BibTeX record conf/cosecivi/Lara-CabreraRPC17

download as .bib file

@inproceedings{DBLP:conf/cosecivi/Lara-CabreraRPC17,
  author    = {Ra{\'{u}}l Lara{-}Cabrera and
               V{\'{\i}}ctor Rodr{\'{\i}}guez{-}Fern{\'{a}}ndez and
               Javier Paz{-}Sedano and
               David Camacho},
  title     = {Procedural generation of balanced levels for a 3D paintball game},
  booktitle = {Proceedings of the 4th Congreso de la Sociedad Espa{\~{n}}ola para
               las Ciencias del Videojuego, Barcelona, Spain, June 30, 2017.},
  pages     = {43--55},
  year      = {2017},
  crossref  = {DBLP:conf/cosecivi/2017},
  url       = {http://ceur-ws.org/Vol-1957/CoSeCiVi17\_paper\_5.pdf},
  timestamp = {Mon, 23 Oct 2017 18:24:45 +0200},
  biburl    = {https://dblp.org/rec/bib/conf/cosecivi/Lara-CabreraRPC17},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/cosecivi/2017,
  editor    = {David Camacho and
               Marco Antonio G{\'{o}}mez{-}Mart{\'{\i}}n and
               Pedro Antonio Gonz{\'{a}}lez{-}Calero},
  title     = {Proceedings of the 4th Congreso de la Sociedad Espa{\~{n}}ola para
               las Ciencias del Videojuego, Barcelona, Spain, June 30, 2017},
  series    = {{CEUR} Workshop Proceedings},
  volume    = {1957},
  publisher = {CEUR-WS.org},
  year      = {2017},
  url       = {http://ceur-ws.org/Vol-1957},
  urn       = {urn:nbn:de:0074-1957-8},
  timestamp = {Mon, 23 Oct 2017 18:20:28 +0200},
  biburl    = {https://dblp.org/rec/bib/conf/cosecivi/2017},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
maintained by Schloss Dagstuhl LZI, founded at University of Trier