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Anselmo Antunes Montenegro
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Books and Theses
- 2003
- [b1]Anselmo Antunes Montenegro:
ReconstruçãO de Cenas a partir de Imagens AtravéS de Escultura do EspaçO por Refinamento adaptativo. Pontifical Catholic University of Rio de Janeiro, Brazil, 2003
Journal Articles
- 2023
- [j15]Victor Peres, Esteban Clua, Thiago Malheiros Porcino, Anselmo Antunes Montenegro:
Non-homogeneous denoising for virtual reality in real-time path tracing rendering. Graph. Model. 129: 101184 (2023) - 2022
- [j14]Bruno Augusto Dorta Marques, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Cristina Nader Vasconcelos:
Spatially and color consistent environment lighting estimation using deep neural networks for mixed reality. Comput. Graph. 102: 257-268 (2022) - [j13]Jan Hurtado, Anselmo Antunes Montenegro, Marcelo Gattass, Felipe Gomes de Carvalho, Alberto Raposo:
Enveloping CAD models for visualization and interaction in XR applications. Eng. Comput. 38(1): 781-799 (2022) - 2020
- [j12]Suellen Motta, Anselmo Antunes Montenegro, Marcelo Gattass, Deane Roehl:
A 3D sketch-based formulation to model salt bodies from seismic data. Comput. Geosci. 142: 104457 (2020) - 2019
- [j11]Luciano Arnaldo Romero Calla, Lizeth J. Fuentes Perez, Anselmo Antunes Montenegro:
A minimalistic approach for fast computation of geodesic distances on triangular meshes. Comput. Graph. 84: 77-92 (2019) - 2018
- [j10]Leonardo Torok, Mateus Pelegrino, Daniela Trevisan, Anselmo Antunes Montenegro, Esteban Clua:
Smart controller: Introducing a dynamic interface adapted to the gameplay. Entertain. Comput. 27: 32-46 (2018) - 2017
- [j9]Ruben Interian, Juan M. Otero, Celso C. Ribeiro, Anselmo Antunes Montenegro:
Curve and surface fitting by implicit polynomials: Optimum degree finding and heuristic refinement. Comput. Graph. 67: 14-23 (2017) - 2015
- [j8]Mark Joselli, José Ricardo da S. Junior, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Marcos Lage, Paulo A. Pagliosa:
Neighborhood grid: A novel data structure for fluids animation with GPU computing. J. Parallel Distributed Comput. 75: 20-28 (2015) - 2011
- [j7]Lucas Lattari, Anselmo Antunes Montenegro, Aura Conci, Esteban Clua, Virgínia Fernandes Mota, Marcelo Bernardes Vieira, Gabriel Lizárraga:
Using graph cuts in GPUs for color based human skin segmentation. Integr. Comput. Aided Eng. 18(1): 41-59 (2011) - 2009
- [j6]Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Regina Leal-Toledo, Aura Conci, Paulo A. Pagliosa, Luis Valente, Bruno Feijó:
An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU. Comput. Entertain. 7(4): 50:1-50:15 (2009) - [j5]Erick Baptista Passos, Jonhnny Weslley S. Sousa, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Leonardo Gresta Paulino Murta:
Smart composition of game objects using dependency injection. Comput. Entertain. 7(4): 53:1-53:15 (2009) - [j4]Erick Baptista Passos, Anselmo Antunes Montenegro, Esteban Walter Gonzalez Clua, Cesar Tadeu Pozzer, Vinicius Azevedo:
Neuronal editor agent for scene cutting in game cinematography. Comput. Entertain. 7(4): 57:1-57:17 (2009) - [j3]Erick Baptista Passos, Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Aura Conci, Bruno Feijó:
A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU. Comput. Entertain. 7(4): 60:1-60:15 (2009) - 2008
- [j2]Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Aura Conci, Anselmo Antunes Montenegro, Regina Leal-Toledo, Paulo A. Pagliosa, Luis Valente, Bruno Feijó:
A game loop architecture for the GPU used as a math coprocessor in real-time applications. Comput. Entertain. 6(3): 42:1-42:19 (2008) - 2007
- [j1]Anselmo Antunes Montenegro, Luiz Velho, Paulo Cezar Pinto Carvalho, Jonas Sossai Jr.:
Reconstruction of 3D Object Meshes from Silhouette Images. J. Math. Imaging Vis. 29(2-3): 119-130 (2007)
Conference and Workshop Papers
- 2020
- [c44]Lizeth Joseline Fuentes Perez, Luciano Arnaldo Romero Calla, Anselmo Antunes Montenegro, Claudio Mura, Renato Pajarola:
A Robust Feature-aware Sparse Mesh Representation. PG (Short Papers, Posters, and Work-in-Progress Papers) 2020: 25-30 - 2019
- [c43]Bruno José Dembogurski, Anselmo Antunes Montenegro:
Adaptive Hierarchical Mesh Detail Mapping and Deformation. ICCSA (1) 2019: 273-288 - [c42]Gabriel Ferreira Alves, Anselmo Antunes Montenegro, Daniela G. Trevisan:
Creating Layouts for Virtual Game Controllers Using Generative Design. ICEC-JCSG 2019: 237-249 - 2018
- [c41]Leonardo Torok, Elmar Eisemann, Daniela Trevisan, Anselmo Antunes Montenegro, Esteban Clua:
PadCorrect: Correcting User Input on a Virtual Gamepad. Graphics Interface 2018: 58-65 - [c40]Gabriel Ferreira Alves, Emerson Vitor Souza, Daniela Gorski Trevisan, Anselmo Antunes Montenegro, Luciana Cardoso de Castro Salgado, Esteban Walter Gonzalez Clua:
Applying Design Thinking for Prototyping a Game Controller. ICEC 2018: 16-27 - 2017
- [c39]Adriel dos Santos Araújo, Aura Conci, Roger Resmini, Anselmo Antunes Montenegro, Claudineia Araujo, Frédéric Lebon:
Computer Aided Diagnosis for Breast Diseases Based on Infrared Images. AICCSA 2017: 172-177 - [c38]Leonardo Torok, Mateus Pelegrino, Daniela Trevisan, Anselmo Antunes Montenegro, Esteban Clua:
Designing Game Controllers in a Mobile Device. HCI (19) 2017: 456-468 - [c37]Guilherme Gonçalves, Érica Mourão, Leonardo Torok, Daniela Trevisan, Esteban Clua, Anselmo Antunes Montenegro:
Understanding User Experience with Game Controllers: A Case Study with an Adaptive Smart Controller and a Traditional Gamepad. ICEC 2017: 59-71 - [c36]Eider C. P. Silva, Esteban Clua, Anselmo Antunes Montenegro, Daniela Trevisan, Luis Valente:
An Interaction Mechanism for Virtual Reality Based on Upper Limbs Motions Tracking Using Depth Cameras and Inertial Sensors. SBGames 2017: 46-55 - [c35]Anselmo Antunes Montenegro, Icaro Baptista, Bruno Dembogurski, Esteban Clua:
A New Method for Modeling Clouds Combining Procedural and Implicit Models. SBGames 2017: 173-182 - 2016
- [c34]Cristina Nader Vasconcelos, Aline Paes, Anselmo Antunes Montenegro:
Towards Deep Learning Invariant Pedestrian Detection by Data Enrichment. ICMLA 2016: 837-841 - [c33]Marcos Ramos, Leandro Teixeira, Vitor Martins, Anselmo Antunes Montenegro, Daniela G. Trevisan, Cristina Nader Vasconcelos:
A New User-Friendly Sketch-Based Modeling Method Using Convolution Surfaces. SVR 2016: 100-108 - 2015
- [c32]Leonardo Torok, Mateus Pelegrino, Jefferson Lessa, Daniela Gorski Trevisan, Cristina Nader Vasconcelos, Esteban Clua, Anselmo Antunes Montenegro:
Evaluating and Customizing User Interaction in an Adaptive Game Controller. HCI (20) 2015: 315-326 - [c31]Lucas Lattari, Anselmo Antunes Montenegro, Cristina Nader Vasconcelos:
Unsupervised cosegmentation based on global clustering and saliency. ICIP 2015: 2890-2894 - [c30]Leonardo Torok, Mateus Pelegrino, Daniela Gorski Trevisan, Esteban Clua, Anselmo Antunes Montenegro:
A Mobile Game Controller Adapted to the Gameplay and User's Behavior Using Machine Learning. ICEC 2015: 3-16 - [c29]Lizeth Joseline Fuentes Perez, Luciano Arnaldo Romero Calla, Luis Valente, Anselmo Antunes Montenegro, Esteban Walter Gonzalez Clua:
Dynamic Game Difficulty Balancing in Real Time Using Evolutionary Fuzzy Cognitive Maps. SBGames 2015: 24-32 - [c28]Eider C. P. Silva, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro:
Sensor Data Fusion for Full Arm Tracking Using Myo Armband and Leap Motion. SBGames 2015: 128-134 - 2014
- [c27]Thales Luis Sabino, Diego N. Brandão, Marcelo Panaro de Moraes Zamith, Esteban Clua, Anselmo Antunes Montenegro, Mauricio Kischinhevsky, André Bulcão:
Implementation Aspects of the 3D Wave Propagation in Semi-infinite Domains Using the Finite Difference Method on a GPU Based Cluster. ICCSA (6) 2014: 426-439 - 2013
- [c26]Carlos Eduardo Vaisman Muniz, Anselmo Antunes Montenegro, Marcos Lage, Cristina Nader Vasconcelos:
Polygonal Mesh Extraction from Digital Voxel Art. SIBGRAPI 2013: 171-178 - [c25]Marco A. G. Silva, Anselmo Antunes Montenegro, Esteban Clua, Cristina Nader Vasconcelos, Marcos Lage:
Real Time Pixel Art Remasterization on GPUs. SIBGRAPI 2013: 274-281 - 2012
- [c24]Thales Luis Sabino, Paulo Andrade, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Paulo A. Pagliosa:
A Hybrid GPU Rasterized and Ray Traced Rendering Pipeline for Real Time Rendering of Per Pixel Effects. ICEC 2012: 292-305 - 2011
- [c23]Jose Ricardo da Silva Jr., Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Marcos Lage, Cristina Vasconcellos, Paulo A. Pagliosa:
Two-Way Real Time Fluid Simulation Using a Heterogeneous Multicore CPU and GPU Architecture. PADS 2011: 1-8 - [c22]Marcelo Panaro de Moraes Zamith, Mark Joselli, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Regina Célia P. Leal-Toledo, Luis Valente, Bruno Feijó:
A Distributed Architecture for Mobile Digital Games Based on Cloud Computing. SBGames 2011: 79-88 - 2010
- [c21]Diego N. Brandão, Marcelo Zamith, Esteban Clua, Anselmo Antunes Montenegro, André Bulcão, Daniel Madeira, Mauricio Kischinhevsky, Regina Célia P. Leal-Toledo:
Performance Evaluation of Optimized Implementations of Finite Difference Method for Wave Propagation Problems on GPU Architecture. SBAC-PAD (Workshops) 2010: 7-12 - [c20]Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Regina Célia P. Leal-Toledo, Luís Valente, Bruno Feijó:
An Architecture with Automatic Load Balancing and Distribution for Digital Games. SBGames 2010: 59-70 - [c19]José Ricardo da S. Junior, Esteban Clua, Anselmo Antunes Montenegro, Paulo A. Pagliosa:
Fluid Simulation with Two-Way Interaction Rigid Body Using a Heterogeneous GPU and CPU Environment. SBGames 2010 - [c18]Carlos Eduardo Vaisman Muniz, Anselmo Antunes Montenegro, Esteban Walter Gonzalez Clua:
Fast Polygonization and Texture Map Extraction from Volumetric Objects Based on Surface Fairing Using a Modified Discrete Laplacian Operator. SBGames 2010: 146-155 - [c17]Marcelo Panaro de Moraes Zamith, Erick Baptista Passos, Diego N. Brandão, Anselmo Antunes Montenegro, Esteban Clua, Mauricio Kischinhevsky, Regina Célia P. Leal-Toledo:
Sound Wave Propagation Applied in Games. SBGames 2010: 211-219 - [c16]Luis C. da Costa, Esteban Walter Gonzalez Clua, Gilson A. Giraldi, Flávia Cristina Bernardini, Reinaldo A. C. Bianchi, Bruno Schulze, Anselmo Antunes Montenegro:
A framework of intentional characters for simulation of social behavior. SummerSim 2010: 244-249 - [c15]Jose Ricardo da Silva Jr., Esteban Walter Gonzalez Clua, Paulo A. Pagliosa, Anselmo Antunes Montenegro:
Fluid simulation with rigid body triangle accuracy collision using an heterogeneous GPU/CPU hardware system. SI3D 2010 - [c14]Marcelo Panaro de Moraes Zamith, Regina Célia P. Leal-Toledo, Mauricio Kischinhevsky, Esteban Walter Gonzalez Clua, Diego N. Brandão, Anselmo Antunes Montenegro, Edgar B. Lima:
A probabilistic cellular automata model for highway traffic simulation. ICCS 2010: 337-345 - [c13]Diogo T. Robaina, Mauricio Kischinhevsky, Sanderson L. Gonzaga de Oliveira, Diego N. Brandão, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro:
An adaptive graph for volumetric mesh visualization. ICCS 2010: 1747-1755 - 2009
- [c12]Rafael Moreira Savelli, Roberto de Beauclair Seixas, Anselmo Antunes Montenegro, Esteban Walter Gonzalez Clua:
Objects Visualization in Digital Terrains using Adaptive View-dependent Techniques. GRAPP 2009: 379-386 - [c11]Manoel Siqueira, Rafael Machado Alves, Esteban Walter Gonzalez Clua, Erick Baptista Passos, Clayton Reis da Silva, Anselmo Antunes Montenegro, Júlio Cesar Oliveira:
A Novel Algorithm to Verify the Solution of Geometric Puzzle Games. SBGames 2009: 9-16 - [c10]Mark Joselli, Erick Baptista Passos, Marcelo Panaro de Moraes Zamith, Esteban Clua, Anselmo Antunes Montenegro, Bruno Feijó:
A Neighborhood Grid Data Structure for Massive 3D Crowd Simulation on GPU. SBGames 2009: 121-131 - [c9]Erick Baptista Passos, Anselmo Antunes Montenegro, Esteban Walter Gonzalez Clua, Cesar Tadeu Pozzer, Flávio Soares Corrêa da Silva:
Hierarchical PNF Networks - A Temporal Model of Events for the Representation and Dramatization of Storytelling. SBGames 2009: 175-184 - 2008
- [c8]Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Aura Conci, Regina Leal-Toledo, Luis Valente, Bruno Feijó, Marcos Cordeiro d'Ornellas, Cesar Tadeu Pozzer:
Automatic Dynamic Task Distribution between CPU and GPU for Real-Time Systems. CSE 2008: 48-55 - [c7]Mark Joselli, Esteban Clua, Anselmo Antunes Montenegro, Aura Conci, Paulo A. Pagliosa:
A new physics engine with automatic process distribution between CPU-GPU. Sandbox@SIGGRAPH 2008: 149-156 - 2007
- [c6]Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Aura Conci, Anselmo Antunes Montenegro, Paulo A. Pagliosa, Luis Valente:
Parallel processing between GPU and CPU: Concepts in a game architecture. CGIV 2007: 115-120 - 2006
- [c5]Anselmo Antunes Montenegro, Luiz Velho, Paulo Cezar Pinto Carvalho, Jonas Sossai Jr.:
Polygonization of volumetric reconstructions from silhouettes. SIBGRAPI 2006: 11-18 - [c4]Asla Medeiros Sá, Marcelo Bernardes Vieira, Anselmo Antunes Montenegro, Paulo Cezar Pinto Carvalho, Luiz Velho:
Actively Illuminated Objects using Graph-Cuts. SIBGRAPI 2006: 45-52 - 2004
- [c3]Anselmo Antunes Montenegro, Paulo Cezar Pinto Carvalho, Marcelo Gattass, Luiz Velho:
Adaptive Space Carving. 3DPVT 2004: 199-206 - [c2]Anselmo Antunes Montenegro, Paulo Cezar Pinto Carvalho, Luiz Velho, Marcelo Gattass:
Space Carving with a Hand-Held Camera. SIBGRAPI 2004: 396-403 - 1998
- [c1]Anselmo Antunes Montenegro, Marcelo Gattass, Paulo C. P. Carvalho:
Error measures in greedy insertion simplification methods. SIBGRAPI 1998: 78-85
Informal and Other Publications
- 2021
- [i3]Bruno Augusto Dorta Marques, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Cristina Nader Vasconcelos:
Spatially and color consistent environment lighting estimation using deep neural networks for mixed reality. CoRR abs/2108.07903 (2021) - 2018
- [i2]Luciano Arnaldo Romero Calla, Lizeth J. Fuentes Perez, Anselmo Antunes Montenegro:
A minimalistic approach for fast computation of geodesic distances on triangular meshes. CoRR abs/1810.08218 (2018) - [i1]Lizeth J. Fuentes Perez, Luciano Arnaldo Romero Calla, Anselmo Antunes Montenegro, Claudio Mura, Renato Pajarola:
A Robust Feature-aware Sparse Mesh Representation. CoRR abs/1810.08266 (2018)
Coauthor Index
aka: Esteban Clua
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