default search action
"Implementing Irradiance Cache in a GPU Realistic Renderer."
Vladimir A. Frolov et al. (2013)
- Vladimir A. Frolov, Konstantin Vostryakov, Alexander Kharlamov, Vladimir A. Galaktionov:
Implementing Irradiance Cache in a GPU Realistic Renderer. Trans. Comput. Sci. 19: 17-32 (2013)
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.