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@inproceedings{DBLP:conf/aiide/AzadSGR16, author = {Sasha Azad and Carl Saldanha and Cheng{-}Hann Gan and Mark O. Riedl}, editor = {Nathan R. Sturtevant and Brian Magerko}, title = {Procedural Level Generation for Augmented Reality Games}, booktitle = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12, 2016, Burlingame, California, {USA}}, pages = {247--250}, publisher = {{AAAI} Press}, year = {2016}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14017}, timestamp = {Wed, 09 Feb 2022 09:38:53 +0100}, biburl = {https://dblp.org/rec/conf/aiide/AzadSGR16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/BontragerKMT16, author = {Philip Bontrager and Ahmed Khalifa and Andre Mendes and Julian Togelius}, editor = {Nathan R. Sturtevant and Brian Magerko}, title = {Matching Games and Algorithms for General Video Game Playing}, booktitle = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12, 2016, Burlingame, California, {USA}}, pages = {122--128}, publisher = {{AAAI} Press}, year = {2016}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14015}, timestamp = {Thu, 22 Dec 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/BontragerKMT16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/BorodovskiV16, author = {Alexander Borodovski and Clark Verbrugge}, editor = {Nathan R. Sturtevant and Brian Magerko}, title = {Analyzing Stealth Games with Distractions}, booktitle = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12, 2016, Burlingame, California, {USA}}, pages = {129--135}, publisher = {{AAAI} Press}, year = {2016}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13986}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/BorodovskiV16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/BraylanM16, author = {Alexander Eric Braylan and Risto Miikkulainen}, editor = {Nathan R. Sturtevant and Brian Magerko}, title = {Object-Model Transfer in the General Video Game Domain}, booktitle = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12, 2016, Burlingame, California, {USA}}, pages = {136--142}, publisher = {{AAAI} Press}, year = {2016}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13982}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/BraylanM16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/Bulitko16, author = {Vadim Bulitko}, editor = {Nathan R. Sturtevant and Brian Magerko}, title = {Per-Map Algorithm Selection in Real-Time Heuristic Search}, booktitle = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12, 2016, Burlingame, California, {USA}}, pages = {143--148}, publisher = {{AAAI} Press}, year = {2016}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14013}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/Bulitko16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/Cardona-RiveraL16, author = {Rogelio Enrique Cardona{-}Rivera and Boyang Li}, editor = {Nathan R. Sturtevant and Brian Magerko}, title = {PlotShot: Generating Discourse-Constrained Stories Around Photos}, booktitle = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12, 2016, Burlingame, California, {USA}}, pages = {2--8}, publisher = {{AAAI} Press}, year = {2016}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14007}, timestamp = {Wed, 23 Jun 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/aiide/Cardona-RiveraL16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/DavisHSM16, author = {Nicholas Mark Davis and Chih{-}Pin Hsiao and Kunwar Yashraj Singh and Brian Magerko}, editor = {Nathan R. Sturtevant and Brian Magerko}, title = {Co-Creative Drawing Agent with Object Recognition}, booktitle = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12, 2016, Burlingame, California, {USA}}, pages = {9--15}, publisher = {{AAAI} Press}, year = {2016}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14011}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/DavisHSM16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/DebkowskiMYYYFK16, author = {Damian Debkowski and Andrew Marrero and Nicole Yson and Li Yin and Yichen Yue and Seth Frey and Mubbasir Kapadia}, editor = {Nathan R. Sturtevant and Brian Magerko}, title = {Contained: Using Multiplayer Online Games to Quantify Success of Collaborative Group Behavior}, booktitle = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12, 2016, Burlingame, California, {USA}}, pages = {149--154}, publisher = {{AAAI} Press}, year = {2016}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13999}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/DebkowskiMYYYFK16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/DevlinASCR16, author = {Sam Devlin and Anastasija Anspoka and Nick Sephton and Peter I. Cowling and Jeff Rollason}, editor = {Nathan R. Sturtevant and Brian Magerko}, title = {Combining Gameplay Data with Monte Carlo Tree Search to Emulate Human Play}, booktitle = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12, 2016, Burlingame, California, {USA}}, pages = {16--22}, publisher = {{AAAI} Press}, year = {2016}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14003}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/DevlinASCR16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/DrachenLKRSRK16, author = {Anders Drachen and Eric Thurston Lundquist and Yungjen Kung and Pranav Simha Rao and Rafet Sifa and Julian Runge and Diego Klabjan}, editor = {Nathan R. Sturtevant and Brian Magerko}, title = {Rapid Prediction of Player Retention in Free-to-Play Mobile Games}, booktitle = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12, 2016, Burlingame, California, {USA}}, pages = {23--29}, publisher = {{AAAI} Press}, year = {2016}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13995}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/DrachenLKRSRK16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/DrakeSL16, author = {John Drake and Alla Safonova and Maxim Likhachev}, editor = {Nathan R. Sturtevant and Brian Magerko}, title = {Demonstration-Based Training of Non-Player Character Tactical Behaviors}, booktitle = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12, 2016, Burlingame, California, {USA}}, pages = {30--36}, publisher = {{AAAI} Press}, year = {2016}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14012}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/DrakeSL16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/DurupinarWNB16, author = {Funda Durupinar and Kuan Wang and Ani Nenkova and Norman I. Badler}, editor = {Nathan R. Sturtevant and Brian Magerko}, title = {An Environment for Transforming Game Character Animations Based on Nationality and Profession Personality Stereotypes}, booktitle = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12, 2016, Burlingame, California, {USA}}, pages = {155--161}, publisher = {{AAAI} Press}, year = {2016}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13991}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/DurupinarWNB16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/FarrellW16, author = {Rachelyn Farrell and Stephen G. Ware}, editor = {Nathan R. Sturtevant and Brian Magerko}, title = {Fast and Diverse Narrative Planning through Novelty Pruning}, booktitle = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12, 2016, Burlingame, California, {USA}}, pages = {37--43}, publisher = {{AAAI} Press}, year = {2016}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14020}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/FarrellW16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/GeibWMKCP16, author = {Christopher W. Geib and Janith Weerasinghe and Sergey Matskevich and Pavan Kantharaju and Bart G. W. Craenen and Ronald P. A. Petrick}, editor = {Nathan R. Sturtevant and Brian Magerko}, title = {Building Helpful Virtual Agents Using Plan Recognition and Planning}, booktitle = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12, 2016, Burlingame, California, {USA}}, pages = {162--168}, publisher = {{AAAI} Press}, year = {2016}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14014}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/GeibWMKCP16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/GunesSAES16, author = {Mehmet Akif Gunes and G{\"{o}}khan Solak and Ugur Akin and Omer Erden and Sanem Sariel}, editor = {Nathan R. Sturtevant and Brian Magerko}, title = {A Generic Approach for Player Modeling Using Event-Trait Mapping and Feature Weighting}, booktitle = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12, 2016, Burlingame, California, {USA}}, pages = {169--175}, publisher = {{AAAI} Press}, year = {2016}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14019}, timestamp = {Tue, 07 Sep 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/aiide/GunesSAES16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/GuzdialR16, author = {Matthew Guzdial and Mark O. Riedl}, editor = {Nathan R. Sturtevant and Brian Magerko}, title = {Game Level Generation from Gameplay Videos}, booktitle = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12, 2016, Burlingame, California, {USA}}, pages = {44--50}, publisher = {{AAAI} Press}, year = {2016}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14008}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/GuzdialR16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/HarderBD16, author = {Byron R. Harder and Imre Balogh and Christian J. Darken}, editor = {Nathan R. Sturtevant and Brian Magerko}, title = {Implementation of an Automated Fire Support Planner}, booktitle = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12, 2016, Burlingame, California, {USA}}, pages = {51--57}, publisher = {{AAAI} Press}, year = {2016}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14021}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/HarderBD16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/Harmon16, author = {Sarah Harmon}, editor = {Nathan R. Sturtevant and Brian Magerko}, title = {An Expressive Dilemma Generation Model for Players and Artificial Agents}, booktitle = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12, 2016, Burlingame, California, {USA}}, pages = {176--182}, publisher = {{AAAI} Press}, year = {2016}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14001}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/Harmon16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/HarrisonR16, author = {Brent Harrison and Mark O. Riedl}, editor = {Nathan R. Sturtevant and Brian Magerko}, title = {Learning From Stories: Using Crowdsourced Narratives to Train Virtual Agents}, booktitle = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12, 2016, Burlingame, California, {USA}}, pages = {183--189}, publisher = {{AAAI} Press}, year = {2016}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13996}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/HarrisonR16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/HaytonGLP16, author = {Thomas Hayton and Peter Gregory and Alan Lindsay and Julie Porteous}, editor = {Nathan R. Sturtevant and Brian Magerko}, title = {Best-Fit Action-Cost Domain Model Acquisition and Its Application to Authorship in Interactive Narrative}, booktitle = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12, 2016, Burlingame, California, {USA}}, pages = {190--196}, publisher = {{AAAI} Press}, year = {2016}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13981}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/HaytonGLP16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/KartalSG16, author = {Bilal Kartal and Nick Sohre and Stephen J. Guy}, editor = {Nathan R. Sturtevant and Brian Magerko}, title = {Data Driven Sokoban Puzzle Generation with Monte Carlo Tree Search}, booktitle = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12, 2016, Burlingame, California, {USA}}, pages = {58--64}, publisher = {{AAAI} Press}, year = {2016}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14006}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/KartalSG16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/MarinoL16, author = {Julian R. H. Mari{\~{n}}o and Levi H. S. Lelis}, editor = {Nathan R. Sturtevant and Brian Magerko}, title = {A Computational Model Based on Symmetry for Generating Visually Pleasing Maps of Platform Games}, booktitle = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12, 2016, Burlingame, California, {USA}}, pages = {65--71}, publisher = {{AAAI} Press}, year = {2016}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14016}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/MarinoL16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/MinBMRLHL16, author = {Wookhee Min and Alok Baikadi and Bradford W. Mott and Jonathan P. Rowe and Barry Liu and Eunyoung Ha and James C. Lester}, editor = {Nathan R. Sturtevant and Brian Magerko}, title = {A Generalized Multidimensional Evaluation Framework for Player Goal Recognition}, booktitle = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12, 2016, Burlingame, California, {USA}}, pages = {197--203}, publisher = {{AAAI} Press}, year = {2016}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14005}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/MinBMRLHL16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/RyanMW16, author = {James Owen Ryan and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {Nathan R. Sturtevant and Brian Magerko}, title = {Characters Who Speak Their Minds: Dialogue Generation in Talk of the Town}, booktitle = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12, 2016, Burlingame, California, {USA}}, pages = {204--210}, publisher = {{AAAI} Press}, year = {2016}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13997}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/RyanMW16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/SinghDHJPM16, author = {Kunwar Yashraj Singh and Nicholas M. Davis and Chih{-}Pin Hsiao and Mikhail Jacob and Krunal Patel and Brian Magerko}, editor = {Nathan R. Sturtevant and Brian Magerko}, title = {Recognizing Actions in Motion Trajectories Using Deep Neural Networks}, booktitle = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12, 2016, Burlingame, California, {USA}}, pages = {211--217}, publisher = {{AAAI} Press}, year = {2016}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14010}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/SinghDHJPM16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/SinghV16, author = {Navjot Singh and Clark Verbrugge}, editor = {Nathan R. Sturtevant and Brian Magerko}, title = {Staying Hidden: An Analysis of Hiding Strategies in a 2D Level with Occlusions}, booktitle = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12, 2016, Burlingame, California, {USA}}, pages = {72--78}, publisher = {{AAAI} Press}, year = {2016}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13987}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/SinghV16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/SnodgrassO16, author = {Sam Snodgrass and Santiago Onta{\~{n}}{\'{o}}n}, editor = {Nathan R. Sturtevant and Brian Magerko}, title = {An Approach to Domain Transfer in Procedural Content Generation of Two-Dimensional Videogame Levels}, booktitle = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12, 2016, Burlingame, California, {USA}}, pages = {79--85}, publisher = {{AAAI} Press}, year = {2016}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13985}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/SnodgrassO16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/SooLC16, author = {Von{-}Wun Soo and Chi{-}Mou Lee and Tai{-}Hsun Chen}, editor = {Nathan R. Sturtevant and Brian Magerko}, title = {Generate Believable Causal Plots with User Preferences Using Constrained Monte Carlo Tree Search}, booktitle = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12, 2016, Burlingame, California, {USA}}, pages = {218--224}, publisher = {{AAAI} Press}, year = {2016}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13993}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/SooLC16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/StephensonR16, author = {Matthew Stephenson and Jochen Renz}, editor = {Nathan R. Sturtevant and Brian Magerko}, title = {Procedural Generation of Levels for Angry Birds Style Physics Games}, booktitle = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12, 2016, Burlingame, California, {USA}}, pages = {225--231}, publisher = {{AAAI} Press}, year = {2016}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13983}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/StephensonR16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/SummervilleM16, author = {Adam James Summerville and Michael Mateas}, editor = {Nathan R. Sturtevant and Brian Magerko}, title = {Mystical Tutor: {A} Magic: The Gathering Design Assistant via Denoising Sequence-to-Sequence Learning}, booktitle = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12, 2016, Burlingame, California, {USA}}, pages = {86--92}, publisher = {{AAAI} Press}, year = {2016}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13980}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/SummervilleM16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/TavaresASC16, author = {Anderson R. Tavares and H{\'{e}}ctor Azp{\'{u}}rua and Amanda Santos and Luiz Chaimowicz}, editor = {Nathan R. Sturtevant and Brian Magerko}, title = {Rock, Paper, StarCraft: Strategy Selection in Real-Time Strategy Games}, booktitle = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12, 2016, Burlingame, California, {USA}}, pages = {93--99}, publisher = {{AAAI} Press}, year = {2016}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13998}, timestamp = {Tue, 20 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/aiide/TavaresASC16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/TreanorMS16, author = {Mike Treanor and Josh McCoy and Anne Sullivan}, editor = {Nathan R. Sturtevant and Brian Magerko}, title = {A Framework for Playable Social Dialogue}, booktitle = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12, 2016, Burlingame, California, {USA}}, pages = {232--238}, publisher = {{AAAI} Press}, year = {2016}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14018}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/TreanorMS16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/UriarteO16, author = {Alberto Uriarte and Santiago Onta{\~{n}}{\'{o}}n}, editor = {Nathan R. Sturtevant and Brian Magerko}, title = {Improving Monte Carlo Tree Search Policies in StarCraft via Probabilistic Models Learned from Replay Data}, booktitle = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12, 2016, Burlingame, California, {USA}}, pages = {100--106}, publisher = {{AAAI} Press}, year = {2016}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13984}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/UriarteO16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/Valls-VargasZO16, author = {Josep Valls{-}Vargas and Jichen Zhu and Santiago Onta{\~{n}}{\'{o}}n}, editor = {Nathan R. Sturtevant and Brian Magerko}, title = {Predicting Proppian Narrative Functions from Stories in Natural Language}, booktitle = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12, 2016, Burlingame, California, {USA}}, pages = {107--113}, publisher = {{AAAI} Press}, year = {2016}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13989}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/Valls-VargasZO16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/WangCLHT16, author = {Che Wang and Pan Chen and Yuanda Li and Christoffer Holmg{\aa}rd and Julian Togelius}, editor = {Nathan R. Sturtevant and Brian Magerko}, title = {Portfolio Online Evolution in StarCraft}, booktitle = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12, 2016, Burlingame, California, {USA}}, pages = {114--121}, publisher = {{AAAI} Press}, year = {2016}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14009}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/WangCLHT16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/WuYC16, author = {Hui{-}Yin Wu and R. Michael Young and Marc Christie}, editor = {Nathan R. Sturtevant and Brian Magerko}, title = {A Cognitive-Based Model of Flashbacks for Computational Narratives}, booktitle = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12, 2016, Burlingame, California, {USA}}, pages = {239--246}, publisher = {{AAAI} Press}, year = {2016}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13988}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/WuYC16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/ZookCBSGRRSSMW16, author = {Alexander E. Zook and Michael Cook and Eric Butler and Kristin Siu and Matthew Guzdial and Mark O. Riedl and James Owen Ryan and Ben Samuel and Adam Summerville and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {Nathan R. Sturtevant and Brian Magerko}, title = {Playable Experiences at {AIIDE} 2016}, booktitle = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12, 2016, Burlingame, California, {USA}}, pages = {251}, publisher = {{AAAI} Press}, year = {2016}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14004}, timestamp = {Tue, 12 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/aiide/ZookCBSGRRSSMW16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/aiide/2016, editor = {Nathan R. Sturtevant and Brian Magerko}, title = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12, 2016, Burlingame, California, {USA}}, publisher = {{AAAI} Press}, year = {2016}, url = {http://www.aaai.org/Library/AIIDE/aiide16contents.php}, timestamp = {Wed, 09 Feb 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/2016.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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