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"Real-Time Hierarchical Binary-Scene Voxelization."
Vincent Forest, Loïc Barthe, Mathias Paulin (2009)
- Vincent Forest, Loïc Barthe, Mathias Paulin
:
Real-Time Hierarchical Binary-Scene Voxelization. J. Graphics, GPU, & Game Tools 14(3): 21-34 (2009)

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