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"A RIO-like technique for interactivity loss-avoidance in fast-paced ..."
Claudio E. Palazzi et al. (2005)
- Claudio E. Palazzi, Stefano Ferretti, Stefano Cacciaguerra, Marco Roccetti:
A RIO-like technique for interactivity loss-avoidance in fast-paced multiplayer online games. Comput. Entertain. 3(2): 3 (2005)
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