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Christopher James Headleand
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2020 – today
- 2024
- [c23]Benjamin Williams, Christopher James Headleand:
Visuo-vestibular Congruency Impacts on Player Experiences in Virtual Reality. VR Workshops 2024: 863-864 - 2020
- [j7]Benjamin Williams, Panagiotis D. Ritsos, Christopher J. Headleand:
Virtual Forestry Generation: Evaluating Models for Tree Placement in Games. Comput. 9(1): 20 (2020) - [j6]Christopher James Headleand, William John Teahan, Llyr ap Cenydd:
Sexbots: a case for artificial ethical agents. Connect. Sci. 32(2): 204-221 (2020) - [c22]Bethany Davies, Christopher J. Headleand, Kieran Hicks:
Exploring the Impact of Gender on Character Mechanics in Multiplayer Online Battle Arena (MOBA) Games. CW 2020: 71-78 - [c21]Benjamin Williams, Alexandra E. Garton, Christopher J. Headleand:
Exploring Visuo-haptic Feedback Congruency in Virtual Reality. CW 2020: 102-109 - [c20]Christopher J. Headleand, Julian Free, Sam Farndale, Matthew Hall:
Virtual Community Support Officers: Community Policing in the Digital Space. CW 2020: 121-124 - [c19]Chris Headleand, Benjamin Williams, Jussi Holopainen, Marlon Gilliam:
A Gesture Recognition Model for Virtual Reality Motion Controllers. CGVC 2020: 83-90
2010 – 2019
- 2019
- [j5]Llyr ap Cenydd, Christopher J. Headleand:
Movement Modalities in Virtual Reality: A Case Study from Ocean Rift Examining the Best Practices in Accessibility, Comfort, and Immersion. IEEE Consumer Electron. Mag. 8(1): 30-35 (2019) - [c18]Llyr ap Cenydd, Christopher J. Headleand:
Optimising Underwater Environments for Mobile VR. CGVC 2019: 19-25 - [c17]Jake Harrington, Benjamin Williams, Christopher J. Headleand:
A Somatic Approach to Combating Cybersickness Utilising Airflow Feedback. CGVC 2019: 35-43 - [c16]Benjamin Williams, Panagiotis D. Ritsos, Christopher J. Headleand:
Evaluating Models for Virtual Forestry Generation and Tree Placement in Games. CGVC 2019: 65-73 - 2018
- [j4]Jonathan C. Roberts, Panagiotis D. Ritsos, James R. Jackson, Christopher James Headleand:
The Explanatory Visualization Framework: An Active Learning Framework for Teaching Creative Computing Using Explanatory Visualizations. IEEE Trans. Vis. Comput. Graph. 24(1): 791-801 (2018) - [j3]Nigel W. John, Serban R. Pop, Thomas W. Day, Panagiotis D. Ritsos, Christopher J. Headleand:
The Implementation and Validation of a Virtual Environment for Training Powered Wheelchair Manoeuvres. IEEE Trans. Vis. Comput. Graph. 24(5): 1867-1878 (2018) - [c15]Jenny Waycott, Greg Wadley, Steven Baker, Hasan Shahid Ferdous, Thuong N. Hoang, Kathrin Gerling, Christopher James Headleand, Adalberto L. Simeone:
Manipulating Reality?: Designing and Deploying Virtual Reality in Sensitive Settings. Conference on Designing Interactive Systems (Companion Volume) 2018: 411-414 - [c14]Kathrin Gerling, Kieran Hicks, Laura Buttrick, Chris Headleand, Benjamin Williams, Jason Hall, Kymeng Tang, Luc Geurts, Wei Chen:
Potential and Limitations of Playful Technology to Support Infant Feeding. CHI PLAY (Companion) 2018: 431-437 - 2017
- [c13]Benjamin Williams, Christopher J. Headleand:
A Time-Line Approach for the Generation of Simulated Settlements. CW 2017: 134-141 - [c12]Thomas W. Day, William H. Dobson, Christopher J. Headleand, Nigel W. John, Serban R. Pop:
Using Virtual Reality to Experience Different Powered Wheelchair Configurations. CW 2017: 158-161 - [c11]Jason Andrew Hall, Benjamin Williams, Christopher J. Headleand:
Artificial Folklore for Simulated Religions. CW 2017: 229-232 - 2016
- [b1]Christopher J. Headleand:
Simulating ethical behaviour in virtual characters. Bangor University, Wales, UK, 2016 - [j2]Christopher James Headleand, James Jackson, Benjamin Williams, Lee Priday, William John Teahan, Llyr ap Cenydd:
How the Perceived Identity of a NPC Companion Influences Player Behavior. Trans. Comput. Sci. 28: 88-107 (2016) - [j1]Jonathan C. Roberts, Chris Headleand, Panagiotis D. Ritsos:
Sketching Designs Using the Five Design-Sheet Methodology. IEEE Trans. Vis. Comput. Graph. 22(1): 419-428 (2016) - [c10]Christopher J. Headleand, Thomas W. Day, Serban R. Pop, Panagiotis D. Ritsos, Nigel W. John:
A Cost-Effective Virtual Environment for Simulating and Training Powered Wheelchairs Manoeuvres. MMVR 2016: 134-141 - 2015
- [c9]Christopher James Headleand, James Jackson, Lee Priday, William John Teahan, Llyr ap Cenydd:
Does the Perceived Identity of Non-player Characters Change How We Interact with Them? CW 2015: 145-152 - [c8]Gareth I. Henshall, Christopher James Headleand, William John Teahan, Llyr ap Cenydd:
Towards Crowd-Sourced Parameter Optimisation for Procedural Animation. CW 2015: 379-381 - [c7]Christopher J. Headleand, Gareth Henshall, Llyr ap Cenydd, William John Teahan:
The Influence of Virtual Reality on the Perception of Artificial Intelligence Characters in Games. SGAI Conf. 2015: 345-357 - [c6]Liam Chapman, Cameron C. Gray, Chris Headleand:
A Sense-Think-Act Architecture for Low-Cost Mobile Robotics. SGAI Conf. 2015: 405-410 - [c5]Chris Headleand, Thomas W. Day, Serban R. Pop, Panagiotis D. Ritsos, Nigel W. John:
Challenges and Technologies for Low Cost Wheelchair Simulation. VCBM 2015: 207-208 - [e1]Christopher James Headleand, William John Teahan, Llyr ap Cenydd:
Artificial Life and Intelligent Agents - First International Symposium, ALIA 2014, Bangor, UK, November 5-6, 2014. Revised Selected Papers. Communications in Computer and Information Science 519, Springer 2015, ISBN 978-3-319-18083-0 [contents] - 2014
- [c4]Christopher James Headleand, Gareth Henshall, Llyr ap Cenydd, William John Teahan:
Towards Real-Time Behavioral Evolution in Video Games. ALIA 2014: 3-16 - [c3]Christopher J. Headleand, Llyr ap Cenydd, William John Teahan:
Berry Eaters: Learning Color Concepts with Template Based Evolution. ALIFE 2014: 473-480 - [c2]Christopher J. Headleand, Llyr ap Cenydd, William John Teahan:
Benchmarking Grammar-Based Genetic Programming Algorithms. SGAI Conf. 2014: 135-148 - 2013
- [c1]Christopher James Headleand, William John Teahan:
Template based evolution. GECCO (Companion) 2013: 1383-1390
Coauthor Index
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last updated on 2024-10-07 22:11 CEST by the dblp team
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