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Tomofumi Uetake
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2020 – today
- 2021
- [c14]Tomofumi Uetake, Takashi Majima, Akimichi Aoki, Sugio Baba:
A Trial of Active Learning Method for Business Management Education in Online Environment. HCI (39) 2021: 132-137 - [c13]Shin Miyake, Kohei Otake, Tomofumi Uetake, Takashi Namatame:
Estimation of Consumer Needs Using Review Data in Hotel Industry. HCI (39) 2021: 431-438 - [c12]Shin Miyake, Kohei Otake, Tomofumi Uetake, Takashi Namatame:
Estimation of Consumer Needs Using Review Data in Hotel Industry. HCI (45) 2021: 550-557 - 2020
- [c11]Ryuhei Kubota, Tomofumi Uetake:
Proposal of a Career Selection Support System for High School Students by Visualizing Occupations. HCI (39) 2020: 277-283
2010 – 2019
- 2019
- [c10]Kohei Otake, Tomofumi Uetake:
Analysis of the Relation Between Price Range, Location and Reputation in Japanese Hotels. HCI (35) 2019: 106-114 - 2018
- [c9]Naomi Nagata, Tomofumi Uetake:
An e-Learning System Using Gamification to Support Preliminary Learning for Job Hunting. HCI (25) 2018: 173-184 - 2017
- [c8]Kohei Otake, Tomofumi Uetake:
Collaborative Learning Support System for Programming Education Using Gamification. HCI (30) 2017: 160-166 - 2016
- [c7]Kohei Otake, Tomofumi Uetake, Akito Sakurai:
Consideration of the Loyal Customer Sub-communities in a Consumer Community Through Analysis of Social Networking Services - A Case Study of a Fashion Brand. HCI (27) 2016: 77-81 - 2015
- [c6]Kohei Otake, Yoshihisa Shinozawa, Akito Sakurai, Makoto Oka, Tomofumi Uetake, Motoya Suzuki:
Examination of the effect of social login through analysis of user's purchasing tendency. CCNC 2015: 617-618 - [c5]Kohei Otake, Masashi Komuro, Yoshihisa Shinozawa, Tomofumi Uetake, Akito Sakurai:
A Proposal of an SNS to Support Individual Practices in a Voluntary Community. HCI (28) 2015: 107-112 - 2014
- [c4]Kohei Otake, Ryosuke Sumita, Makoto Oka, Yoshihisa Shinozawa, Tomofumi Uetake, Akito Sakurai:
A Proposal of a Support System for Motivation Improvement Using Gamification. HCI (22) 2014: 571-580 - 2013
- [c3]Kohei Otake, Tomofumi Uetake, Akito Sakurai:
A Consideration of the Functions That Support to Find New Friends in Social Games. HCI (26) 2013: 405-411 - 2011
- [c2]Kohei Otake, Tadakazu Fukutomi, Tomofumi Uetake:
Quality of Community in Social Games. HCI (22) 2011: 464-468
1990 – 1999
- 1995
- [j1]Tomofumi Uetake, Morio Nagata:
A Computer Supported System of Meetings Using a Model of Inter-Personal Communication. IEICE Trans. Inf. Syst. 78-D(9): 1127-1132 (1995) - 1993
- [c1]Tomofumi Uetake, Morio Nagata, Koichi Takeuchi, Haruo Takagi:
A Meeting Support System Based on Analyses of Human-Communication - Using the Context and Contents of Meetings. HCI (2) 1993: 967-972
Coauthor Index
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