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"An Architecture Using a Finite Difference Method to Calculate Realistic ..."
Bruno Moreira et al. (2011)
- Bruno Moreira, Diego N. Brandão, Esteban Walter Gonzalez Clua, Mauricio Kischinhevsky, C. L. Kuryla:
An Architecture Using a Finite Difference Method to Calculate Realistic Sound Equalization in Games. SBGames 2011: 70-78
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