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"Volumetric Ambient Occlusion for Real-Time Rendering and Games."
László Szirmay-Kalos et al. (2010)
- László Szirmay-Kalos, Tamás Umenhoffer, Balázs Tóth, László Szécsi, Mateu Sbert:
Volumetric Ambient Occlusion for Real-Time Rendering and Games. IEEE Computer Graphics and Applications 30(1): 70-79 (2010)
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