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Jian Tang 0009
Person information
- affiliation: Central University of Finance and Economics, School of Information, Beijing, China
Other persons with the same name
- Jian Tang — disambiguation page
- Jian Tang 0001 — Memorial University of Newfoundland, Department of Computer Science, St. John's, Canada
- Jian Tang 0002
— Lanzhou University, School of Mathematics and Statistics, China (and 2 more)
- Jian Tang 0003
— Beijing University of Technology, College of Electronic and Control Engineering, China (and 1 more)
- Jian Tang 0004
— Wuhan University, GNSS Research Center, China (and 1 more)
- Jian Tang 0005
— HEC Montreal, QC, Canada (and 4 more)
- Jian Tang 0006
— Quzhou University, College of Mechanical Engineering, China
- Jian Tang 0007
— Sun Yat-sen University, School of Electronics and Information Engineering, Guangzhou, China
- Jian Tang 0008
— Midea Group Co Ltd, Foshan, China (and 3 more)
- Jian Tang 0010 — Technical University of Madrid, Spain
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2020 – today
- 2024
- [c9]Jian Tang
, Yunran Wang
, Xinxue Zhou
, Jiayan Guo
, Chenguang Li
:
Can Chatbot Anthropomorphism and Empathy Mitigate the Impact of Customer Anger on Satisfaction? iConference (1) 2024: 84-95 - 2023
- [j9]Jian Tang
, Nathan R. Prestopnik:
Science Gamers, Citizen Scientists, and Dabblers: Characterizing Player Engagement in Two Citizen Science Games. Int. J. Hum. Comput. Interact. 39(8): 1690-1711 (2023) - 2022
- [c8]Mengxin Qi, Jian Tang, Xinxue Zhou:
Understanding the Impact of Message Framing on Health Knowledge Adoption: The Role of Psychological Distance. WHICEB 2022: 74 - 2021
- [j8]Jian Tang
, Yuxiang (Chris) Zhao
, Tianmei Wang
, Zhiyuan Zeng:
Examining the Effects of Feedback-giving as a Gamification Mechanic in Crowd Rating Systems. Int. J. Hum. Comput. Interact. 37(20): 1916-1930 (2021) - [j7]Jian Tang, Xinxue Zhou, Yuxiang (Chris) Zhao
, Tianmei Wang:
How the type and valence of feedback information influence volunteers' knowledge contribution in citizen science projects. Inf. Process. Manag. 58(5): 102633 (2021) - [c7]Jiayan Guo, Yanlin Ma, Jian Tang:
Investigating Influencing Factors for Public Service Capacities of Digital Government. ICCSE 2021: 24-28 - [c6]Ping Zhang
, Jian Tang
, Eunmi (Ellie) Jeong
:
A Meta-review of Gamification Research. iConference (2) 2021: 361-373 - 2020
- [j6]Xinxue Zhou, Jian Tang, Yuxiang (Chris) Zhao, Tianmei Wang:
Effects of feedback design and dispositional goal orientations on volunteer performance in citizen science projects. Comput. Hum. Behav. 107: 106266 (2020) - [j5]Jian Tang
, Ping Zhang:
The impact of atmospheric cues on consumers' approach and avoidance behavioral intentions in social commerce websites. Comput. Hum. Behav. 108: 105729 (2020)
2010 – 2019
- 2019
- [j4]Jian Tang, Nathan R. Prestopnik:
Exploring the impact of game framing and task framing on user participation in citizen science projects. Aslib J. Inf. Manag. 71(2): 260-280 (2019) - [j3]Qian Liu, Zhen Shao, Jian Tang, Weiguo Fan:
Examining the influential factors for continued social media use. Ind. Manag. Data Syst. 119(5): 1104-1127 (2019) - [c5]Jiayan Guo, Jian Tang, Xinxue Zhou, Jing Li:
How "Task-Individual Fit" Influences User Contribution Behaviors in Citizen Science. ICCSE 2019: 95-102 - [c4]Mengxuan Bao, Jian Tang, Yanlin Ma:
Investigating the Influence of Task Complexity and Outcome Variety on User Performance in Crowdsourcing Projects. WHICEB 2019: 51 - 2018
- [j2]Wei Zhang, Shiwei Zhu, Jian Tang, Naixue Xiong:
A novel trust management scheme based on Dempster-Shafer evidence theory for malicious nodes detection in wireless sensor networks. J. Supercomput. 74(4): 1779-1801 (2018) - [c3]Jian Tang, Ping Zhang:
Gamification and Basic Human Needs in Information Technology Design: A Literature Analysis. ICCSE 2018: 6:1-6:6 - 2017
- [c2]Xinxue Zhou, Jian Tang, Tianmei Wang, Yanlin Ma:
Investigating the Impacts of Task characteristics in Gamified Citizen Science. PACIS 2017: 138 - 2016
- [c1]Yuxiang Zhao
, Jian Tang:
Exploring the Motivational Affordances of Danmaku Video Sharing Websites: Evidence from Gamification Design. HCI (3) 2016: 467-479 - 2015
- [j1]Nathan R. Prestopnik, Jian Tang:
Points, stories, worlds, and diegesis: Comparing player experiences in two citizen science games. Comput. Hum. Behav. 52: 492-506 (2015)
Coauthor Index
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last updated on 2024-06-18 23:19 CEST by the dblp team
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