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@inproceedings{DBLP:conf/aiide/EtheredgeLB13,
  author       = {Marlon Etheredge and
                  Ricardo Lopes and
                  Rafael Bidarra},
  editor       = {Mark J. Nelson and
                  Adam M. Smith and
                  Gillian Smith},
  title        = {A Generic Method for Classification of Player Behavior},
  booktitle    = {Artificial Intelligencein the Game Design Process 2, Papers from the
                  2013 {AIIDE} Workshop, Palo Alto, California, USA, October 15, 2013},
  series       = {{AAAI} Technical Report},
  volume       = {{WS-13-20}},
  publisher    = {{AAAI}},
  year         = {2013},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/view/7451},
  timestamp    = {Tue, 08 Feb 2022 18:21:51 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/EtheredgeLB13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/LindenLB13,
  author       = {Roland van der Linden and
                  Ricardo Lopes and
                  Rafael Bidarra},
  editor       = {Mark J. Nelson and
                  Adam M. Smith and
                  Gillian Smith},
  title        = {Designing Procedurally Generated Levels},
  booktitle    = {Artificial Intelligencein the Game Design Process 2, Papers from the
                  2013 {AIIDE} Workshop, Palo Alto, California, USA, October 15, 2013},
  series       = {{AAAI} Technical Report},
  volume       = {{WS-13-20}},
  publisher    = {{AAAI}},
  year         = {2013},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/view/7450},
  timestamp    = {Tue, 08 Feb 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/LindenLB13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/LlansoGGG13a,
  author       = {David Llans{\'{o}} and
                  Pedro Pablo G{\'{o}}mez{-}Mart{\'{\i}}n and
                  Marco Antonio G{\'{o}}mez{-}Mart{\'{\i}}n and
                  Pedro Antonio Gonz{\'{a}}lez{-}Calero},
  editor       = {Mark J. Nelson and
                  Adam M. Smith and
                  Gillian Smith},
  title        = {A Declarative Domain Model Can Serve as Design Document},
  booktitle    = {Artificial Intelligencein the Game Design Process 2, Papers from the
                  2013 {AIIDE} Workshop, Palo Alto, California, USA, October 15, 2013},
  series       = {{AAAI} Technical Report},
  volume       = {{WS-13-20}},
  publisher    = {{AAAI}},
  year         = {2013},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/view/7385},
  timestamp    = {Tue, 08 Feb 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/LlansoGGG13a.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/MyersK13,
  author       = {Charles E. Myers and
                  Pushpak Karnick},
  editor       = {Mark J. Nelson and
                  Adam M. Smith and
                  Gillian Smith},
  title        = {Distance-Based Construction Behaviors for Dynamic Grid-Based Worlds},
  booktitle    = {Artificial Intelligencein the Game Design Process 2, Papers from the
                  2013 {AIIDE} Workshop, Palo Alto, California, USA, October 15, 2013},
  series       = {{AAAI} Technical Report},
  volume       = {{WS-13-20}},
  publisher    = {{AAAI}},
  year         = {2013},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/view/7421},
  timestamp    = {Tue, 08 Feb 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/MyersK13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/Nelson13,
  author       = {Mark J. Nelson and
                  Adam M. Smith and
                  Gillian Smith},
  editor       = {Mark J. Nelson and
                  Adam M. Smith and
                  Gillian Smith},
  title        = {Preface},
  booktitle    = {Artificial Intelligencein the Game Design Process 2, Papers from the
                  2013 {AIIDE} Workshop, Palo Alto, California, USA, October 15, 2013},
  series       = {{AAAI} Technical Report},
  volume       = {{WS-13-20}},
  publisher    = {{AAAI}},
  year         = {2013},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/view/7663},
  timestamp    = {Mon, 06 May 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/aiide/Nelson13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/Smith13a,
  author       = {Adam M. Smith},
  editor       = {Mark J. Nelson and
                  Adam M. Smith and
                  Gillian Smith},
  title        = {Open Problem: Reusable Gameplay Trace Samplers},
  booktitle    = {Artificial Intelligencein the Game Design Process 2, Papers from the
                  2013 {AIIDE} Workshop, Palo Alto, California, USA, October 15, 2013},
  series       = {{AAAI} Technical Report},
  volume       = {{WS-13-20}},
  publisher    = {{AAAI}},
  year         = {2013},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/view/7471},
  timestamp    = {Tue, 08 Feb 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/Smith13a.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/Sturtevant13a,
  author       = {Nathan R. Sturtevant},
  editor       = {Mark J. Nelson and
                  Adam M. Smith and
                  Gillian Smith},
  title        = {An Argument for Large-Scale Breadth-First Search for Game Design and
                  Content Generation via a Case Study of Fling!},
  booktitle    = {Artificial Intelligencein the Game Design Process 2, Papers from the
                  2013 {AIIDE} Workshop, Palo Alto, California, USA, October 15, 2013},
  series       = {{AAAI} Technical Report},
  volume       = {{WS-13-20}},
  publisher    = {{AAAI}},
  year         = {2013},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/view/7467},
  timestamp    = {Tue, 08 Feb 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/Sturtevant13a.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/TremblayTRV13,
  author       = {Jonathan Tremblay and
                  Pedro Andrade Torres and
                  Nir Rikovitch and
                  Clark Verbrugge},
  editor       = {Mark J. Nelson and
                  Adam M. Smith and
                  Gillian Smith},
  title        = {An Exploration Tool for Predicting Stealthy Behaviour},
  booktitle    = {Artificial Intelligencein the Game Design Process 2, Papers from the
                  2013 {AIIDE} Workshop, Palo Alto, California, USA, October 15, 2013},
  series       = {{AAAI} Technical Report},
  volume       = {{WS-13-20}},
  publisher    = {{AAAI}},
  year         = {2013},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/view/7435},
  timestamp    = {Tue, 08 Feb 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/TremblayTRV13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/aiide/2013game,
  editor       = {Mark J. Nelson and
                  Adam M. Smith and
                  Gillian Smith},
  title        = {Artificial Intelligencein the Game Design Process 2, Papers from the
                  2013 {AIIDE} Workshop, Palo Alto, California, USA, October 15, 2013},
  series       = {{AAAI} Technical Report},
  volume       = {{WS-13-20}},
  publisher    = {{AAAI}},
  year         = {2013},
  url          = {https://www.aaai.org/Library/Workshops/ws13-20.php},
  timestamp    = {Tue, 08 Feb 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/2013game.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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