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Eddy Flerackers
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2010 – 2019
- 2014
- [c18]Fabian Di Fiore, Tom Schaessens, Robin Marx, Frank Van Reeth, Eddy Flerackers:
Real-Time Hand-Painted Graphics for Mobile Games. AMDO 2014: 148-159 - 2012
- [p2]Fabian Di Fiore, Eddy Flerackers, Frank Van Reeth:
Technology Transfer at IBBT-EDM: Case Study in the Computer Graphics Domain. Expanding the Frontiers of Visual Analytics and Visualization 2012: 499-508 - 2010
- [c17]Luc Claesen, Peter Vandoren, Tom Van Laerhoven, Andy Motten, Domien Nowicki, Tom De Weyer, Frank Van Reeth, Eddy Flerackers:
Smart camera SoC system for interactive real-time real-brush based digital painting systems. VLSI-SoC 2010: 247-252
2000 – 2009
- 2009
- [c16]Peter Vandoren, Luc Claesen, Tom Van Laerhoven, Johannes Taelman, Chris Raymaekers, Eddy Flerackers, Frank Van Reeth:
FluidPaint: an interactive digital painting system using real wet brushes. ITS 2009: 53-56 - [c15]Johanna Renny Octavia, Lode Vanacken, Chris Raymaekers, Karin Coninx, Eddy Flerackers:
Facilitating Adaptation in Virtual Environments Using a Context-Aware Model-Based Design Process. TAMODIA 2009: 58-71 - 2008
- [c14]Jolien Schroyen, Kris Gabriëls, Kris Luyten, Daniël Teunkens, Karel Robert, Karin Coninx, Eddy Flerackers, Elke Manshoven:
Training social learning skills by collaborative mobile gaming in museums. Advances in Computer Entertainment Technology 2008: 46-49 - [c13]Peter Vandoren, Tom Van Laerhoven, Luc Claesen, Johannes Taelman, Fabian Di Fiore, Frank Van Reeth, Eddy Flerackers:
Dip - it: digital infrared painting on an interactive table. CHI Extended Abstracts 2008: 2901-2906 - [c12]Thomas Annen, Tom Mertens, Hans-Peter Seidel, Eddy Flerackers, Jan Kautz:
Exponential shadow maps. Graphics Interface 2008: 155-161 - 2003
- [c11]Patrick Monsieurs, Eddy Flerackers:
Reducing Population Size while Maintaining Diversity. EuroGP 2003: 142-152 - 2001
- [c10]Patrick Monsieurs, Eddy Flerackers:
Reducing Bloat in Genetic Programming. Fuzzy Days 2001: 471-478 - 2000
- [j6]Patrick Monsieurs, Karin Coninx, Eddy Flerackers:
Collision avoidance and map construction using synthetic vision. Virtual Real. 5(2): 72-81 (2000)
1990 – 1999
- 1999
- [j5]Chris Raymaekers, Tom De Weyer, Karin Coninx, Frank Van Reeth, Eddy Flerackers:
ICOME: An Immersive Collaborative 3D Object Modelling Environment. Virtual Real. 4(2): 129-138 (1999) - [j4]Chris Raymaekers, Tom De Weyer, Karin Coninx, Frank Van Reeth, Eddy Flerackers:
ICOME: An Immersive Collaborative 3D Object Modelling Environment. Virtual Real. 4(4): 265-274 (1999) - 1998
- [c9]Frank Van Reeth, Chris Raymaekers, Peter Trekels, Stefan Verkoyen, Eddy Flerackers:
A Distributed Video Retrieval System Utilising Broadband Networked PC_s for Educational Applications. MMM 1998: 47-49 - 1997
- [j3]Wim Lamotte, Eddy Flerackers, Frank Van Reeth, Rae A. Earnshaw, João Mena de Matos:
Visinet: Collaborative 3D Visualization and VR over ATM Networks. IEEE Computer Graphics and Applications 17(2): 66-75 (1997) - [j2]Karin Coninx, Frank Van Reeth, Eddy Flerackers:
2D human-computer interaction techniques in immersive virtual environments. Comput. Networks ISDN Syst. 29(14): 1685-1693 (1997) - [c8]Karin Coninx, Frank Van Reeth, Eddy Flerackers:
A Hybrid 2D / 3D User Interface for Immersive Object Modeling. Computer Graphics International 1997: 47-55 - [c7]Karin Coninx, Frank Van Reeth, Eddy Flerackers:
HCI Issues About Immersive Modeling. HCI (2) 1997: 953-956 - [c6]Karin Coninx, B. Daems, Frank Van Reeth, Eddy Flerackers:
Design and realization of an interactive multimedia server in education. ITiCSE 1997: 65-70 - 1996
- [c5]Frank Van Reeth, Patrick Monsieurs, Pieter Bekaert, Eddy Flerackers:
Ray Tracing Optimization Utilizing Projective Methods. Computer Graphics International 1996: 47-53 - 1995
- [j1]Frank Van Reeth, Karin Coninx, Steve De Backer, Eddy Flerackers:
Realizing 3D Visual Programming Environments within a Virtual Environment. Comput. Graph. Forum 14(3): 361-370 (1995) - [p1]Frank Van Reeth, Karin Coninx, Eddy Flerackers:
xXX: A Modular System for Manipulating Image Sequences. Computer Graphics 1995: 297-310 - 1994
- [c4]Frank Van Reeth, Wim Lamotte, Eddy Flerackers:
ExTwAnPaSy: an Extensible Two-dimensional Animation/Paint System. CA 1994: 141-147, 202 - 1993
- [c3]Frank Van Reeth, Eddy Flerackers:
Three-dimensional Graphical Programming in CAEL. VL 1993: 389-391 - 1990
- [c2]Frank Van Reeth, Eddy Flerackers:
Visual pRogramming in a Computer Animation Environment. VL 1990: 194-199
1980 – 1989
- 1988
- [c1]Frank Van Reeth, Eddy Flerackers, Theo D'Hondt:
IGIP: a framework towards open-ended visual programming. VL 1988: 239-247
Coauthor Index
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