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"Large-Scale Physics-Based Terrain Editing Using Adaptive Tiles on the GPU."
Juraj Vanek et al. (2011)
- Juraj Vanek, Bedrich Benes
, Adam Herout
, Ondrej Stava:
Large-Scale Physics-Based Terrain Editing Using Adaptive Tiles on the GPU. IEEE Computer Graphics and Applications 31(6): 35-44 (2011)
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