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@inproceedings{DBLP:conf/aiide/AzadSGR16,
  author       = {Sasha Azad and
                  Carl Saldanha and
                  Cheng{-}Hann Gan and
                  Mark O. Riedl},
  editor       = {Nathan R. Sturtevant and
                  Brian Magerko},
  title        = {Procedural Level Generation for Augmented Reality Games},
  booktitle    = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12,
                  2016, Burlingame, California, {USA}},
  pages        = {247--250},
  publisher    = {{AAAI} Press},
  year         = {2016},
  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14017},
  timestamp    = {Wed, 09 Feb 2022 09:38:53 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/AzadSGR16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/BontragerKMT16,
  author       = {Philip Bontrager and
                  Ahmed Khalifa and
                  Andre Mendes and
                  Julian Togelius},
  editor       = {Nathan R. Sturtevant and
                  Brian Magerko},
  title        = {Matching Games and Algorithms for General Video Game Playing},
  booktitle    = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12,
                  2016, Burlingame, California, {USA}},
  pages        = {122--128},
  publisher    = {{AAAI} Press},
  year         = {2016},
  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14015},
  timestamp    = {Thu, 22 Dec 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/BontragerKMT16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/BorodovskiV16,
  author       = {Alexander Borodovski and
                  Clark Verbrugge},
  editor       = {Nathan R. Sturtevant and
                  Brian Magerko},
  title        = {Analyzing Stealth Games with Distractions},
  booktitle    = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12,
                  2016, Burlingame, California, {USA}},
  pages        = {129--135},
  publisher    = {{AAAI} Press},
  year         = {2016},
  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13986},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/BorodovskiV16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/BraylanM16,
  author       = {Alexander Eric Braylan and
                  Risto Miikkulainen},
  editor       = {Nathan R. Sturtevant and
                  Brian Magerko},
  title        = {Object-Model Transfer in the General Video Game Domain},
  booktitle    = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12,
                  2016, Burlingame, California, {USA}},
  pages        = {136--142},
  publisher    = {{AAAI} Press},
  year         = {2016},
  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13982},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/BraylanM16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/Bulitko16,
  author       = {Vadim Bulitko},
  editor       = {Nathan R. Sturtevant and
                  Brian Magerko},
  title        = {Per-Map Algorithm Selection in Real-Time Heuristic Search},
  booktitle    = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12,
                  2016, Burlingame, California, {USA}},
  pages        = {143--148},
  publisher    = {{AAAI} Press},
  year         = {2016},
  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14013},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/Bulitko16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/Cardona-RiveraL16,
  author       = {Rogelio Enrique Cardona{-}Rivera and
                  Boyang Li},
  editor       = {Nathan R. Sturtevant and
                  Brian Magerko},
  title        = {PlotShot: Generating Discourse-Constrained Stories Around Photos},
  booktitle    = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12,
                  2016, Burlingame, California, {USA}},
  pages        = {2--8},
  publisher    = {{AAAI} Press},
  year         = {2016},
  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14007},
  timestamp    = {Wed, 23 Jun 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/aiide/Cardona-RiveraL16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/DavisHSM16,
  author       = {Nicholas Mark Davis and
                  Chih{-}Pin Hsiao and
                  Kunwar Yashraj Singh and
                  Brian Magerko},
  editor       = {Nathan R. Sturtevant and
                  Brian Magerko},
  title        = {Co-Creative Drawing Agent with Object Recognition},
  booktitle    = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12,
                  2016, Burlingame, California, {USA}},
  pages        = {9--15},
  publisher    = {{AAAI} Press},
  year         = {2016},
  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14011},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/DavisHSM16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/DebkowskiMYYYFK16,
  author       = {Damian Debkowski and
                  Andrew Marrero and
                  Nicole Yson and
                  Li Yin and
                  Yichen Yue and
                  Seth Frey and
                  Mubbasir Kapadia},
  editor       = {Nathan R. Sturtevant and
                  Brian Magerko},
  title        = {Contained: Using Multiplayer Online Games to Quantify Success of Collaborative
                  Group Behavior},
  booktitle    = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12,
                  2016, Burlingame, California, {USA}},
  pages        = {149--154},
  publisher    = {{AAAI} Press},
  year         = {2016},
  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13999},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/DebkowskiMYYYFK16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/DevlinASCR16,
  author       = {Sam Devlin and
                  Anastasija Anspoka and
                  Nick Sephton and
                  Peter I. Cowling and
                  Jeff Rollason},
  editor       = {Nathan R. Sturtevant and
                  Brian Magerko},
  title        = {Combining Gameplay Data with Monte Carlo Tree Search to Emulate Human
                  Play},
  booktitle    = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12,
                  2016, Burlingame, California, {USA}},
  pages        = {16--22},
  publisher    = {{AAAI} Press},
  year         = {2016},
  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14003},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/DevlinASCR16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/DrachenLKRSRK16,
  author       = {Anders Drachen and
                  Eric Thurston Lundquist and
                  Yungjen Kung and
                  Pranav Simha Rao and
                  Rafet Sifa and
                  Julian Runge and
                  Diego Klabjan},
  editor       = {Nathan R. Sturtevant and
                  Brian Magerko},
  title        = {Rapid Prediction of Player Retention in Free-to-Play Mobile Games},
  booktitle    = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12,
                  2016, Burlingame, California, {USA}},
  pages        = {23--29},
  publisher    = {{AAAI} Press},
  year         = {2016},
  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13995},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/DrachenLKRSRK16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/DrakeSL16,
  author       = {John Drake and
                  Alla Safonova and
                  Maxim Likhachev},
  editor       = {Nathan R. Sturtevant and
                  Brian Magerko},
  title        = {Demonstration-Based Training of Non-Player Character Tactical Behaviors},
  booktitle    = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12,
                  2016, Burlingame, California, {USA}},
  pages        = {30--36},
  publisher    = {{AAAI} Press},
  year         = {2016},
  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14012},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/DrakeSL16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/DurupinarWNB16,
  author       = {Funda Durupinar and
                  Kuan Wang and
                  Ani Nenkova and
                  Norman I. Badler},
  editor       = {Nathan R. Sturtevant and
                  Brian Magerko},
  title        = {An Environment for Transforming Game Character Animations Based on
                  Nationality and Profession Personality Stereotypes},
  booktitle    = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12,
                  2016, Burlingame, California, {USA}},
  pages        = {155--161},
  publisher    = {{AAAI} Press},
  year         = {2016},
  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13991},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/DurupinarWNB16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/FarrellW16,
  author       = {Rachelyn Farrell and
                  Stephen G. Ware},
  editor       = {Nathan R. Sturtevant and
                  Brian Magerko},
  title        = {Fast and Diverse Narrative Planning through Novelty Pruning},
  booktitle    = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12,
                  2016, Burlingame, California, {USA}},
  pages        = {37--43},
  publisher    = {{AAAI} Press},
  year         = {2016},
  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14020},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/FarrellW16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/GeibWMKCP16,
  author       = {Christopher W. Geib and
                  Janith Weerasinghe and
                  Sergey Matskevich and
                  Pavan Kantharaju and
                  Bart G. W. Craenen and
                  Ronald P. A. Petrick},
  editor       = {Nathan R. Sturtevant and
                  Brian Magerko},
  title        = {Building Helpful Virtual Agents Using Plan Recognition and Planning},
  booktitle    = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12,
                  2016, Burlingame, California, {USA}},
  pages        = {162--168},
  publisher    = {{AAAI} Press},
  year         = {2016},
  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14014},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/GeibWMKCP16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/GunesSAES16,
  author       = {Mehmet Akif Gunes and
                  G{\"{o}}khan Solak and
                  Ugur Akin and
                  Omer Erden and
                  Sanem Sariel},
  editor       = {Nathan R. Sturtevant and
                  Brian Magerko},
  title        = {A Generic Approach for Player Modeling Using Event-Trait Mapping and
                  Feature Weighting},
  booktitle    = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12,
                  2016, Burlingame, California, {USA}},
  pages        = {169--175},
  publisher    = {{AAAI} Press},
  year         = {2016},
  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14019},
  timestamp    = {Tue, 07 Sep 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/aiide/GunesSAES16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/GuzdialR16,
  author       = {Matthew Guzdial and
                  Mark O. Riedl},
  editor       = {Nathan R. Sturtevant and
                  Brian Magerko},
  title        = {Game Level Generation from Gameplay Videos},
  booktitle    = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12,
                  2016, Burlingame, California, {USA}},
  pages        = {44--50},
  publisher    = {{AAAI} Press},
  year         = {2016},
  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14008},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/GuzdialR16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/HarderBD16,
  author       = {Byron R. Harder and
                  Imre Balogh and
                  Christian J. Darken},
  editor       = {Nathan R. Sturtevant and
                  Brian Magerko},
  title        = {Implementation of an Automated Fire Support Planner},
  booktitle    = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12,
                  2016, Burlingame, California, {USA}},
  pages        = {51--57},
  publisher    = {{AAAI} Press},
  year         = {2016},
  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14021},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/HarderBD16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/Harmon16,
  author       = {Sarah Harmon},
  editor       = {Nathan R. Sturtevant and
                  Brian Magerko},
  title        = {An Expressive Dilemma Generation Model for Players and Artificial
                  Agents},
  booktitle    = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12,
                  2016, Burlingame, California, {USA}},
  pages        = {176--182},
  publisher    = {{AAAI} Press},
  year         = {2016},
  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14001},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/Harmon16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/HarrisonR16,
  author       = {Brent Harrison and
                  Mark O. Riedl},
  editor       = {Nathan R. Sturtevant and
                  Brian Magerko},
  title        = {Learning From Stories: Using Crowdsourced Narratives to Train Virtual
                  Agents},
  booktitle    = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12,
                  2016, Burlingame, California, {USA}},
  pages        = {183--189},
  publisher    = {{AAAI} Press},
  year         = {2016},
  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13996},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/HarrisonR16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/HaytonGLP16,
  author       = {Thomas Hayton and
                  Peter Gregory and
                  Alan Lindsay and
                  Julie Porteous},
  editor       = {Nathan R. Sturtevant and
                  Brian Magerko},
  title        = {Best-Fit Action-Cost Domain Model Acquisition and Its Application
                  to Authorship in Interactive Narrative},
  booktitle    = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12,
                  2016, Burlingame, California, {USA}},
  pages        = {190--196},
  publisher    = {{AAAI} Press},
  year         = {2016},
  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13981},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/HaytonGLP16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/KartalSG16,
  author       = {Bilal Kartal and
                  Nick Sohre and
                  Stephen J. Guy},
  editor       = {Nathan R. Sturtevant and
                  Brian Magerko},
  title        = {Data Driven Sokoban Puzzle Generation with Monte Carlo Tree Search},
  booktitle    = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12,
                  2016, Burlingame, California, {USA}},
  pages        = {58--64},
  publisher    = {{AAAI} Press},
  year         = {2016},
  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14006},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/KartalSG16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/MarinoL16,
  author       = {Julian R. H. Mari{\~{n}}o and
                  Levi H. S. Lelis},
  editor       = {Nathan R. Sturtevant and
                  Brian Magerko},
  title        = {A Computational Model Based on Symmetry for Generating Visually Pleasing
                  Maps of Platform Games},
  booktitle    = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12,
                  2016, Burlingame, California, {USA}},
  pages        = {65--71},
  publisher    = {{AAAI} Press},
  year         = {2016},
  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14016},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/MarinoL16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/MinBMRLHL16,
  author       = {Wookhee Min and
                  Alok Baikadi and
                  Bradford W. Mott and
                  Jonathan P. Rowe and
                  Barry Liu and
                  Eunyoung Ha and
                  James C. Lester},
  editor       = {Nathan R. Sturtevant and
                  Brian Magerko},
  title        = {A Generalized Multidimensional Evaluation Framework for Player Goal
                  Recognition},
  booktitle    = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12,
                  2016, Burlingame, California, {USA}},
  pages        = {197--203},
  publisher    = {{AAAI} Press},
  year         = {2016},
  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14005},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/MinBMRLHL16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/RyanMW16,
  author       = {James Owen Ryan and
                  Michael Mateas and
                  Noah Wardrip{-}Fruin},
  editor       = {Nathan R. Sturtevant and
                  Brian Magerko},
  title        = {Characters Who Speak Their Minds: Dialogue Generation in Talk of the
                  Town},
  booktitle    = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12,
                  2016, Burlingame, California, {USA}},
  pages        = {204--210},
  publisher    = {{AAAI} Press},
  year         = {2016},
  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13997},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/RyanMW16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/SinghDHJPM16,
  author       = {Kunwar Yashraj Singh and
                  Nicholas M. Davis and
                  Chih{-}Pin Hsiao and
                  Mikhail Jacob and
                  Krunal Patel and
                  Brian Magerko},
  editor       = {Nathan R. Sturtevant and
                  Brian Magerko},
  title        = {Recognizing Actions in Motion Trajectories Using Deep Neural Networks},
  booktitle    = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12,
                  2016, Burlingame, California, {USA}},
  pages        = {211--217},
  publisher    = {{AAAI} Press},
  year         = {2016},
  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14010},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/SinghDHJPM16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/SinghV16,
  author       = {Navjot Singh and
                  Clark Verbrugge},
  editor       = {Nathan R. Sturtevant and
                  Brian Magerko},
  title        = {Staying Hidden: An Analysis of Hiding Strategies in a 2D Level with
                  Occlusions},
  booktitle    = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12,
                  2016, Burlingame, California, {USA}},
  pages        = {72--78},
  publisher    = {{AAAI} Press},
  year         = {2016},
  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13987},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/SinghV16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/SnodgrassO16,
  author       = {Sam Snodgrass and
                  Santiago Onta{\~{n}}{\'{o}}n},
  editor       = {Nathan R. Sturtevant and
                  Brian Magerko},
  title        = {An Approach to Domain Transfer in Procedural Content Generation of
                  Two-Dimensional Videogame Levels},
  booktitle    = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12,
                  2016, Burlingame, California, {USA}},
  pages        = {79--85},
  publisher    = {{AAAI} Press},
  year         = {2016},
  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13985},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/SnodgrassO16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/SooLC16,
  author       = {Von{-}Wun Soo and
                  Chi{-}Mou Lee and
                  Tai{-}Hsun Chen},
  editor       = {Nathan R. Sturtevant and
                  Brian Magerko},
  title        = {Generate Believable Causal Plots with User Preferences Using Constrained
                  Monte Carlo Tree Search},
  booktitle    = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12,
                  2016, Burlingame, California, {USA}},
  pages        = {218--224},
  publisher    = {{AAAI} Press},
  year         = {2016},
  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13993},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/SooLC16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/StephensonR16,
  author       = {Matthew Stephenson and
                  Jochen Renz},
  editor       = {Nathan R. Sturtevant and
                  Brian Magerko},
  title        = {Procedural Generation of Levels for Angry Birds Style Physics Games},
  booktitle    = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12,
                  2016, Burlingame, California, {USA}},
  pages        = {225--231},
  publisher    = {{AAAI} Press},
  year         = {2016},
  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13983},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/StephensonR16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/SummervilleM16,
  author       = {Adam James Summerville and
                  Michael Mateas},
  editor       = {Nathan R. Sturtevant and
                  Brian Magerko},
  title        = {Mystical Tutor: {A} Magic: The Gathering Design Assistant via Denoising
                  Sequence-to-Sequence Learning},
  booktitle    = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12,
                  2016, Burlingame, California, {USA}},
  pages        = {86--92},
  publisher    = {{AAAI} Press},
  year         = {2016},
  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13980},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/SummervilleM16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/TavaresASC16,
  author       = {Anderson R. Tavares and
                  H{\'{e}}ctor Azp{\'{u}}rua and
                  Amanda Santos and
                  Luiz Chaimowicz},
  editor       = {Nathan R. Sturtevant and
                  Brian Magerko},
  title        = {Rock, Paper, StarCraft: Strategy Selection in Real-Time Strategy Games},
  booktitle    = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12,
                  2016, Burlingame, California, {USA}},
  pages        = {93--99},
  publisher    = {{AAAI} Press},
  year         = {2016},
  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13998},
  timestamp    = {Tue, 20 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/aiide/TavaresASC16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/TreanorMS16,
  author       = {Mike Treanor and
                  Josh McCoy and
                  Anne Sullivan},
  editor       = {Nathan R. Sturtevant and
                  Brian Magerko},
  title        = {A Framework for Playable Social Dialogue},
  booktitle    = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12,
                  2016, Burlingame, California, {USA}},
  pages        = {232--238},
  publisher    = {{AAAI} Press},
  year         = {2016},
  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14018},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/TreanorMS16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/UriarteO16,
  author       = {Alberto Uriarte and
                  Santiago Onta{\~{n}}{\'{o}}n},
  editor       = {Nathan R. Sturtevant and
                  Brian Magerko},
  title        = {Improving Monte Carlo Tree Search Policies in StarCraft via Probabilistic
                  Models Learned from Replay Data},
  booktitle    = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12,
                  2016, Burlingame, California, {USA}},
  pages        = {100--106},
  publisher    = {{AAAI} Press},
  year         = {2016},
  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13984},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/UriarteO16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/Valls-VargasZO16,
  author       = {Josep Valls{-}Vargas and
                  Jichen Zhu and
                  Santiago Onta{\~{n}}{\'{o}}n},
  editor       = {Nathan R. Sturtevant and
                  Brian Magerko},
  title        = {Predicting Proppian Narrative Functions from Stories in Natural Language},
  booktitle    = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12,
                  2016, Burlingame, California, {USA}},
  pages        = {107--113},
  publisher    = {{AAAI} Press},
  year         = {2016},
  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13989},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/Valls-VargasZO16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/WangCLHT16,
  author       = {Che Wang and
                  Pan Chen and
                  Yuanda Li and
                  Christoffer Holmg{\aa}rd and
                  Julian Togelius},
  editor       = {Nathan R. Sturtevant and
                  Brian Magerko},
  title        = {Portfolio Online Evolution in StarCraft},
  booktitle    = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12,
                  2016, Burlingame, California, {USA}},
  pages        = {114--121},
  publisher    = {{AAAI} Press},
  year         = {2016},
  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14009},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/WangCLHT16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/WuYC16,
  author       = {Hui{-}Yin Wu and
                  R. Michael Young and
                  Marc Christie},
  editor       = {Nathan R. Sturtevant and
                  Brian Magerko},
  title        = {A Cognitive-Based Model of Flashbacks for Computational Narratives},
  booktitle    = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12,
                  2016, Burlingame, California, {USA}},
  pages        = {239--246},
  publisher    = {{AAAI} Press},
  year         = {2016},
  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13988},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/WuYC16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/ZookCBSGRRSSMW16,
  author       = {Alexander E. Zook and
                  Michael Cook and
                  Eric Butler and
                  Kristin Siu and
                  Matthew Guzdial and
                  Mark O. Riedl and
                  James Owen Ryan and
                  Ben Samuel and
                  Adam Summerville and
                  Michael Mateas and
                  Noah Wardrip{-}Fruin},
  editor       = {Nathan R. Sturtevant and
                  Brian Magerko},
  title        = {Playable Experiences at {AIIDE} 2016},
  booktitle    = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12,
                  2016, Burlingame, California, {USA}},
  pages        = {251},
  publisher    = {{AAAI} Press},
  year         = {2016},
  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14004},
  timestamp    = {Tue, 12 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/aiide/ZookCBSGRRSSMW16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/aiide/2016,
  editor       = {Nathan R. Sturtevant and
                  Brian Magerko},
  title        = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12,
                  2016, Burlingame, California, {USA}},
  publisher    = {{AAAI} Press},
  year         = {2016},
  url          = {http://www.aaai.org/Library/AIIDE/aiide16contents.php},
  timestamp    = {Wed, 09 Feb 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/2016.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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