"Using Serious Games to (Re)Train Cognition in Adolescents."

Wouter J. Boendermaker et al. (2017)

Details and statistics

DOI: 10.1007/978-3-319-51645-5_14

access: closed

type: Part in Book or Collection

metadata version: 2019-10-19

a service of  Schloss Dagstuhl - Leibniz Center for Informatics