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@inproceedings{DBLP:conf/sbgames/AlmeidaF18,
  author       = {Luis Fernando Kawabata de Almeida and
                  Alan Salvany Felinto},
  title        = {Evaluation of the Motion-Aware Adaptive Dead Reckoning Technique under
                  Different Network Latencies Applied in Multiplayer Games},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {137--146},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00025},
  doi          = {10.1109/SBGAMES.2018.00025},
  timestamp    = {Wed, 16 Oct 2019 14:14:52 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/AlmeidaF18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/BerrielPNO18,
  author       = {Rodrigo Ferreira Berriel and
                  Thiago Meireles Paix{\~{a}}o and
                  Ivo Nicchio and
                  Thiago Oliveira{-}Santos},
  title        = {Controlling First-Person Character Movement: {A} Low-Cost Camera-based
                  Tracking Alternative for Virtual Reality},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {67--74},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00017},
  doi          = {10.1109/SBGAMES.2018.00017},
  timestamp    = {Wed, 13 Feb 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/BerrielPNO18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/FernandesCJ18,
  author       = {Lucas V. Fernandes and
                  Carla Denise Castanho and
                  Ricardo P. Jacobi},
  title        = {A Survey on Game Analytics in Massive Multiplayer Online Games},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {21--30},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00012},
  doi          = {10.1109/SBGAMES.2018.00012},
  timestamp    = {Fri, 09 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/FernandesCJ18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/FigueiraNJKMC18,
  author       = {Felipe Machado de Azeredo Figueira and
                  Lucas Nascimento and
                  Jos{\'{e}} Ricardo da S. Junior and
                  Troy C. Kohwalter and
                  Leonardo Murta and
                  Esteban Clua},
  title        = {BinG: {A} Framework for Dynamic Game Balancing using Provenance},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {57--66},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00016},
  doi          = {10.1109/SBGAMES.2018.00016},
  timestamp    = {Wed, 12 May 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/FigueiraNJKMC18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/GarciaCA18,
  author       = {Bruno E. R. Garcia and
                  Marcio K. Crocomo and
                  Kleber O. Andrade},
  title        = {Dynamic Difficulty Adjustment in a Whac-a-Mole like Game},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {88--96},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00020},
  doi          = {10.1109/SBGAMES.2018.00020},
  timestamp    = {Wed, 13 Feb 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/GarciaCA18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/GazziroGGR18,
  author       = {Mario Gazziro and
                  Joao Paulo Gois and
                  Candy Gonzales and
                  Jos{\'{e}} F. Rodrigues Jr.},
  title        = {A Computational Method for Interactive Design of Marbling Patterns},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {1--10},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00010},
  doi          = {10.1109/SBGAMES.2018.00010},
  timestamp    = {Wed, 13 Feb 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/GazziroGGR18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/KnobAFM18,
  author       = {Paulo Knob and
                  Victor Flavio de Andrade Araujo and
                  Rodolfo Migon Favaretto and
                  Soraia Raupp Musse},
  title        = {Visualization of Interactions in Crowd Simulation and Video Sequences},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {250--259},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00037},
  doi          = {10.1109/SBGAMES.2018.00037},
  timestamp    = {Wed, 13 Feb 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/KnobAFM18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/LimaFFG18,
  author       = {Edirlei Soares de Lima and
                  Bruno Feij{\'{o}} and
                  Ant{\'{o}}nio L. Furtado and
                  Vinicius M. Gottin},
  title        = {Personality and Preference Modeling for Adaptive Storytelling},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {187--196},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00030},
  doi          = {10.1109/SBGAMES.2018.00030},
  timestamp    = {Tue, 06 Feb 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/LimaFFG18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/LovretoEND18,
  author       = {Gabriel Lovreto and
                  Andr{\'{e}} Takeshi Endo and
                  Paulo Augusto Nardi and
                  Vinicius H. S. Durelli},
  title        = {Automated Tests for Mobile Games: An Experience Report},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {48--56},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00015},
  doi          = {10.1109/SBGAMES.2018.00015},
  timestamp    = {Tue, 23 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/LovretoEND18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/MenezesP18,
  author       = {Vitor Peixoto Menezes and
                  Cesar Tadeu Pozzer},
  title        = {Development of an Autonomous Vehicle Controller for Simulation Environments},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {75--80},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00018},
  doi          = {10.1109/SBGAMES.2018.00018},
  timestamp    = {Wed, 13 Feb 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/MenezesP18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/MizdalP18,
  author       = {Tiago Boelter Mizdal and
                  Cesar Tadeu Pozzer},
  title        = {Procedural Content Generation of Villages and Road System on Arbitrary
                  Terrains},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {205--211},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00032},
  doi          = {10.1109/SBGAMES.2018.00032},
  timestamp    = {Wed, 13 Feb 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/MizdalP18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/NascimentoFP18,
  author       = {Bruno Torres do Nascimento and
                  Flavio Paulus Franzin and
                  Cesar Tadeu Pozzer},
  title        = {GPU-Based Real-Time Procedural Distribution of Vegetation on Large-Scale
                  Virtual Terrains},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {157--166},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00027},
  doi          = {10.1109/SBGAMES.2018.00027},
  timestamp    = {Sun, 25 Oct 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/NascimentoFP18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/NeryS18,
  author       = {Alexandre Solon Nery and
                  Alexandre da Costa Sena},
  title        = {Efficient A* Co-processor for Reconfigurable Gaming Devices},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {97--106},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00021},
  doi          = {10.1109/SBGAMES.2018.00021},
  timestamp    = {Thu, 06 Jun 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/NeryS18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/OliveiraMZESS18,
  author       = {Mayara J. Oliveira and
                  Luana M{\"{u}}ller and
                  Angelina de C. A. Ziesemer and
                  Luciana da Silveira Espindola and
                  Milene Selbach Silveira and
                  Caroline Q. Santos},
  title        = {Do Not Puzzle the Puzzle Player: When Communicability Issues Influence
                  Playability},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {81--87},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00019},
  doi          = {10.1109/SBGAMES.2018.00019},
  timestamp    = {Wed, 13 Feb 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/OliveiraMZESS18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/QueirozCXLS18,
  author       = {Rubens Lacerda Queiroz and
                  Igor Bichara de Azeredo Coutinho and
                  Geraldo Bonorino Xex{\'{e}}o and
                  Priscila Machado Vieira Lima and
                  F{\'{a}}bio Ferrentini Sampaio},
  title        = {Playing with Robots Using Your Brain},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {197--204},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00031},
  doi          = {10.1109/SBGAMES.2018.00031},
  timestamp    = {Sun, 25 Oct 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/QueirozCXLS18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/RodriguesB18,
  author       = {Luiz A. L. Rodrigues and
                  Jacques D. Brancher},
  title        = {Improving Players' Profiles Clustering from Game Data Through Feature
                  Extraction},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {177--186},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00029},
  doi          = {10.1109/SBGAMES.2018.00029},
  timestamp    = {Sat, 05 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/RodriguesB18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SantAnna18,
  author       = {Francisco Sant'Anna},
  title        = {Structured Synchronous Reactive Programming for Game Development -
                  Case Study: On Rewriting Pingus from {C++} to C{\'{e}}u},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {240--249},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00036},
  doi          = {10.1109/SBGAMES.2018.00036},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/SantAnna18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SantosB18,
  author       = {Bruno S. Santos and
                  Heder S. Bernardino},
  title        = {Game State Evaluation Heuristics in General Video Game Playing},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {147--156},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00026},
  doi          = {10.1109/SBGAMES.2018.00026},
  timestamp    = {Wed, 13 Feb 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/SantosB18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SantosBH18,
  author       = {Bruno Santos and
                  Heder Bernardino and
                  Eduardo Hauck},
  title        = {An Improved Rolling Horizon Evolution Algorithm with Shift Buffer
                  for General Game Playing},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {31--37},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00013},
  doi          = {10.1109/SBGAMES.2018.00013},
  timestamp    = {Wed, 13 Feb 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/SantosBH18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SarinhoAB18,
  author       = {Victor Travassos Sarinho and
                  Gabriel Silva de Azevedo and
                  Filipe M. B. Boaventura},
  title        = {AsKME: {A} Feature-Based Approach to Develop Multiplatform Quiz Games},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {38--47},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00014},
  doi          = {10.1109/SBGAMES.2018.00014},
  timestamp    = {Wed, 08 Nov 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/SarinhoAB18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SarinhoAB18a,
  author       = {Victor Travassos Sarinho and
                  Gabriel Silva de Azevedo and
                  Filipe M. B. Boaventura},
  title        = {Providing an {IM} Cross-Platform Game Engine for Text-Messaging Games},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {212--220},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00033},
  doi          = {10.1109/SBGAMES.2018.00033},
  timestamp    = {Wed, 08 Nov 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/SarinhoAB18a.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SchafferBRMAM18,
  author       = {Diogo Schaffer and
                  Conrado Boeira and
                  Gabriel Rockenbach and
                  Guilherme Maurer and
                  Andr{\'{e}} Antonitsch and
                  Soraia Raupp Musse},
  title        = {Simulating Virtual Humans Crowds in Facilities},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {231--239},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00035},
  doi          = {10.1109/SBGAMES.2018.00035},
  timestamp    = {Wed, 13 Feb 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sbgames/SchafferBRMAM18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SerafimNVN18,
  author       = {Paulo Bruno S. Serafim and
                  Yuri Lenon B. Nogueira and
                  Creto Augusto Vidal and
                  Joaquim B. Cavalcante Neto},
  title        = {Evaluating Competition in Training of Deep Reinforcement Learning
                  Agents in First-Person Shooter Games},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {117--126},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00023},
  doi          = {10.1109/SBGAMES.2018.00023},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/SerafimNVN18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SilvaCJ18,
  author       = {Joao Marcos Epifanio da Silva and
                  Arthur de Castro Callado and
                  Paulyne Matthews Juc{\'{a}}},
  title        = {Representing Sentiment Using Colors and Particles to Provide Accessibility
                  for Deaf and Hard of Hearing Players},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {221--230},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00034},
  doi          = {10.1109/SBGAMES.2018.00034},
  timestamp    = {Wed, 10 Apr 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/SilvaCJ18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SiqueiraSCJ18,
  author       = {Elton Sarmanho Siqueira and
                  Thiago A. A. Santos and
                  Carla Denise Castanho and
                  Ricardo P. Jacobi},
  title        = {Estimating Player Experience from Arousal and Valence Using Psychophysiological
                  Signals},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {107--116},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00022},
  doi          = {10.1109/SBGAMES.2018.00022},
  timestamp    = {Fri, 09 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/SiqueiraSCJ18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SoaresMPB18,
  author       = {Leonardo Pavanatto Soares and
                  Soraia Raupp Musse and
                  M{\'{a}}rcio Sarroglia Pinho and
                  Jean Bertin Boussu},
  title        = {Evaluation of Selection Techniques on a Mobile Augmented Reality Game},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {127--136},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00024},
  doi          = {10.1109/SBGAMES.2018.00024},
  timestamp    = {Mon, 26 Jun 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/SoaresMPB18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/SzykmanBG18,
  author       = {Alexandre Greluk Szykman and
                  Andr{\'{e}} Luiz Brand{\~{a}}o and
                  Jo{\~{a}}o Paulo Gois},
  title        = {A Gesture Recognition Approach for Wheelchair Users in an Exergame},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {11--20},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00011},
  doi          = {10.1109/SBGAMES.2018.00011},
  timestamp    = {Sat, 19 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/SzykmanBG18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sbgames/UtschPC18,
  author       = {Milo N. R. Utsch and
                  Gisele Lobo Pappa and
                  Luiz Chaimowicz},
  title        = {Implementation and Analysis of a Non-deterministic Drama Manager},
  booktitle    = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  pages        = {167--176},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://doi.org/10.1109/SBGAMES.2018.00028},
  doi          = {10.1109/SBGAMES.2018.00028},
  timestamp    = {Sat, 19 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/UtschPC18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/sbgames/2018,
  title        = {17th Brazilian Symposium on Computer Games and Digital Entertainment,
                  SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1,
                  2018},
  publisher    = {{IEEE} Computer Society},
  year         = {2018},
  url          = {https://ieeexplore.ieee.org/xpl/conhome/8625402/proceeding},
  isbn         = {978-1-5386-9605-7},
  timestamp    = {Wed, 16 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sbgames/2018.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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