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Miguel A. Otaduy
- > Home > Persons > Miguel A. Otaduy
Publications
- 2013
- [j24]Miguel Angel Otaduy, Carlos Garre, Ming C. Lin:
Representations and Algorithms for Force-Feedback Display. Proc. IEEE 101(9): 2068-2080 (2013) - 2009
- [c37]Nico Galoppo, Miguel A. Otaduy, William Moss, Jason Sewall, Sean Curtis, Ming C. Lin:
Controlling deformable material with dynamic morph targets. SI3D 2009: 39-47 - 2008
- [j9]Ming C. Lin, Miguel A. Otaduy, Ronan Boulic:
Virtual Reality Software and Technology. IEEE Computer Graphics and Applications 28(6): 18-19 (2008) - 2007
- [j8]Nico Galoppo, Miguel A. Otaduy, Serhat Tekin, Markus H. Gross, Ming C. Lin:
Soft Articulated Characters with Fast Contact Handling. Comput. Graph. Forum 26(3): 243-253 (2007) - [c31]Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, Markus H. Gross, Ming C. Lin:
Accelerated Proximity Queries for Haptic Rendering of Deformable Models. WHC 2007: 591-592 - [c30]Nico Galoppo, Serhat Tekin, Miguel A. Otaduy, Markus H. Gross, Ming C. Lin:
Interactive Haptic Rendering of High-Resolution Deformable Objects. HCI (14) 2007: 215-223 - [c28]Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, Markus H. Gross, Ming C. Lin:
Dynamic deformation textures: GPU-accelerated simulation of deformable models in contact. SIGGRAPH Courses 2007: 59-79 - 2006
- [b1]Miguel A. Otaduy, Ming C. Lin:
High Fidelity Haptic Rendering. Synthesis Lectures on Computer Graphics and Animation, Morgan & Claypool Publishers 2006, ISBN 978-3-031-79518-3 - [j5]Miguel A. Otaduy, Ming C. Lin:
A modular haptic rendering algorithm for stable and transparent 6-DOF manipulation. IEEE Trans. Robotics 22(4): 751-762 (2006) - [c23]Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, Markus H. Gross, Ming C. Lin:
Fast simulation of deformable models in contact using dynamic deformation textures. Symposium on Computer Animation 2006: 73-82 - [c22]Mashhuda Glencross, Alan Chalmers, Ming C. Lin, Miguel A. Otaduy, Diego Gutierrez:
Exploiting perception in high-fidelity virtual environmentsAdditional presentations from the 24th course are available on the citation page. SIGGRAPH Courses 2006: 1 - [c21]Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, Markus H. Gross, Ming C. Lin:
Fast simulation of detailed layered deformable objects in contact. SIGGRAPH Sketches 2006: 119 - 2005
- [j4]Ming C. Lin, Miguel A. Otaduy:
Sensation-Preserving Haptic Rendering. IEEE Computer Graphics and Applications 25(4): 8-11 (2005) - [c19]Miguel A. Otaduy, Ming C. Lin:
Stable and Responsive Six-Degree-of-Freedom Haptic Manipulation Using Implicit Integration. WHC 2005: 247-256 - [c18]Ming C. Lin, Miguel A. Otaduy:
Introduction and overview. SIGGRAPH Courses 2005: 3 - [c17]Miguel A. Otaduy, Ming C. Lin:
Introduction to haptic rendering. SIGGRAPH Courses 2005: 3 - [c14]Miguel A. Otaduy, Ming C. Lin:
Sensation preserving simplification for haptic rendering. SIGGRAPH Courses 2005: 72 - [c13]Miguel A. Otaduy, Nitin Jain, Avneesh Sud, Ming C. Lin:
Haptic display of interaction between textured models. SIGGRAPH Courses 2005: 133 - [c12]Mark Foskey, Miguel A. Otaduy, Ming C. Lin:
ArtNova: touch-enabled 3D model design. SIGGRAPH Courses 2005: 188 - 2004
- [c11]Miguel A. Otaduy, Ming C. Lin:
A perceptually-inspired force model for haptic texture rendering. APGV 2004: 123-126 - [c10]Miguel A. Otaduy, Nitin Jain, Avneesh Sud, Ming C. Lin:
Haptic rendering of interaction between textured models. SIGGRAPH Sketches 2004: 46 - [c9]Miguel A. Otaduy, Nitin Jain, Avneesh Sud, Ming C. Lin:
Haptic Display of Interaction between Textured Models. IEEE Visualization 2004: 297-304 - 2003
- [j2]Young J. Kim, Miguel A. Otaduy, Ming C. Lin, Dinesh Manocha:
Six-Degree-of-Freedom Haptic Rendering Using Incremental and Localized Computations. Presence Teleoperators Virtual Environ. 12(3): 277-295 (2003) - [j1]Miguel A. Otaduy, Ming C. Lin:
Sensation preserving simplification for haptic rendering. ACM Trans. Graph. 22(3): 543-553 (2003) - [c8]Young J. Kim, Miguel A. Otaduy, Ming C. Lin, Dinesh Manocha:
Fast penetration depth estimation using rasterization hardware and hierarchical refinement. SCG 2003: 386-387 - [c7]Miguel A. Otaduy, Ming C. Lin:
CLODs: Dual Hierarchies for Multiresolution Collision Detection. Symposium on Geometry Processing 2003: 94-101 - 2002
- [c5]Young J. Kim, Miguel A. Otaduy, Ming C. Lin, Dinesh Manocha:
Six-Degree-of-Freedom Haptic Display Using Localized Contact Computations. Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 2002: 209-216 - [c4]Ming C. Lin, William V. Baxter III, Mark Foskey, Miguel A. Otaduy, Vincent Scheib:
Haptic Interaction for Creative Processes with Simulated Media. ICRA 2002: 598-604 - [c3]Young J. Kim, Miguel A. Otaduy, Ming C. Lin, Dinesh Manocha:
Fast penetration depth computation for physically-based animation. Symposium on Computer Animation 2002: 23-31 - [c2]Mark Foskey, Miguel A. Otaduy, Ming C. Lin:
ArtNova: Touch-Enabled 3D Model Design. VR 2002: 119-126 - 2001
- [c1]Miguel A. Otaduy, Ming C. Lin:
User-Centric Viewpoint Computations for Haptic Exploration and Manipulation. IEEE Visualization 2001: 311-318
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