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Tobias Hüttner
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Books and Theses
- 1999
- [b1]Tobias Hüttner:
Development and application of computer graphics techniques for the visualization of large geo-related data sets = Entwicklung und Anwendung computergraphischer Ansätze zur Visualisierung großer geographischer Datensätze. University of Tübingen, Germany, 1999, pp. 1-160
Journal Articles
- 1999
- [j3]Tobias Hüttner, Wolfgang Straßer:
FlyAway: a 3D terrain visualization system using multiresolution principles. Comput. Graph. 23(4): 479-485 (1999) - [j2]Dirk Bartz, Michael Meißner, Tobias Hüttner:
OpenGL-assisted occlusion culling for large polygonal models. Comput. Graph. 23(5): 667-679 (1999) - 1998
- [j1]Reinhard Klein, Daniel Cohen-Or, Tobias Hüttner:
Incremental view-dependent multiresolution triangulation of terrain. Comput. Animat. Virtual Worlds 9(3): 129-143 (1998)
Conference and Workshop Papers
- 2001
- [c8]Michael Meißner, Dirk Bartz, Gordon Müller, Tobias Hüttner, Jens Einighammer:
Generation of Decomposition Hierarchies for Efficient Occlusion Culling of Large Polygonal Models. VMV 2001: 225-232 - 2000
- [c7]Stanislav L. Stoev, Tobias Hüttner, Wolfgang Straßer:
Accelerated rendering in stereo-based projections (poster session). CVE 2000: 213-214 - 1999
- [c6]Tobias Hüttner, Wolfgang Straßer:
Fast Footprint MlPmapping. Workshop on Graphics Hardware 1999: 35-44 - [c5]Stefan Gumhold, Tobias Hüttner:
Multiresolution Rendering With Displacement Mapping. Workshop on Graphics Hardware 1999: 55-66 - [c4]Yiorgos L. Chrysanthou, Daniel Cohen-Or, Gadi Fibich, Dan Halperin, Eyal Zadicario, Shuly Lev-Yehudi, Dirk Bartz, Michael Meißner, Tobias Hüttner, Jirí Bittner, Vlastimil Havran, Pavel Slavík, James T. Klosowski, Cláudio T. Silva:
Tutorial 9 - Visibility. Eurographics (Tutorials) 1999 - [c3]Bernd Eberhardt, Hasmet Gürçay, Frank Hanisch, Tobias Hüttner, Oliver Licht, Benjamin Nill:
Books and Devices from the Old -Their Renaissance in Computer Graphics. Eurographics (Short Presentations) 1999 - 1998
- [c2]Dirk Bartz, Michael Meißner, Tobias Hüttner:
Extending Graphics Hardware For Occlusion Queries In OpenGL. Workshop on Graphics Hardware 1998: 97-103 - 1997
- [c1]Reinhard Klein, Daniel Cohen-Or, Tobias Hüttner:
Incremental view-dependent multiresolution triangulation of terrain. PG 1997: 127-
Coauthor Index
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