = {Naoyuki Sato and Kokolo Ikeda}, title = {Three types of forward pruning techniques to apply the alpha beta algorithm to turn-based strategy games}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860427}, doi = {10.1109/CIG.2016.7860427}, timestamp = {Tue, 23 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/SatoI16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/SchmittK16, author = {Jonas Schmitt and Harald K{\"{o}}stler}, title = {A multi-objective genetic algorithm for simulating optimal fights in StarCraft {II}}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860422}, doi = {10.1109/CIG.2016.7860422}, timestamp = {Thu, 23 Jun 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/SchmittK16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/SephtonCDHS16, author = {Nick Sephton and Peter I. Cowling and Sam Devlin and Victoria J. Hodge and Nicholas H. Slaven}, title = {Using association rule mining to predict opponent deck content in android: Netrunner}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860399}, doi = {10.1109/CIG.2016.7860399}, timestamp = {Fri, 02 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/SephtonCDHS16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/Shaker16, author = {Noor Shaker}, title = {Intrinsically motivated reinforcement learning: {A} promising framework for procedural content generation}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860450}, doi = {10.1109/CIG.2016.7860450}, timestamp = {Tue, 23 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/Shaker16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/ShakerA16, author = {Noor Shaker and Mohamed Abou{-}Zleikha}, title = {Transfer learning for cross-game prediction of player experience}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860415}, doi = {10.1109/CIG.2016.7860415}, timestamp = {Tue, 23 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/ShakerA16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/ShiC16, author = {Peizhi Shi and Ke Chen}, title = {Online level generation in Super Mario Bros via learning constructive primitives}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860397}, doi = {10.1109/CIG.2016.7860397}, timestamp = {Sun, 25 Oct 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/ShiC16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/SifaSDOB16, author = {Rafet Sifa and Sridev Srikanth and Anders Drachen and C{\'{e}}sar Ojeda and Christian Bauckhage}, title = {Predicting Retention in Sandbox Games with Tensor Factorization-based Representation Learning}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860405}, doi = {10.1109/CIG.2016.7860405}, timestamp = {Fri, 02 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/SifaSDOB16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/SilvaITN16, author = {Fernando de Mesentier Silva and Aaron Isaksen and Julian Togelius and Andy Nealen}, title = {Generating heuristics for novice players}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860407}, doi = {10.1109/CIG.2016.7860407}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/SilvaITN16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/SironiW16, author = {Chiara F. Sironi and Mark H. M. Winands}, title = {Comparison of rapid action value estimation variants for general game playing}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860429}, doi = {10.1109/CIG.2016.7860429}, timestamp = {Fri, 30 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/SironiW16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/SoemersSSW16, author = {Dennis J. N. J. Soemers and Chiara F. Sironi and Torsten Schuster and Mark H. M. Winands}, title = {Enhancements for real-time Monte-Carlo Tree Search in General Video Game Playing}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860448}, doi = {10.1109/CIG.2016.7860448}, timestamp = {Tue, 16 Aug 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/SoemersSSW16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/SoemersW16, author = {Dennis J. N. J. Soemers and Mark H. M. Winands}, title = {Hierarchical Task Network Plan Reuse for video games}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860395}, doi = {10.1109/CIG.2016.7860395}, timestamp = {Tue, 16 Aug 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/SoemersW16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/SorensenOR16, author = {Patrikk D. S{\o}rensen and Jeppeh M. Olsen and Sebastian Risi}, title = {Breeding a diversity of Super Mario behaviors through interactive evolution}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--7}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860436}, doi = {10.1109/CIG.2016.7860436}, timestamp = {Tue, 23 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/SorensenOR16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/StanescuBHB16, author = {Marius Stanescu and Nicolas A. Barriga and Andy Hess and Michael Buro}, title = {Evaluating real-time strategy game states using convolutional neural networks}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--7}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860439}, doi = {10.1109/CIG.2016.7860439}, timestamp = {Thu, 15 Jun 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/StanescuBHB16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/StephensonR16, author = {Matthew Stephenson and Jochen Renz}, title = {Procedural generation of complex stable structures for angry birds levels}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860410}, doi = {10.1109/CIG.2016.7860410}, timestamp = {Sat, 09 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/StephensonR16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/SunLSHK16, author = {Yifan Sun and Chisheng Liang and Steven C. Sutherland and Casper Harteveld and David R. Kaeli}, title = {Modeling player decisions in a supply chain game}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860444}, doi = {10.1109/CIG.2016.7860444}, timestamp = {Tue, 23 Nov 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/SunLSHK16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/SungurS16, author = {Ali Kaan Sungur and Elif S{\"{u}}rer}, title = {Voluntary behavior on cortical learning algorithm based agents}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--7}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860428}, doi = {10.1109/CIG.2016.7860428}, timestamp = {Mon, 17 May 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/SungurS16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/TamassiaRSDZH16, author = {Marco Tamassia and William L. Raffe and Rafet Sifa and Anders Drachen and Fabio Zambetta and Michael Hitchens}, title = {Predicting player churn in destiny: {A} Hidden Markov models approach to predicting player departure in a major online game}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860431}, doi = {10.1109/CIG.2016.7860431}, timestamp = {Tue, 29 Dec 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/TamassiaRSDZH16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/TogeliusY16, author = {Julian Togelius and Georgios N. Yannakakis}, title = {General general game {AI}}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860385}, doi = {10.1109/CIG.2016.7860385}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/TogeliusY16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/Ventura16, author = {Dan Ventura}, title = {Beyond computational intelligence to computational creativity in games}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860447}, doi = {10.1109/CIG.2016.7860447}, timestamp = {Tue, 23 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/Ventura16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/ViljanenAPH16, author = {Markus Viljanen and Antti Airola and Tapio Pahikkala and Jukka Heikkonen}, title = {Modelling user retention in mobile games}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860393}, doi = {10.1109/CIG.2016.7860393}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/ViljanenAPH16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/ViljanenAPH16a, author = {Markus Viljanen and Antti Airola and Tapio Pahikkala and Jukka Heikkonen}, title = {User activity decay in mobile games determined by simple differential equations?}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860403}, doi = {10.1109/CIG.2016.7860403}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/ViljanenAPH16a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/WaardRB16, author = {Maarten de Waard and Diederik M. Roijers and Sander C. J. Bakkes}, title = {Monte Carlo Tree Search with options for general video game playing}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860383}, doi = {10.1109/CIG.2016.7860383}, timestamp = {Thu, 23 Jun 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/WaardRB16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/WilliamsLL16, author = {Piers R. Williams and Diego Perez Liebana and Simon M. Lucas}, title = {Ms. Pac-Man Versus Ghost Team {CIG} 2016 competition}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860446}, doi = {10.1109/CIG.2016.7860446}, timestamp = {Fri, 30 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/WilliamsLL16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/XuV16, author = {Shuo Xu and Clark Verbrugge}, title = {Heuristics for sleep and heal in combat}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860401}, doi = {10.1109/CIG.2016.7860401}, timestamp = {Tue, 23 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/XuV16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/YooK16, author = {Byungho Yoo and Kyung{-}Joong Kim}, title = {Changing video game graphic styles using neural algorithms}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--2}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860390}, doi = {10.1109/CIG.2016.7860390}, timestamp = {Wed, 11 Jan 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/YooK16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/cig/2016, title = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, publisher = {{IEEE}}, year = {2016}, url = {https://ieeexplore.ieee.org/xpl/conhome/7840092/proceeding}, isbn = {978-1-5090-1883-3}, timestamp = {Wed, 16 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/2016.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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