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"Real-Time Rendering Techniques with Hardware Tessellation."
Matthias Nießner et al. (2016)
- Matthias Nießner, Benjamin Keinert, Matthew Fisher, Marc Stamminger, Charles T. Loop, Henry Schäfer:
Real-Time Rendering Techniques with Hardware Tessellation. Comput. Graph. Forum 35(1): 113-137 (2016)
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