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"How Immersion and Self-Avatars in VR Affect Learning Programming and ..."
Dhaval Parmar et al. (2023)
- Dhaval Parmar
, Lorraine Lin, Nikeetha D'Souza, Sophie Jörg, Alison E. Leonard
, Shaundra B. Daily, Sabarish V. Babu
:
How Immersion and Self-Avatars in VR Affect Learning Programming and Computational Thinking in Middle School Education. IEEE Trans. Vis. Comput. Graph. 29(8): 3698-3713 (2023)
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