![](https://dblp.uni-trier.de/img/logo.ua.320x120.png)
![](https://dblp.uni-trier.de/img/dropdown.dark.16x16.png)
![](https://dblp.uni-trier.de/img/peace.dark.16x16.png)
Остановите войну!
for scientists:
![search dblp search dblp](https://dblp.uni-trier.de/img/search.dark.16x16.png)
![search dblp](https://dblp.uni-trier.de/img/search.dark.16x16.png)
default search action
"Gamifying the Escape from the Engineering Method Prison - An Innovative ..."
Kai-Kristian Kemell et al. (2018)
- Kai-Kristian Kemell, Juhani Risku, Arthur Evensen, Pekka Abrahamsson, Aleksander Madsen Dahl, Lars Henrik Grytten, Agata Jedryszek, Petter Rostrup, Anh Nguyen-Duc:
Gamifying the Escape from the Engineering Method Prison - An Innovative Board Game to Teach the Essence Theory to Future Project Managers and Software Engineers. CoRR abs/1809.08656 (2018)
![](https://dblp.uni-trier.de/img/cog.dark.24x24.png)
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.