Stop the war!
Остановите войну!
for scientists:
default search action
Search dblp for Publications
export results for "toc:db/conf/sbgames/sbgames2018.bht:"
@inproceedings{DBLP:conf/sbgames/AlmeidaF18, author = {Luis Fernando Kawabata de Almeida and Alan Salvany Felinto}, title = {Evaluation of the Motion-Aware Adaptive Dead Reckoning Technique under Different Network Latencies Applied in Multiplayer Games}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {137--146}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00025}, doi = {10.1109/SBGAMES.2018.00025}, timestamp = {Wed, 16 Oct 2019 14:14:52 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/AlmeidaF18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/BerrielPNO18, author = {Rodrigo Ferreira Berriel and Thiago Meireles Paix{\~{a}}o and Ivo Nicchio and Thiago Oliveira{-}Santos}, title = {Controlling First-Person Character Movement: {A} Low-Cost Camera-based Tracking Alternative for Virtual Reality}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {67--74}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00017}, doi = {10.1109/SBGAMES.2018.00017}, timestamp = {Wed, 13 Feb 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/BerrielPNO18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/FernandesCJ18, author = {Lucas V. Fernandes and Carla Denise Castanho and Ricardo P. Jacobi}, title = {A Survey on Game Analytics in Massive Multiplayer Online Games}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {21--30}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00012}, doi = {10.1109/SBGAMES.2018.00012}, timestamp = {Fri, 09 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/FernandesCJ18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/FigueiraNJKMC18, author = {Felipe Machado de Azeredo Figueira and Lucas Nascimento and Jos{\'{e}} Ricardo da S. Junior and Troy C. Kohwalter and Leonardo Murta and Esteban Clua}, title = {BinG: {A} Framework for Dynamic Game Balancing using Provenance}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {57--66}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00016}, doi = {10.1109/SBGAMES.2018.00016}, timestamp = {Wed, 12 May 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/FigueiraNJKMC18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/GarciaCA18, author = {Bruno E. R. Garcia and Marcio K. Crocomo and Kleber O. Andrade}, title = {Dynamic Difficulty Adjustment in a Whac-a-Mole like Game}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {88--96}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00020}, doi = {10.1109/SBGAMES.2018.00020}, timestamp = {Wed, 13 Feb 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/GarciaCA18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/GazziroGGR18, author = {Mario Gazziro and Joao Paulo Gois and Candy Gonzales and Jos{\'{e}} F. Rodrigues Jr.}, title = {A Computational Method for Interactive Design of Marbling Patterns}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {1--10}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00010}, doi = {10.1109/SBGAMES.2018.00010}, timestamp = {Wed, 13 Feb 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/GazziroGGR18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/KnobAFM18, author = {Paulo Knob and Victor Flavio de Andrade Araujo and Rodolfo Migon Favaretto and Soraia Raupp Musse}, title = {Visualization of Interactions in Crowd Simulation and Video Sequences}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {250--259}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00037}, doi = {10.1109/SBGAMES.2018.00037}, timestamp = {Wed, 13 Feb 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/KnobAFM18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/LimaFFG18, author = {Edirlei Soares de Lima and Bruno Feij{\'{o}} and Ant{\'{o}}nio L. Furtado and Vinicius M. Gottin}, title = {Personality and Preference Modeling for Adaptive Storytelling}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {187--196}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00030}, doi = {10.1109/SBGAMES.2018.00030}, timestamp = {Tue, 06 Feb 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/LimaFFG18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/LovretoEND18, author = {Gabriel Lovreto and Andr{\'{e}} Takeshi Endo and Paulo Augusto Nardi and Vinicius H. S. Durelli}, title = {Automated Tests for Mobile Games: An Experience Report}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {48--56}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00015}, doi = {10.1109/SBGAMES.2018.00015}, timestamp = {Tue, 23 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/LovretoEND18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/MenezesP18, author = {Vitor Peixoto Menezes and Cesar Tadeu Pozzer}, title = {Development of an Autonomous Vehicle Controller for Simulation Environments}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {75--80}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00018}, doi = {10.1109/SBGAMES.2018.00018}, timestamp = {Wed, 13 Feb 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/MenezesP18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/MizdalP18, author = {Tiago Boelter Mizdal and Cesar Tadeu Pozzer}, title = {Procedural Content Generation of Villages and Road System on Arbitrary Terrains}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {205--211}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00032}, doi = {10.1109/SBGAMES.2018.00032}, timestamp = {Wed, 13 Feb 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/MizdalP18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/NascimentoFP18, author = {Bruno Torres do Nascimento and Flavio Paulus Franzin and Cesar Tadeu Pozzer}, title = {GPU-Based Real-Time Procedural Distribution of Vegetation on Large-Scale Virtual Terrains}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {157--166}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00027}, doi = {10.1109/SBGAMES.2018.00027}, timestamp = {Sun, 25 Oct 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/NascimentoFP18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/NeryS18, author = {Alexandre Solon Nery and Alexandre da Costa Sena}, title = {Efficient A* Co-processor for Reconfigurable Gaming Devices}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {97--106}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00021}, doi = {10.1109/SBGAMES.2018.00021}, timestamp = {Thu, 06 Jun 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/NeryS18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/OliveiraMZESS18, author = {Mayara J. Oliveira and Luana M{\"{u}}ller and Angelina de C. A. Ziesemer and Luciana da Silveira Espindola and Milene Selbach Silveira and Caroline Q. Santos}, title = {Do Not Puzzle the Puzzle Player: When Communicability Issues Influence Playability}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {81--87}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00019}, doi = {10.1109/SBGAMES.2018.00019}, timestamp = {Wed, 13 Feb 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/OliveiraMZESS18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/QueirozCXLS18, author = {Rubens Lacerda Queiroz and Igor Bichara de Azeredo Coutinho and Geraldo Bonorino Xex{\'{e}}o and Priscila Machado Vieira Lima and F{\'{a}}bio Ferrentini Sampaio}, title = {Playing with Robots Using Your Brain}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {197--204}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00031}, doi = {10.1109/SBGAMES.2018.00031}, timestamp = {Sun, 25 Oct 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/QueirozCXLS18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/RodriguesB18, author = {Luiz A. L. Rodrigues and Jacques D. Brancher}, title = {Improving Players' Profiles Clustering from Game Data Through Feature Extraction}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {177--186}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00029}, doi = {10.1109/SBGAMES.2018.00029}, timestamp = {Sat, 05 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/RodriguesB18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SantAnna18, author = {Francisco Sant'Anna}, title = {Structured Synchronous Reactive Programming for Game Development - Case Study: On Rewriting Pingus from {C++} to C{\'{e}}u}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {240--249}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00036}, doi = {10.1109/SBGAMES.2018.00036}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/SantAnna18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SantosB18, author = {Bruno S. Santos and Heder S. Bernardino}, title = {Game State Evaluation Heuristics in General Video Game Playing}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {147--156}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00026}, doi = {10.1109/SBGAMES.2018.00026}, timestamp = {Wed, 13 Feb 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SantosB18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SantosBH18, author = {Bruno Santos and Heder Bernardino and Eduardo Hauck}, title = {An Improved Rolling Horizon Evolution Algorithm with Shift Buffer for General Game Playing}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {31--37}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00013}, doi = {10.1109/SBGAMES.2018.00013}, timestamp = {Wed, 13 Feb 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SantosBH18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SarinhoAB18, author = {Victor Travassos Sarinho and Gabriel Silva de Azevedo and Filipe M. B. Boaventura}, title = {AsKME: {A} Feature-Based Approach to Develop Multiplatform Quiz Games}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {38--47}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00014}, doi = {10.1109/SBGAMES.2018.00014}, timestamp = {Wed, 08 Nov 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SarinhoAB18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SarinhoAB18a, author = {Victor Travassos Sarinho and Gabriel Silva de Azevedo and Filipe M. B. Boaventura}, title = {Providing an {IM} Cross-Platform Game Engine for Text-Messaging Games}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {212--220}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00033}, doi = {10.1109/SBGAMES.2018.00033}, timestamp = {Wed, 08 Nov 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SarinhoAB18a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SchafferBRMAM18, author = {Diogo Schaffer and Conrado Boeira and Gabriel Rockenbach and Guilherme Maurer and Andr{\'{e}} Antonitsch and Soraia Raupp Musse}, title = {Simulating Virtual Humans Crowds in Facilities}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {231--239}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00035}, doi = {10.1109/SBGAMES.2018.00035}, timestamp = {Wed, 13 Feb 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SchafferBRMAM18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SerafimNVN18, author = {Paulo Bruno S. Serafim and Yuri Lenon B. Nogueira and Creto Augusto Vidal and Joaquim B. Cavalcante Neto}, title = {Evaluating Competition in Training of Deep Reinforcement Learning Agents in First-Person Shooter Games}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {117--126}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00023}, doi = {10.1109/SBGAMES.2018.00023}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/SerafimNVN18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SilvaCJ18, author = {Joao Marcos Epifanio da Silva and Arthur de Castro Callado and Paulyne Matthews Juc{\'{a}}}, title = {Representing Sentiment Using Colors and Particles to Provide Accessibility for Deaf and Hard of Hearing Players}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {221--230}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00034}, doi = {10.1109/SBGAMES.2018.00034}, timestamp = {Wed, 10 Apr 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/SilvaCJ18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SiqueiraSCJ18, author = {Elton Sarmanho Siqueira and Thiago A. A. Santos and Carla Denise Castanho and Ricardo P. Jacobi}, title = {Estimating Player Experience from Arousal and Valence Using Psychophysiological Signals}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {107--116}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00022}, doi = {10.1109/SBGAMES.2018.00022}, timestamp = {Fri, 09 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/SiqueiraSCJ18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SoaresMPB18, author = {Leonardo Pavanatto Soares and Soraia Raupp Musse and M{\'{a}}rcio Sarroglia Pinho and Jean Bertin Boussu}, title = {Evaluation of Selection Techniques on a Mobile Augmented Reality Game}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {127--136}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00024}, doi = {10.1109/SBGAMES.2018.00024}, timestamp = {Mon, 26 Jun 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/SoaresMPB18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SzykmanBG18, author = {Alexandre Greluk Szykman and Andr{\'{e}} Luiz Brand{\~{a}}o and Jo{\~{a}}o Paulo Gois}, title = {A Gesture Recognition Approach for Wheelchair Users in an Exergame}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {11--20}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00011}, doi = {10.1109/SBGAMES.2018.00011}, timestamp = {Sat, 19 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/SzykmanBG18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/UtschPC18, author = {Milo N. R. Utsch and Gisele Lobo Pappa and Luiz Chaimowicz}, title = {Implementation and Analysis of a Non-deterministic Drama Manager}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {167--176}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00028}, doi = {10.1109/SBGAMES.2018.00028}, timestamp = {Sat, 19 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/UtschPC18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/sbgames/2018, title = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://ieeexplore.ieee.org/xpl/conhome/8625402/proceeding}, isbn = {978-1-5386-9605-7}, timestamp = {Wed, 16 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/2018.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.