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"Procedural Content Generation of Puzzle Games using Conditional Generative ..."
Andreas Hald et al. (2020)
- Andreas Hald, Jens Struckmann Hansen, Jeppe Kristensen, Paolo Burelli
:
Procedural Content Generation of Puzzle Games using Conditional Generative Adversarial Networks. FDG 2020: 99:1-99:9

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