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Imran Khaliq
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2020 – today
- 2021
- [c11]Nilufar Baghaei
, Lehan Stemmet, Imran Khaliq
, Atefeh Ahmadi, Ilona Halim, Hai-Ning Liang
, Wenge Xu
, Mark Billinghurst
, Richard Porter:
Designing Individualised Virtual Reality Applications for Supporting Depression: A Feasibility Study. EICS 2021: 6-11 - [c10]Nilufar Baghaei
, Atefeh Ahmadi, Imran Khaliq
, Hai-Ning Liang
:
Individualised Virtual Reality for Supporting Depression: Feedback from Mental Health Professionals. ISMAR Adjunct 2021: 63-67 - 2020
- [c9]Nilufar Baghaei
, Lehan Stemmet, Andrej Hlasnik, Konstantin Emanov, Sylvia Hach, John A. Naslund, Mark Billinghurst
, Imran Khaliq
, Hai-Ning Liang
:
Time to Get Personal: Individualised Virtual Reality for Mental Health. CHI Extended Abstracts 2020: 1-9
2010 – 2019
- 2019
- [c8]Isabelle Dela Torre, Imran Khaliq
:
A Study on Accessibility in Games for the Visually Impaired. GEM 2019: 1-7 - [c7]Imran Khaliq
, Isabelle Dela Torre:
A Study on Accessibility in Games for the Visually Impaired. GOODTECHS 2019: 142-148 - [c6]Nilufar Baghaei
, Sylvia Hach, Imran Khaliq
, Lehan Stemmet, Jamuna Krishnan, John A. Naslund, Hai-Ning Liang
, Hamid R. Sharifzadeh:
Increasing Self-Compassion in Young People through Virtual Reality. ISMAR Adjunct 2019: 404-407 - 2018
- [c5]Imran Khaliq
, Zachary Watson:
The Omni Framework: A Destiny-Driven Solution to Dynamic Quest Generation in Games. GEM 2018: 306-311 - 2017
- [c4]Imran Khaliq
, Jc Fowles, Callan Moore:
Theorizing Gamified Virtual Reality Approach to Overcome Fear of Height. GOODTECHS 2017: 173-182 - 2015
- [c3]Imran Khaliq
, Blair Purkiss:
A study of interaction in idle games & perceptions on the definition of a game. GEM 2015: 1-6 - 2013
- [i1]Imran Khaliq, Gulshad Imran:
Constructing strategies in subclasses of McNaughton games. CTW 2013: 145-149 - 2011
- [c2]Imran Khaliq
, Bakhadyr Khoussainov, Jiamou Liu
:
Extracting Winning Strategies in Update Games. CiE 2011: 142-151
2000 – 2009
- 2009
- [c1]Bakhadyr Khoussainov, Jiamou Liu
, Imran Khaliq
:
A Dynamic Algorithm for Reachability Games Played on Trees. MFCS 2009: 477-488
Coauthor Index
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