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"GPU-accelerated blind and robust 3D mesh watermarking by geometry image."
Hung-Kuang Chen, Wei-Sung Chen (2016)
- Hung-Kuang Chen, Wei-Sung Chen:
GPU-accelerated blind and robust 3D mesh watermarking by geometry image. Multim. Tools Appl. 75(16): 10077-10096 (2016)
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