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"Procedural generation of angry birds levels that adapt to the player's ..."
Misaki Kaidan et al. (2015)
- Misaki Kaidan, Chun Yin Chu, Tomohiro Harada, Ruck Thawonmas:
Procedural generation of angry birds levels that adapt to the player's skills using genetic algorithm. GCCE 2015: 535-536
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