"Enhancing the accessibility of serious games: A case study with Foodbot ..."

Robert Savaglio et al. (2021)

Details and statistics

DOI: 10.1109/IISA52424.2021.9555496

access: closed

type: Conference or Workshop Paper

metadata version: 2021-10-13

a service of  Schloss Dagstuhl - Leibniz Center for Informatics