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@inproceedings{DBLP:conf/aiide/EtheredgeLB13, author = {Marlon Etheredge and Ricardo Lopes and Rafael Bidarra}, editor = {Mark J. Nelson and Adam M. Smith and Gillian Smith}, title = {A Generic Method for Classification of Player Behavior}, booktitle = {Artificial Intelligencein the Game Design Process 2, Papers from the 2013 {AIIDE} Workshop, Palo Alto, California, USA, October 15, 2013}, series = {{AAAI} Technical Report}, volume = {{WS-13-20}}, publisher = {{AAAI}}, year = {2013}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/view/7451}, timestamp = {Tue, 08 Feb 2022 18:21:51 +0100}, biburl = {https://dblp.org/rec/conf/aiide/EtheredgeLB13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/LindenLB13, author = {Roland van der Linden and Ricardo Lopes and Rafael Bidarra}, editor = {Mark J. Nelson and Adam M. Smith and Gillian Smith}, title = {Designing Procedurally Generated Levels}, booktitle = {Artificial Intelligencein the Game Design Process 2, Papers from the 2013 {AIIDE} Workshop, Palo Alto, California, USA, October 15, 2013}, series = {{AAAI} Technical Report}, volume = {{WS-13-20}}, publisher = {{AAAI}}, year = {2013}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/view/7450}, timestamp = {Tue, 08 Feb 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/LindenLB13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/LlansoGGG13a, author = {David Llans{\'{o}} and Pedro Pablo G{\'{o}}mez{-}Mart{\'{\i}}n and Marco Antonio G{\'{o}}mez{-}Mart{\'{\i}}n and Pedro Antonio Gonz{\'{a}}lez{-}Calero}, editor = {Mark J. Nelson and Adam M. Smith and Gillian Smith}, title = {A Declarative Domain Model Can Serve as Design Document}, booktitle = {Artificial Intelligencein the Game Design Process 2, Papers from the 2013 {AIIDE} Workshop, Palo Alto, California, USA, October 15, 2013}, series = {{AAAI} Technical Report}, volume = {{WS-13-20}}, publisher = {{AAAI}}, year = {2013}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/view/7385}, timestamp = {Tue, 08 Feb 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/LlansoGGG13a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/MyersK13, author = {Charles E. Myers and Pushpak Karnick}, editor = {Mark J. Nelson and Adam M. Smith and Gillian Smith}, title = {Distance-Based Construction Behaviors for Dynamic Grid-Based Worlds}, booktitle = {Artificial Intelligencein the Game Design Process 2, Papers from the 2013 {AIIDE} Workshop, Palo Alto, California, USA, October 15, 2013}, series = {{AAAI} Technical Report}, volume = {{WS-13-20}}, publisher = {{AAAI}}, year = {2013}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/view/7421}, timestamp = {Tue, 08 Feb 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/MyersK13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/Nelson13, author = {Mark J. Nelson and Adam M. Smith and Gillian Smith}, editor = {Mark J. Nelson and Adam M. Smith and Gillian Smith}, title = {Preface}, booktitle = {Artificial Intelligencein the Game Design Process 2, Papers from the 2013 {AIIDE} Workshop, Palo Alto, California, USA, October 15, 2013}, series = {{AAAI} Technical Report}, volume = {{WS-13-20}}, publisher = {{AAAI}}, year = {2013}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/view/7663}, timestamp = {Mon, 06 May 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/aiide/Nelson13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/Smith13a, author = {Adam M. Smith}, editor = {Mark J. Nelson and Adam M. Smith and Gillian Smith}, title = {Open Problem: Reusable Gameplay Trace Samplers}, booktitle = {Artificial Intelligencein the Game Design Process 2, Papers from the 2013 {AIIDE} Workshop, Palo Alto, California, USA, October 15, 2013}, series = {{AAAI} Technical Report}, volume = {{WS-13-20}}, publisher = {{AAAI}}, year = {2013}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/view/7471}, timestamp = {Tue, 08 Feb 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/Smith13a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/Sturtevant13a, author = {Nathan R. Sturtevant}, editor = {Mark J. Nelson and Adam M. Smith and Gillian Smith}, title = {An Argument for Large-Scale Breadth-First Search for Game Design and Content Generation via a Case Study of Fling!}, booktitle = {Artificial Intelligencein the Game Design Process 2, Papers from the 2013 {AIIDE} Workshop, Palo Alto, California, USA, October 15, 2013}, series = {{AAAI} Technical Report}, volume = {{WS-13-20}}, publisher = {{AAAI}}, year = {2013}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/view/7467}, timestamp = {Tue, 08 Feb 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/Sturtevant13a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/TremblayTRV13, author = {Jonathan Tremblay and Pedro Andrade Torres and Nir Rikovitch and Clark Verbrugge}, editor = {Mark J. Nelson and Adam M. Smith and Gillian Smith}, title = {An Exploration Tool for Predicting Stealthy Behaviour}, booktitle = {Artificial Intelligencein the Game Design Process 2, Papers from the 2013 {AIIDE} Workshop, Palo Alto, California, USA, October 15, 2013}, series = {{AAAI} Technical Report}, volume = {{WS-13-20}}, publisher = {{AAAI}}, year = {2013}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/view/7435}, timestamp = {Tue, 08 Feb 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/TremblayTRV13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/aiide/2013game, editor = {Mark J. Nelson and Adam M. Smith and Gillian Smith}, title = {Artificial Intelligencein the Game Design Process 2, Papers from the 2013 {AIIDE} Workshop, Palo Alto, California, USA, October 15, 2013}, series = {{AAAI} Technical Report}, volume = {{WS-13-20}}, publisher = {{AAAI}}, year = {2013}, url = {https://www.aaai.org/Library/Workshops/ws13-20.php}, timestamp = {Tue, 08 Feb 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/2013game.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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