


default search action
"Deep learning for skeletal character animation: topology editing, ..."
Lucas Mourot (2023)
- Lucas Mourot:
Deep learning for skeletal character animation: topology editing, retargeting and cleaning. (Apprentissage profond pour l'animation du squelette de personnages virtuels: édition de la topologie, squeletto-morphose et nettoyage). University of Rennes 1, France, 2023

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.