


default search action
"Real-Time Translucent Rendering Using GPU-based Texture Space Importance ..."
Chih-Wen Chang et al. (2008)
- Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-Shian Huang, Jung-Hong Chuang:
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling. Comput. Graph. Forum 27(2): 517-526 (2008)

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.