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"Engaging Immersive Video Consumers: Challenges Regarding 360-Degree ..."
Lemonia Argyriou et al. (2016)
- Lemonia Argyriou
, Daphne Economou
, Vassiliki Bouki, Ioannis Doumanis:
Engaging Immersive Video Consumers: Challenges Regarding 360-Degree Gamified Video Applications. IUCC-CSS 2016: 145-152
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