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Frank Glinka
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Books and Theses
- 2015
- [b1]Frank Glinka:
High-level development of scalable real-time online interactive applications for grids and clouds. University of Münster, Germany, 2015, pp. 1-240
Journal Articles
- 2014
- [j3]Tim Humernbrum, Frank Glinka, Sergei Gorlatch:
A Northbound API for QoS Management in Real-Time Interactive Applications on Software-Defined Networks. J. Commun. 9(8): 607-615 (2014) - 2013
- [j2]Max Knemeyer, Mohammed Nsaif, Frank Glinka, Alexander Ploss, Sergei Gorlatch:
To wards Data Persist Ency in Real-Time Online Interactive Applic Ations. Int. J. Comput. 12(1): 75-85 (2013) - 2008
- [j1]Frank Glinka, Alexander Ploss, Sergei Gorlatch, Jens Müller-Iden:
High-Level Development of Multiserver Online Games. Int. J. Comput. Games Technol. 2008: 327387:1-327387:16 (2008)
Conference and Workshop Papers
- 2015
- [c23]Tim Humernbrum, Stefan Delker, Frank Glinka, Folker Schamel, Sergei Gorlatch:
RTF+Shark: Using Software-Defined Networks for Multiplayer Online Games. NETGAMES 2015: 1-3 - 2014
- [c22]Sergei Gorlatch, Tim Humernbrum, Frank Glinka:
Improving QoS in real-time internet applications: from best-effort to Software-Defined Networks. ICNC 2014: 189-193 - [c21]Dominik Meiländer, Frank Glinka, Sergei Gorlatch, Li Lin, Wei Zhang, Xiaofei Liao:
Bringing mobile online games to clouds. INFOCOM Workshops 2014: 340-345 - [c20]Dominik Meiländer, Frank Glinka, Sergei Gorlatch, Li Lin, Wei Zhang, Xiaofei Liao:
Using Mobile Cloud Computing for Real-Time Online Applications. MobileCloud 2014: 48-56 - 2013
- [c19]Max Knemeyer, Alexander Ploss, Frank Glinka, Mohammed Nsaif, Sergei Gorlatch:
The problem of data persistency in distributed real-time interactive applications. IDAACS 2013: 203-207 - [c18]Max Knemeyer, Mohammed Nsaif, Frank Glinka, Alexander Ploss, Sergei Gorlatch:
A persistent data storage design for real-time interactive applications. SoMeT 2013: 51-56 - 2012
- [c17]Sergei Gorlatch, Dominik Meiländer, Alexander Ploss, Frank Glinka:
Towards bringing real-time online applications on Clouds. ICNC 2012: 57-61 - 2011
- [c16]Dominik Meiländer, Alexander Ploss, Frank Glinka, Sergei Gorlatch:
A Dynamic Resource Management System for Real-Time Online Applications on Clouds. Euro-Par Workshops (1) 2011: 149-158 - [c15]Dominik Meiländer, Alexander Ploss, Frank Glinka, Sergei Gorlatch:
Software Development for Real-Time Online Interactive Applications on Clouds. SoMeT 2011: 81-94 - 2010
- [c14]Ole Scharf, Sergei Gorlatch, Felix Blanke, Christoph Hemker, Sebastian Westerheide, Tobias Priebs, Christoph Bartenhagen, Alexander Ploss, Frank Glinka, Dominik Meiländer:
Scalable Distributed Simulation of Large Dense Crowds Using the Real-Time Framework (RTF). Euro-Par (1) 2010: 572-583 - [c13]Alexander Ploß, Dominik Meiländer, Frank Glinka, Sergei Gorlatch:
Towards the Scalability of Real-Time Online Interactive Applications on Multiple Servers and Clouds. High Performance Computing Workshop 2010: 267-287 - [c12]Alexander Ploss, Dominik Meiländer, Philipp Möllers, Frank Glinka, Sergei Gorlatch:
Netlag: a performance evaluation tool for massively multi-user networked applications. HPDC 2010: 573-580 - 2009
- [c11]Frank Glinka, Allaithy Raed, Sergei Gorlatch, Alexander Ploss:
A Service-Oriented Interface for Highly Interactive Distributed Applications. Euro-Par Workshops 2009: 266-277 - [c10]Sergei Gorlatch, Frank Glinka, Alexander Ploss:
Towards a Scalable Real-Time Cyberinfrastructure for Online Computer Games. ICPADS 2009: 722-727 - 2008
- [c9]Alexander Ploss, Stefan Wichmann, Frank Glinka, Sergei Gorlatch:
From a single- to multi-server online game: a Quake 3 case study using RTF. Advances in Computer Entertainment Technology 2008: 83-90 - [c8]Radu Prodan, Vlad Nae, Thomas Fahringer, Sergei Gorlatch, Frank Glinka, Alexander Ploß, Jens Müller-Iden:
A Grid Environment For Real-Time Multiplayer Online Games. CoreGRID Integration Workshop 2008: 225-236 - [c7]Justin Ferris, Mike Surridge, Frank Glinka:
Securing Real-Time On-Line Interactive Applications in edutain@grid. Euro-Par Workshops 2008: 371-381 - [c6]Alexander Ploss, Frank Glinka, Sergei Gorlatch:
A Case Study on Using RTF for Developing Multi-player Online Games. Euro-Par Workshops 2008: 390-400 - [c5]Sergei Gorlatch, Frank Glinka, Alexander Ploss, Jens Müller-Iden, Radu Prodan
, Vlad Nae, Thomas Fahringer
:
Enhancing Grids for Massively Multiplayer Online Computer Games. Euro-Par 2008: 466-477 - [c4]Justin Ferris, Mike Surridge, Ellis Rowland Watkins, Thomas Fahringer
, Radu Prodan
, Frank Glinka, Sergei Gorlatch, Christoph Anthes
, Alexis Arragon, Christopher J. Rawlings, Arton Lipaj:
Edutain@Grid: A Business Grid Infrastructure for Real-Time On-Line Interactive Applications. GECON 2008: 152-162 - [c3]Sergei Gorlatch, Frank Glinka, Alexander Ploss, Allaithy Raed, Hamido Fujita
:
User-Oriented Software Development for Real-Time Online Applications. SoMeT 2008: 339-360 - 2007
- [c2]Alexander Ploss, Frank Glinka, Sergei Gorlatch, Jens Müller-Iden:
Towards a High-level design Approach for Multi-Server Online Games. GAMEON 2007: 10-17 - [c1]Frank Glinka, Alexander Ploss, Jens Müller-Iden, Sergei Gorlatch:
RTF: a real-time framework for developing scalable multiplayer online games. NETGAMES 2007: 81-86
Coauthor Index
aka: Alexander Ploß
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