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"Enhancing the accessibility of serious games: A case study with Foodbot ..."
Robert Savaglio et al. (2021)
- Robert Savaglio, Jacqueline M. Brown, Bill Kapralos, Ann LeSage, Beatriz Franco Arellano, Janette Hughes, JoAnne Arcand:
Enhancing the accessibility of serious games: A case study with Foodbot Factory. IISA 2021: 1-4
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