BibTeX record conf/gamesem/GravinaL15

download as .bib file

@inproceedings{DBLP:conf/gamesem/GravinaL15,
  author    = {Daniele Gravina and
               Daniele Loiacono},
  title     = {Procedural weapons generation for unreal tournament {III}},
  booktitle = {2015 {IEEE} Games Entertainment Media Conference, {GEM} 2015, Toronto,
               ON, Canada, October 14-16, 2015},
  pages     = {1--8},
  year      = {2015},
  crossref  = {DBLP:conf/gamesem/2015},
  url       = {https://doi.org/10.1109/GEM.2015.7377225},
  doi       = {10.1109/GEM.2015.7377225},
  timestamp = {Wed, 16 Oct 2019 14:14:48 +0200},
  biburl    = {https://dblp.org/rec/conf/gamesem/GravinaL15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/gamesem/2015,
  editor    = {Elena G. Bertozzi and
               Bill Kapralos and
               Nahum D. Gershon and
               Jim R. Parker},
  title     = {2015 {IEEE} Games Entertainment Media Conference, {GEM} 2015, Toronto,
               ON, Canada, October 14-16, 2015},
  publisher = {{IEEE}},
  year      = {2015},
  url       = {https://ieeexplore.ieee.org/xpl/conhome/7368253/proceeding},
  isbn      = {978-1-4673-7452-1},
  timestamp = {Wed, 16 Oct 2019 14:14:48 +0200},
  biburl    = {https://dblp.org/rec/conf/gamesem/2015.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
a service of Schloss Dagstuhl - Leibniz Center for Informatics