


default search action
"Learning and motivational effects of digital game-based learning (DGBL) ..."
- Stefano Perini, Rossella Luglietti, Maria Margoudi, Manuel Oliveira, Marco Taisch

:
Learning and motivational effects of digital game-based learning (DGBL) for manufacturing education -The Life Cycle Assessment (LCA) game. Comput. Ind. 102: 40-49 (2018)

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID













