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"A computational implementation of Vector-based 3D Graphic Statics (VGS) ..."
Jean-Philippe Jasienski et al. (2024)
- Jean-Philippe Jasienski
, Yuchi Shen, Patrick Ole Ohlbrock, Denis Zastavni, Pierluigi D'Acunto
:
A computational implementation of Vector-based 3D Graphic Statics (VGS) for interactive and real-time structural design. Comput. Aided Des. 171: 103695 (2024)

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