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@article{DBLP:journals/gamestudies/Aarseth16,
  author       = {Espen Aarseth},
  title        = {The Battle for Open Access Publishing - And how it affects {YOU}},
  journal      = {Game Stud.},
  volume       = {16},
  number       = {1},
  year         = {2016},
  url          = {http://gamestudies.org/1601/articles/oa},
  timestamp    = {Tue, 23 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Aarseth16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/BanksC16,
  author       = {Jaime Banks and
                  John G. Cole},
  title        = {Diversion Drives and Superlative Soldiers: Gaming as Coping Practice
                  among Military Personnel and Veterans},
  journal      = {Game Stud.},
  volume       = {16},
  number       = {2},
  year         = {2016},
  url          = {http://gamestudies.org/1602/articles/blankscole},
  timestamp    = {Tue, 23 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/gamestudies/BanksC16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Chapman16,
  author       = {Adam Chapman},
  title        = {It's Hard to Play in the Trenches: World War I, Collective Memory
                  and Videogames},
  journal      = {Game Stud.},
  volume       = {16},
  number       = {2},
  year         = {2016},
  url          = {http://gamestudies.org/1602/articles/chapman},
  timestamp    = {Tue, 23 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Chapman16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Collins16,
  author       = {Karen Collins},
  title        = {Game Sound in the Mechanical Arcades: An Audio Archaeology},
  journal      = {Game Stud.},
  volume       = {16},
  number       = {1},
  year         = {2016},
  url          = {http://gamestudies.org/1601/articles/collins},
  timestamp    = {Tue, 23 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Collins16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Ford16,
  author       = {Dom Ford},
  title        = {"eXplore, eXpand, eXploit, eXterminate": Affective Writing of Postcolonial
                  History and Education in Civilization {V}},
  journal      = {Game Stud.},
  volume       = {16},
  number       = {2},
  year         = {2016},
  url          = {http://gamestudies.org/1602/articles/ford},
  timestamp    = {Tue, 23 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Ford16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/GardaG16,
  author       = {Maria B. Garda and
                  Pawel Grabarczyk},
  title        = {Is Every Indie Game Independent? Towards the Concept of Independent
                  Game},
  journal      = {Game Stud.},
  volume       = {16},
  number       = {1},
  year         = {2016},
  url          = {http://gamestudies.org/1601/articles/gardagrabarczyk},
  timestamp    = {Tue, 23 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/gamestudies/GardaG16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Guanio-Uluru16,
  author       = {Lykke Guanio{-}Uluru},
  title        = {War, Games, and the Ethics of Fiction},
  journal      = {Game Stud.},
  volume       = {16},
  number       = {2},
  year         = {2016},
  url          = {http://gamestudies.org/1602/articles/guanio},
  timestamp    = {Tue, 23 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Guanio-Uluru16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Healey16,
  author       = {Gareth Healey},
  title        = {Proving Grounds: Performing Masculine Identities in Call of Duty:
                  Black Ops},
  journal      = {Game Stud.},
  volume       = {16},
  number       = {2},
  year         = {2016},
  url          = {http://gamestudies.org/1602/articles/healey},
  timestamp    = {Tue, 23 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Healey16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Jorgensen16,
  author       = {Kristine J{\o}rgensen},
  title        = {The Positive Discomfort of Spec Ops: The Line},
  journal      = {Game Stud.},
  volume       = {16},
  number       = {2},
  year         = {2016},
  url          = {http://gamestudies.org/1602/articles/jorgensenkristine},
  timestamp    = {Tue, 23 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Jorgensen16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Liboriussen016,
  author       = {Bjarke Liboriussen and
                  Paul Martin},
  title        = {Regional Game Studies},
  journal      = {Game Stud.},
  volume       = {16},
  number       = {1},
  year         = {2016},
  url          = {http://gamestudies.org/1601/articles/liboriussen},
  timestamp    = {Tue, 23 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Liboriussen016.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/ONeillF16,
  author       = {Kevin O'Neill and
                  Bill Feenstra},
  title        = {"Honestly, {I} Would Stick with the Books": Young Adults' Ideas About
                  a Videogame as a Source of Historical Knowledge},
  journal      = {Game Stud.},
  volume       = {16},
  number       = {2},
  year         = {2016},
  url          = {http://gamestudies.org/1602/articles/oneilfeenstra},
  timestamp    = {Tue, 23 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/gamestudies/ONeillF16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/PotzschH16,
  author       = {Holger P{\"{o}}tzsch and
                  Philip Hammond},
  title        = {Special Issue - War/Game: Studying Relations Between Violent Conflict,
                  Games, and Play},
  journal      = {Game Stud.},
  volume       = {16},
  number       = {2},
  year         = {2016},
  url          = {http://gamestudies.org/1602/articles/potzschhammond},
  timestamp    = {Tue, 23 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/gamestudies/PotzschH16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Reynolds16,
  author       = {Daniel Reynolds},
  title        = {The Vitruvian Thumb: Embodied Branding and Lateral Thinking with the
                  Nintendo Game Boy},
  journal      = {Game Stud.},
  volume       = {16},
  number       = {1},
  year         = {2016},
  url          = {http://gamestudies.org/1601/articles/reynolds},
  timestamp    = {Tue, 23 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Reynolds16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Sisler16,
  author       = {V{\'{\i}}t Sisler},
  title        = {Contested Memories of War in Czechoslovakia 38-89: Assassination:
                  Designing a Serious Game on Contemporary History},
  journal      = {Game Stud.},
  volume       = {16},
  number       = {2},
  year         = {2016},
  url          = {http://gamestudies.org/1602/articles/sisler},
  timestamp    = {Tue, 23 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Sisler16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Sterczewski16,
  author       = {Piotr Sterczewski},
  title        = {This Uprising of Mine: Game Conventions, Cultural Memory and Civilian
                  Experience of War in Polish Games},
  journal      = {Game Stud.},
  volume       = {16},
  number       = {2},
  year         = {2016},
  url          = {http://gamestudies.org/1602/articles/sterczewski},
  timestamp    = {Tue, 23 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Sterczewski16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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