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Tristan Cazenave
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- affiliation: Université Paris-Dauphine, France
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2020 – today
- 2023
- [c79]Quentin Cohen-Solal, Tristan Cazenave:
Minimax Strikes Back. AAMAS 2023: 1923-1931 - [c78]Brahim Driss, Jérôme Arjonilla, Hui Wang, Abdallah Saffidine, Tristan Cazenave:
Deep Reinforcement Learning for 5 ˟ 5 Multiplayer Go. EvoApplications@EvoStar 2023: 753-764 - [i27]Milo Roucairol, Tristan Cazenave:
Solving the HP model with Nested Monte Carlo Search. CoRR abs/2301.09533 (2023) - [i26]Quentin Cohen-Solal, Tristan Cazenave:
Learning to Play Stochastic Two-player Perfect-Information Games without Knowledge. CoRR abs/2302.04318 (2023) - [i25]Hui Wang, Abdallah Saffidine, Tristan Cazenave:
Towards Tackling MaxSAT by Combining Nested Monte Carlo with Local Search. CoRR abs/2302.13225 (2023) - [i24]Walid Bendada, Guillaume Salha-Galvan, Thomas Bouabça, Tristan Cazenave:
A Scalable Framework for Automatic Playlist Continuation on Music Streaming Services. CoRR abs/2304.09061 (2023) - 2022
- [j42]Tristan Cazenave:
Editorial: Nim, Racing Games and Advances in Computer Games 2021. J. Int. Comput. Games Assoc. 44(1): 1 (2022) - [j41]Tristan Cazenave:
Editorial: Chess, ludemes and trees. J. Int. Comput. Games Assoc. 44(2): 43 (2022) - [j40]Tristan Cazenave:
Editorial: Darts, Connect Four and the 2022 Computer Olympiad. J. Int. Comput. Games Assoc. 44(3): 71 (2022) - [j39]Tristan Cazenave:
Jacques Pitrat, l'Intelligence Artificielle et les Jeux. ROIA 3(1-2): 113-126 (2022) - [j38]Tristan Cazenave
:
Mobile Networks for Computer Go. IEEE Trans. Games 14(1): 76-84 (2022) - [c77]Kevin Osanlou, Jeremy Frank, Andrei Bursuc, Tristan Cazenave, Eric Jacopin, Christophe Guettier, J. Benton:
Solving Disjunctive Temporal Networks with Uncertainty under Restricted Time-Based Controllability Using Tree Search and Graph Neural Networks. AAAI 2022: 9877-9885 - [c76]Tristan Cazenave:
Batch Monte Carlo Tree Search. CG 2022: 146-162 - [c75]Gaspard de Batz de Trenquelleon, Ahmed Choukarah, Milo Roucairol, Maël Addoum, Tristan Cazenave:
Procedural Generation of Rush Hour Levels. CG 2022: 181-190 - [c74]Milo Roucairol, Tristan Cazenave:
Refutation of Spectral Graph Theory Conjectures with Monte Carlo Search. COCOON 2022: 162-176 - [c73]Brahim Driss, Tristan Cazenave:
Deep Catan. EvoApplications 2022: 503-513 - [c72]Junkang Li, Bruno Zanuttini, Tristan Cazenave, Véronique Ventos:
Generalisation of Alpha-Beta Search for AND-OR Graphs With Partially Ordered Values. IJCAI 2022: 4769-4775 - [c71]Junkang Li, Bruno Zanuttini, Tristan Cazenave, Véronique Ventos:
Generalisation of alpha-beta search for AND-OR graphs with partially ordered values. JIAF 2022: 89-99 - [c70]Guillaume Prévost, Éric Jacopin, Tristan Cazenave, Christophe Guettier:
Planning for millions of NPCs in Real-Time. SSCI 2022: 330-336 - [i23]Kevin Osanlou, Jeremy Frank, Andrei Bursuc, Tristan Cazenave, Eric Jacopin, Christophe Guettier, J. Benton:
Solving Disjunctive Temporal Networks with Uncertainty under Restricted Time-Based Controllability using Tree Search and Graph Neural Networks. CoRR abs/2203.15030 (2022) - [i22]Milo Roucairol, Tristan Cazenave:
Refutation of Spectral Graph Theory Conjectures with Monte Carlo Search. CoRR abs/2207.03343 (2022) - [i21]Kevin Osanlou, Christophe Guettier, Tristan Cazenave, Eric Jacopin:
Planning and Learning: A Review of Methods involving Path-Planning for Autonomous Vehicles. CoRR abs/2207.13181 (2022) - [i20]Tristan Cazenave:
Nested Search versus Limited Discrepancy Search. CoRR abs/2210.00216 (2022) - [i19]Ulysse Pavloff, Tristan Cazenave, Jérôme Lang:
Sequential Elimination Voting Games. CoRR abs/2210.08844 (2022) - 2021
- [j37]Tristan Cazenave, Jean-Yves Lucas, Thomas Triboulet, Hyoseok Kim:
Policy adaptation for vehicle routing. AI Commun. 34(1): 21-35 (2021) - [j36]Tristan Cazenave:
Editorial: Mahjong, Sudoku and Chess. J. Int. Comput. Games Assoc. 43(1): 1 (2021) - [j35]Tristan Cazenave:
Guy Haworth, Chess, PuyoPuyo and the Computer Olympiad 2020. J. Int. Comput. Games Assoc. 43(2): 93 (2021) - [j34]Guy Haworth, Tristan Cazenave:
Chess without draws. J. Int. Comput. Games Assoc. 43(2): 94-101 (2021) - [j33]Quentin Cohen-Solal, Tristan Cazenave:
Descent wins five gold medals at the Computer Olympiad. J. Int. Comput. Games Assoc. 43(2): 132-134 (2021) - [j32]Lars Sandin, Tristan Cazenave:
The SSDF Chess Engine Rating List, 2021-07. J. Int. Comput. Games Assoc. 43(2): 136-143 (2021) - [j31]Tristan Cazenave:
Editorial: Ludii, Konane and the Computer Olympiads. J. Int. Comput. Games Assoc. 43(3): 145 (2021) - [j30]Tristan Cazenave:
Editorial: Scrabble, Lamplighter and the Computer Olympiad. J. Int. Comput. Games Assoc. 43(4): 189 (2021) - [c69]Boris Doux, Benjamin Négrevergne, Tristan Cazenave:
Deep Reinforcement Learning for Morpion Solitaire. ACG 2021: 14-26 - [c68]Lucas Gnecco Heredia, Tristan Cazenave:
Expert Iteration for Risk. ACG 2021: 27-37 - [c67]Nicolas Fabiano, Tristan Cazenave:
Sequential Halving Using Scores. ACG 2021: 41-52 - [c66]Tristan Cazenave, Julien Sentuc, Mathurin Videau:
Cosine Annealing, Mixnet and Swish Activation for Computer Go. ACG 2021: 53-60 - [c65]Lilian Buzer, Tristan Cazenave:
Playout Optimization for Monte-Carlo Search Algorithms. Application to Morpion Solitaire. CoG 2021: 1-8 - [c64]Tristan Cazenave:
Improving Model and Search for Computer Go. CoG 2021: 1-8 - [c63]Tristan Cazenave, Swann Legras, Véronique Ventos:
Optimizing αµ. CoG 2021: 1-8 - [c62]Thomas Pontoizeau, Florian Sikora, Florian Yger, Tristan Cazenave:
Neural Maximum Independent Set. PKDD/ECML Workshops (1) 2021: 223-237 - [c61]Chen Dang
, Cristina Bazgan
, Tristan Cazenave
, Morgan Chopin
, Pierre-Henri Wuillemin
:
Monte Carlo Search Algorithms for Network Traffic Engineering. ECML/PKDD (4) 2021: 486-501 - [i18]Tristan Cazenave, Jean-Baptiste Sevestre, Matthieu Toulemont:
Stabilized Nested Rollout Policy Adaptation. CoRR abs/2101.03563 (2021) - [i17]Tristan Cazenave, Swann Legras, Véronique Ventos:
Optimizing $αμ$. CoRR abs/2101.12639 (2021) - [i16]Tristan Cazenave:
Improving Model and Search for Computer Go. CoRR abs/2102.03467 (2021) - [i15]Tristan Cazenave:
Batch Monte Carlo Tree Search. CoRR abs/2104.04278 (2021) - [i14]Kevin Osanlou, Christophe Guettier, Andrei Bursuc, Tristan Cazenave, Eric Jacopin:
Constrained Shortest Path Search with Graph Convolutional Neural Networks. CoRR abs/2108.00978 (2021) - [i13]Kevin Osanlou, Andrei Bursuc, Christophe Guettier, Tristan Cazenave, Eric Jacopin:
Optimal Solving of Constrained Path-Planning Problems with Graph Convolutional Networks and Optimized Tree Search. CoRR abs/2108.01036 (2021) - [i12]Kevin Osanlou, Jeremy Frank, J. Benton, Andrei Bursuc, Christophe Guettier, Eric Jacopin, Tristan Cazenave:
Time-based Dynamic Controllability of Disjunctive Temporal Networks with Uncertainty: A Tree Search Approach with Graph Neural Network Guidance. CoRR abs/2108.01068 (2021) - [i11]Kevin Osanlou, Christophe Guettier, Andrei Bursuc, Tristan Cazenave, Eric Jacopin:
Learning-based Preference Prediction for Constrained Multi-Criteria Path-Planning. CoRR abs/2108.01080 (2021) - [i10]Julien Sentuc, Tristan Cazenave, Jean-Yves Lucas:
Generalized Nested Rollout Policy Adaptation with Dynamic Bias for Vehicle Routing. CoRR abs/2111.06928 (2021) - 2020
- [j29]Tristan Cazenave:
Jacques Pitrat (1934-2019): An obituary. J. Int. Comput. Games Assoc. 42(1): 38-40 (2020) - [j28]Tristan Cazenave:
Computers and Games 2020 (CG 2020). J. Int. Comput. Games Assoc. 42(1): 68 (2020) - [j27]Tristan Cazenave, Yen-Chi Chen, Guan-Wei Chen, Shi-Yu Chen, Xian-Dong Chiu, Julien Dehos, Maria Elsa, Qucheng Gong, Hengyuan Hu, Vasil Khalidov, Cheng-Ling Li, Hsin-I Lin, Yu-Jin Lin, Xavier Martinet, Vegard Mella, Jérémy Rapin, Baptiste Rozière, Gabriel Synnaeve, Fabien Teytaud, Olivier Teytaud, Shi-Cheng Ye, Yi-Jun Ye, Shi-Jim Yen, Sergey Zagoruyko:
Polygames: Improved zero learning. J. Int. Comput. Games Assoc. 42(4): 244-256 (2020) - [j26]Tristan Cazenave, H. Jaap van den Herik, Abdallah Saffidine, I-Chen Wu:
The ACG 2019 Conference. J. Int. Comput. Games Assoc. 42(4): 291-294 (2020) - [c60]Tristan Cazenave, Jean-Yves Lucas, Hyoseok Kim, Thomas Triboulet:
Monte Carlo Vehicle Routing. ATT@ECAI 2020: 1-8 - [e7]Tristan Cazenave
, H. Jaap van den Herik
, Abdallah Saffidine
, I-Chen Wu
:
Advances in Computer Games - 16th International Conference, ACG 2019, Macao, China, August 11-13, 2019, Revised Selected Papers. Lecture Notes in Computer Science 12516, Springer 2020, ISBN 978-3-030-65882-3 [contents] - [i9]Tristan Cazenave:
Monte Carlo Game Solver. CoRR abs/2001.05087 (2020) - [i8]Tristan Cazenave, Yen-Chi Chen, Guan-Wei Chen, Shi-Yu Chen, Xian-Dong Chiu, Julien Dehos, Maria Elsa, Qucheng Gong, Hengyuan Hu, Vasil Khalidov, Cheng-Ling Li, Hsin-I Lin, Yu-Jin Lin, Xavier Martinet, Vegard Mella, Jérémy Rapin, Baptiste Rozière, Gabriel Synnaeve, Fabien Teytaud, Olivier Teytaud, Shi-Cheng Ye, Yi-Jun Ye, Shi-Jim Yen, Sergey Zagoruyko:
Polygames: Improved Zero Learning. CoRR abs/2001.09832 (2020) - [i7]Tristan Cazenave:
Generalized Nested Rollout Policy Adaptation. CoRR abs/2003.10024 (2020) - [i6]Tristan Cazenave, Thomas Fournier:
Monte Carlo Inverse Folding. CoRR abs/2005.09961 (2020) - [i5]Tristan Cazenave:
Mobile Networks for Computer Go. CoRR abs/2008.10080 (2020) - [i4]Quentin Cohen-Solal, Tristan Cazenave:
Minimax Strikes Back. CoRR abs/2012.10700 (2020)
2010 – 2019
- 2019
- [j25]Tristan Cazenave, Abdallah Saffidine, Nathan R. Sturtevant:
Computer Games Workshop at IJCAI 2018. J. Int. Comput. Games Assoc. 41(2): 108-109 (2019) - [j24]Jialin Liu
, Diego Pérez-Liébana, Tristan Cazenave
, Ruck Thawonmas
:
Guest Editorial Special Issue on Game Competition Frameworks for Research and Education. IEEE Trans. Games 11(3): 192-194 (2019) - [c59]Kevin Osanlou, Andrei Bursuc, Christophe Guettier, Tristan Cazenave, Eric Jacopin:
Optimal Solving of Constrained Path-Planning Problems with Graph Convolutional Networks and Optimized Tree Search. IROS 2019: 3519-3525 - [c58]Guillaume Prévost, Stéphane Cardon, Tristan Cazenave, Eric Jacopin:
Planification dans les jeux-vidéos : À quoi servent les coûts des actions ? RJCIA 2019: 66-68 - [e6]Tristan Cazenave, Abdallah Saffidine, Nathan R. Sturtevant:
Computer Games - 7th Workshop, CGW 2018, Held in Conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018, Stockholm, Sweden, July 13, 2018, Revised Selected Papers. Communications in Computer and Information Science 1017, Springer 2019, ISBN 978-3-030-24336-4 [contents] - [i3]Tristan Cazenave, Véronique Ventos:
The αμ Search Algorithm for the Game of Bridge. CoRR abs/1911.07960 (2019) - 2018
- [j23]Tristan Cazenave
:
Residual Networks for Computer Go. IEEE Trans. Games 10(1): 107-110 (2018) - [c57]Tristan Cazenave:
Spatial Average Pooling for Computer Go. CGW@IJCAI 2018: 119-126 - [e5]Tristan Cazenave, Mark H. M. Winands, Abdallah Saffidine:
Computer Games - 6th Workshop, CGW 2017, Held in Conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised Selected Papers. Communications in Computer and Information Science 818, Springer 2018, ISBN 978-3-319-75930-2 [contents] - 2017
- [j22]Marek Cornu, Tristan Cazenave, Daniel Vanderpooten
:
Perturbed Decomposition Algorithm applied to the multi-objective Traveling Salesman Problem. Comput. Oper. Res. 79: 314-330 (2017) - [j21]Mark H. M. Winands
, Tristan Cazenave:
IJCAI Computer Games Workshop 2015. J. Int. Comput. Games Assoc. 39(1): 69-71 (2017) - [j20]Carole Adam, Cédric Buche, Tristan Cazenave, Florian Richoux:
Introduction. Rev. d'Intelligence Artif. 31(3): 247-248 (2017) - [c56]Tristan Cazenave:
Improved Policy Networks for Computer Go. ACG 2017: 90-100 - [c55]Tristan Cazenave, Eustache Diemert:
Memorizing the Playout Policy. CGW@IJCAI 2017: 96-107 - [c54]Benjamin Négrevergne, Tristan Cazenave:
Distributed Nested Rollout Policy for SameGame. CGW@IJCAI 2017: 108-120 - [c53]Alexandre Menif, Christophe Guettier, Eric Jacopin, Tristan Cazenave:
Applying Anytime Heuristic Search to Cost-Optimal HTN Planning. CGW@IJCAI 2017: 151-171 - [e4]Tristan Cazenave, Mark H. M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius:
Computer Games - 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York City, NY, USA, July 9-10, 2016, Revised Selected Papers. Communications in Computer and Information Science 705, 2017, ISBN 978-3-319-57968-9 [contents] - 2016
- [j19]Tristan Cazenave
:
Playout policy adaptation with move features. Theor. Comput. Sci. 644: 43-52 (2016) - [c52]Tristan Cazenave, Abdallah Saffidine, Michael John Schofield, Michael Thielscher:
Nested Monte Carlo Search for Two-Player Games. AAAI 2016: 687-693 - [c51]Jialin Liu
, Olivier Teytaud, Tristan Cazenave:
Fast Seed-Learning Algorithms for Games. Computers and Games 2016: 58-70 - [c50]Tristan Cazenave, Jialin Liu
, Fabien Teytaud, Olivier Teytaud:
Learning opening books in partially observable games: Using random seeds in Phantom Go. CIG 2016: 1-7 - [c49]Tristan Cazenave:
Nested Rollout Policy Adaptation with Selective Policies. CGW@IJCAI 2016: 44-56 - [c48]Stefan Edelkamp, Tristan Cazenave:
Improved Diversity in Nested Rollout Policy Adaptation. KI 2016: 43-55 - [e3]Tristan Cazenave, Mark H. M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius:
Computer Games - Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015, Revised Selected Papers. Communications in Computer and Information Science 614, Springer 2016, ISBN 978-3-319-39401-5 [contents] - [i2]Tristan Cazenave, Jialin Liu, Fabien Teytaud, Olivier Teytaud:
Learning opening books in partially observable games: using random seeds in Phantom Go. CoRR abs/1607.02431 (2016) - 2015
- [j18]Tristan Cazenave:
Sequential Halving Applied to Trees. IEEE Trans. Comput. Intell. AI Games 7(1): 102-105 (2015) - [c47]Tristan Cazenave:
Playout Policy Adaptation for Games. ACG 2015: 20-28 - [c46]Marie-Liesse Cauwet, Olivier Teytaud, Tristan Cazenave, Abdallah Saffidine, Hua-Min Liang, Shi-Jim Yen, Hung-Hsuan Lin, I-Chen Wu
:
Depth, balancing, and limits of the Elo model. CIG 2015: 376-382 - [c45]Tristan Cazenave, Jialin Liu
, Olivier Teytaud:
The rectangular seeds of Domineering. CIG 2015: 530-531 - [c44]Tom Pepels, Tristan Cazenave, Mark H. M. Winands
:
Sequential Halving for Partially Observable Games. CGW/GIGA@IJCAI 2015: 16-29 - [c43]Tristan Cazenave:
Multi-agent Retrograde Analysis. CGW/GIGA@IJCAI 2015: 60-70 - [c42]Tristan Cazenave:
Generalized Rapid Action Value Estimation. IJCAI 2015: 754-760 - [c41]Souhila Arib, Samir Aknine, Tristan Cazenave:
Nested Monte-Carlo Search of Multi-agent Coalitions Mechanism with Constraints. MIWAI 2015: 80-88 - [c40]Tristan Cazenave, Sana Ben Hamida
:
Forecasting Financial Volatility Using Nested Monte Carlo Expression Discovery. SSCI 2015: 726-733 - [i1]Marie-Liesse Cauwet, Olivier Teytaud, Hua-Min Liang, Shi-Jim Yen, Hung-Hsuan Lin, I-Chen Wu, Tristan Cazenave, Abdallah Saffidine:
Depth, balancing, and limits of the Elo model. CoRR abs/1511.02006 (2015) - 2014
- [j17]Mark H. M. Winands, Tristan Cazenave:
ECAI Computer Games Workshop 2014. J. Int. Comput. Games Assoc. 37(4): 230-231 (2014) - [c39]Tom Pepels, Tristan Cazenave, Mark H. M. Winands, Marc Lanctot:
Minimizing Simple and Cumulative Regret in Monte-Carlo Tree Search. CGW@ECAI 2014: 1-15 - [c38]Nicolas Jouandeau, Tristan Cazenave:
Small and Large MCTS Playouts Applied to Chinese Dark Chess Stochastic Game. CGW@ECAI 2014: 78-89 - [c37]Alexandre Menif, Eric Jacopin, Tristan Cazenave:
SHPE: HTN Planning for Video Games. CGW@ECAI 2014: 119-132 - [c36]Nicolas Jouandeau, Tristan Cazenave:
Monte-Carlo Tree Reductions for Stochastic Games. TAAI 2014: 228-238 - [e2]Tristan Cazenave, Mark H. M. Winands
, Yngvi Björnsson:
Computer Games - Third Workshop on Computer Games, CGW 2014, Held in Conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, August 18, 2014, Revised Selected Papers. Communications in Computer and Information Science 504, Springer 2014, ISBN 978-3-319-14922-6 [contents] - [e1]Tristan Cazenave, Mark H. M. Winands
, Hiroyuki Iida:
Computer Games - Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised Selected Papers. Communications in Computer and Information Science 408, Springer 2014, ISBN 978-3-319-05427-8 [contents] - 2013
- [j16]Mark H. M. Winands, Tristan Cazenave:
Computer Games Workshop at IJCAI 2013. J. Int. Comput. Games Assoc. 36(3): 189-190 (2013) - [j15]Tristan Cazenave, Shi-Jim Yen, Cheng-Wei Chou:
GOLOIS Wins Phantom Go Tournament. J. Int. Comput. Games Assoc. 36(4): 240 (2013) - [j14]Tristan Cazenave:
Monte-Carlo Expression Discovery. Int. J. Artif. Intell. Tools 22(1) (2013) - [c35]Abdallah Saffidine, Tristan Cazenave:
Developments on Product Propagation. Computers and Games 2013: 100-109 - [c34]Abdallah Saffidine, Nicolas Jouandeau, Cédric L. R. Buron, Tristan Cazenave:
Material Symmetry to Partition Endgame Tables. Computers and Games 2013: 187-198 - [c33]Stefan Edelkamp, Max Gath, Tristan Cazenave, Fabien Teytaud:
Algorithm and knowledge engineering for the TSPTW problem. CISched 2013: 44-51 - [c32]Yuichiro Sato, Tristan Cazenave:
Automated Generation of New Concepts from General Game Playing. CGW@IJCAI 2013: 71-80 - 2012
- [j13]Mark H. M. Winands, Tristan Cazenave:
Computer Games Workshop at ECAI 2012. J. Int. Comput. Games Assoc. 35(3): 188-189 (2012) - [j12]Abdallah Saffidine, Tristan Cazenave, Jean Méhat:
UCD : Upper confidence bound for rooted directed acyclic graphs. Knowl. Based Syst. 34: 26-33 (2012) - [j11]Tristan Cazenave:
Monte Carlo Beam Search. IEEE Trans. Comput. Intell. AI Games 4(1): 68-72 (2012) - [c31]Abdallah Saffidine, Tristan Cazenave:
Multiple-Outcome Proof Number Search. ECAI 2012: 708-713 - [c30]Tristan Cazenave, Fabien Teytaud:
Application of the Nested Rollout Policy Adaptation Algorithm to the Traveling Salesman Problem with Time Windows. LION 2012: 42-54 - 2011
- [j10]Jean Méhat, Tristan Cazenave:
A Parallel General Game Player. Künstliche Intell. 25(1): 43-47 (2011) - [c29]Abdallah Saffidine, Nicolas Jouandeau, Tristan Cazenave:
Solving breakthrough with Race Patterns and Job-Level Proof Number Search. ACG 2011: 196-207 - [c28]Arpad Rimmel, Fabien Teytaud, Tristan Cazenave:
Optimization of the Nested Monte-Carlo Algorithm on the Traveling Salesman Problem with Time Windows. EvoApplications (2) 2011: 501-510 - 2010
- [j9]Jean Méhat, Tristan Cazenave:
Combining UCT and Nested Monte Carlo Search for Single-Player General Game Playing. IEEE Trans. Comput. Intell. AI Games 2(4): 271-277 (2010) - [c27]Tristan Cazenave, Abdallah Saffidine:
Score Bounded Monte-Carlo Tree Search. Computers and Games 2010: 93-104 - [c26]