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"Gamification of MOOCs Adopting Social Presence and Sense of Community to ..."
Alessandra Antonaci et al. (2019)
- Alessandra Antonaci, Roland Klemke, Johan Lataster, Karel Kreijns, Marcus Specht:
Gamification of MOOCs Adopting Social Presence and Sense of Community to Increase User's Engagement: An Experimental Study. EC-TEL 2019: 172-186
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