callback( { "result":{ "query":"Leveraging* Unencumbered* Full* Body* Control* of Animated* Virtual* Characters* for* Game* Based* Rehabilitation*", "status":{ "@code":"200", "text":"OK" }, "time":{ "@unit":"msecs", "text":"346.26" }, "completions":{ "@total":"1", "@computed":"1", "@sent":"0" }, "hits":{ "@total":"1", "@computed":"1", "@sent":"1", "@first":"0", "hit":[{ "@score":"13", "@id":"4675832", "info":{"authors":{"author":[{"@pid":"16/9717","text":"Belinda Lange"},{"@pid":"98/1611","text":"Evan A. Suma"},{"@pid":"73/2491","text":"Brad Newman"},{"@pid":"63/9823","text":"Thai Phan"},{"@pid":"12/7827","text":"Chien-Yen Chang"},{"@pid":"59/3290","text":"Albert A. Rizzo"},{"@pid":"69/3320","text":"Mark T. Bolas"}]},"title":"Leveraging Unencumbered Full Body Control of Animated Virtual Characters for Game-Based Rehabilitation.","venue":"HCI","pages":"243-252","year":"2011","type":"Conference and Workshop Papers","access":"closed","key":"conf/hci/LangeSNPCRB11","doi":"10.1007/978-3-642-22024-1_27","ee":"https://doi.org/10.1007/978-3-642-22024-1_27","url":"https://dblp.org/rec/conf/hci/LangeSNPCRB11"}, "url":"URL#4675832" } ] } } } )