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Martin Fischbach
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- affiliation: University of Wuerzburg, Germany
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2020 – today
- 2024
- [j3]Murat Yalçin, Andreas Halbig, Martin Fischbach, Marc Erich Latoschik:
Automatic cybersickness detection by deep learning of augmented physiological data from off-the-shelf consumer-grade sensors. Frontiers Virtual Real. 5 (2024) - 2022
- [c25]Chris Zimmerer, Martin Fischbach, Marc Erich Latoschik:
A Case Study on the Rapid Development of Natural and Synergistic Multimodal Interfaces for XR Use-Cases. CHI Extended Abstracts 2022: 19:1-19:8 - [c24]Chris Zimmerer, Philipp Krop
, Martin Fischbach, Marc Erich Latoschik:
Reducing the Cognitive Load of Playing a Digital Tabletop Game with a Multimodal Interface. CHI 2022: 434:1-434:13 - [c23]René Stingl, Chris Zimmerer, Martin Fischbach, Marc Erich Latoschik:
Are You Referring to Me? - Giving Virtual Objects Awareness. ISMAR Adjunct 2022: 671-673 - 2020
- [c22]Chris Zimmerer, Erik Wolf, Sara Wolf, Martin Fischbach, Jean-Luc Lugrin, Marc Erich Latoschik:
Finally on Par?! Multimodal and Unimodal Interaction for Open Creative Design Tasks in Virtual Reality. ICMI 2020: 222-231 - [c21]Chris Zimmerer, Ronja Heinrich, Martin Fischbach, Jean-Luc Lugrin, Marc Erich Latoschik:
Computing Object Selection Difficulty in VR using Run-time Contextual Analysis. VRST 2020: 49:1-49:3
2010 – 2019
- 2019
- [c20]Stephan Hertweck, Desiée Weber, Hisham Alwanni, Fabian Unruh, Martin Fischbach, Marc Erich Latoschik, Tonio Ball:
Brain Activity in Virtual Reality: Assessing Signal Quality of High-Resolution EEG While Using Head-Mounted Displays. VR 2019: 970-971 - 2018
- [j2]Chris Zimmerer, Martin Fischbach, Marc Erich Latoschik
:
Semantic Fusion for Natural Multimodal Interfaces using Concurrent Augmented Transition Networks. Multimodal Technol. Interact. 2(4): 81 (2018) - [c19]Martin Fischbach, Jean-Luc Lugrin, Michael Brandt, Marc Erich Latoschik, Chris Zimmerer, Birgit Lugrin:
Follow the White Robot - A Role-Playing Game with a Robot Game Master. AAMAS 2018: 1812-1814 - [c18]Sebastian Oberdörfer, Martin Fischbach, Marc Erich Latoschik:
Effects of VE Transition Techniques on Presence, Illusion of Virtual Body Ownership, Efficiency, and Naturalness. SUI 2018: 89-99 - [c17]Chris Zimmerer, Martin Fischbach, Marc Erich Latoschik:
Space Tentacles - Integrating Multimodal Input into a VR Adventure Game. VR 2018: 745-746 - 2017
- [b1]Martin Fischbach:
Enhancing Software Quality of Multimodal Interactive Systems. Julius Maximilians University Würzburg, Germany, 2017 - [j1]Martin Fischbach, Dennis Wiebusch, Marc Erich Latoschik:
Semantic Entity-Component State Management Techniques to Enhance Software Quality for Multimodal VR-Systems. IEEE Trans. Vis. Comput. Graph. 23(4): 1342-1351 (2017) - 2016
- [c16]Martin Fischbach, Dennis Wiebusch, Marc Erich Latoschik:
Semantics-based software techniques for maintainable multimodal input processing in real-time interactive systems. SEARIS 2016: 1-6 - [c15]Sascha Link, Berit Barkschat, Chris Zimmerer, Martin Fischbach, Dennis Wiebusch, Jean-Luc Lugrin, Marc Erich Latoschik:
An intelligent multimodal mixed reality real-time strategy game. VR 2016: 223-224 - [c14]Dennis Wiebusch, Martin Fischbach, Florian Niebling
, Marc Erich Latoschik:
Low-cost raycast-based coordinate system registration for consumer depth cameras. VR 2016: 311-312 - [c13]Martin Fischbach, Hendrik Striepe
, Marc Erich Latoschik, Birgit Lugrin:
A low-cost, variable, interactive surface for mixed-reality tabletop games. VRST 2016: 297-298 - [c12]Chris Zimmerer, Martin Fischbach, Marc Erich Latoschik:
Maintainable management and access of lexical knowledge for multimodal virtual reality interfaces. VRST 2016: 347-348 - 2015
- [c11]Martin Fischbach:
Software Techniques for Multimodal Input Processing in Realtime Interactive Systems. ICMI 2015: 623-627 - 2014
- [c10]Marc Erich Latoschik, Martin Fischbach:
Engineering Variance: Software Techniques for Scalable, Customizable, and Reusable Multimodal Processing. HCI (1) 2014: 308-319 - [c9]Martin Fischbach, Chris Zimmerer, Anke Giebler-Schubert, Marc Erich Latoschik:
Exploring multimodal interaction techniques for a mixed reality digital surface. ISMAR 2014: 335-336 - [c8]Chris Zimmerer, Martin Fischbach, Marc Erich Latoschik:
Fusion of Mixed-Reality Tabletop and Location-Based Applications for Pervasive Games. ITS 2014: 427-430 - 2012
- [c7]Martin Fischbach, Dennis Wiebusch, Marc Erich Latoschik, Gerd Bruder, Frank Steinicke:
Blending Real and Virtual Worlds Using Self-reflection and Fiducials. ICEC 2012: 465-468 - [c6]Martin Fischbach, Dennis Wiebusch, Marc Erich Latoschik, Gerd Bruder, Frank Steinicke:
smARTbox A Portable Setup for Intelligent Interactive Applications. MuC (Workshopband) 2012: 521-524 - [c5]Martin Fischbach, Christian Treffs, David Cyborra, Alexander Strehler, Thomas Wedler, Gerd Bruder, Andreas Pusch, Marc Erich Latoschik, Frank Steinicke:
A Mixed Reality Space for Tangible User Interaction. VR/AR 2012: 25-36 - [c4]Dennis Wiebusch, Martin Fischbach, Alexander Strehler, Marc Erich Latoschik, Gerd Bruder, Frank Steinicke:
Evaluation von Headtracking in interaktiven virtuellen Umgebungen auf Basis der Kinect. VR/AR 2012: 189-200 - [c3]Martin Fischbach, Marc Erich Latoschik, Gerd Bruder, Frank Steinicke:
smARTbox: out-of-the-box technologies for interactive art and exhibition. VRIC 2012: 19 - [c2]Dennis Wiebusch, Martin Fischbach, Marc Erich Latoschik, Henrik Tramberend:
Evaluating scala, actors, & ontologies for intelligent realtime interactive systems. VRST 2012: 153-160 - 2011
- [c1]Martin Fischbach, Dennis Wiebusch, Anke Giebler-Schubert, Marc Erich Latoschik, Stephan Rehfeld, Henrik Tramberend:
SiXton's curse - Simulator X demonstration. VR 2011: 255-256
Coauthor Index
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last updated on 2024-07-04 22:19 CEST by the dblp team
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