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"Evaluating the Use of Gamification in m-Health Lifestyle-related Applications."
Marcílio Souza-Júnior et al. (2016)
- Marcílio Souza-Júnior, Laize Queiroz, Jorge S. Correia Neto, Guilherme Vilar:
Evaluating the Use of Gamification in m-Health Lifestyle-related Applications. WorldCIST (2) 2016: 63-72
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