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Farzad Safaei
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Publications
- 2007
- [j9]Xinbo Jiang, Farzad Safaei, Paul Boustead:
An approach to achieve scalability through a structured peer-to-peer network for massively multiplayer online role playing games. Comput. Commun. 30(16): 3075-3084 (2007) - [c31]Ying Peng Que, Farzad Safaei, Paul Boustead:
The Impact of Avatar Mobility on Distributed Server Assignment for Delivering Mobile Immersive Communication Environment. ICC 2007: 1576-1581 - [c29]Xinbo Jiang, Farzad Safaei, Paul Boustead:
Enhancing the multicast performance of structured P2P overlay in supporting Massively Multiplayer Online Games. ICON 2007: 124-129 - [c28]Ying Peng Que, Farzad Safaei, Paul Boustead:
Distributed Server Delivery of Immersive VoIP Service: Balancing Between Voice Latency and Access Upload Cost. ICON 2007: 489-494 - [c26]Ying Peng Que, Farzad Safaei, Paul Boustead:
An immersive voice over IP service to wireless gaming: user study and impact of virtual world mobility. NETGAMES 2007: 93-98 - 2006
- [j8]Jeremy Brun, Farzad Safaei, Paul Boustead:
Managing latency and fairness in networked games. Commun. ACM 49(11): 46-51 (2006) - [j7]Cong Duc Nguyen, Farzad Safaei, Paul Boustead:
Optimal assignment of distributed servers to virtual partitionsfor the provision of immersive voice communicationin massively multiplayer games. Comput. Commun. 29(9): 1260-1270 (2006) - [c24]Ying Peng Que, Paul Boustead, Farzad Safaei:
Minimising the computational cost of providing a mobile immersive communication environment (MICE). CCNC 2006: 1163-1167 - [c23]Jeremy Brun, Farzad Safaei, Paul Boustead:
Fairness and playability in online multiplayer games. CCNC 2006: 1199-1203 - [c21]Ying Peng Que, Paul Boustead, Farzad Safaei:
Scalable Delivery of Immersive Communication Environment (ICE) using Peer-to-Peer (P2P) Architecture. GLOBECOM 2006 - [c18]Jeremy Brun, Farzad Safaei, Paul Boustead:
Server topology considerations in online games. NETGAMES 2006: 26 - [c17]Ying Peng Que, Paul Boustead, Farzad Safaei:
Trading off computation for error in providing immersive voice communications for mobile gaming. NETGAMES 2006: 31 - 2005
- [j5]Farzad Safaei, Paul Boustead, Cong Duc Nguyen, Jeremy Brun, Mehran Dowlatshahi:
Latency-driven distribution: infrastructure needs of participatory entertainment applications. IEEE Commun. Mag. 43(5): 106-112 (2005) - [j4]Thanh Vinh Nguyen, Farzad Safaei, Paul Boustead, Chun Tung Chou:
Provisioning overlay distribution networks. Comput. Networks 49(1): 103-118 (2005) - [c14]Paul Boustead, Farzad Safaei, Mehran Dowlatshahi:
DICE: Internet Delivery of Immersive Voice Communication for Crowded Virtual Spaces. VR 2005: 35-41 - 2004
- [c13]Jeremy McMahon, Michael Rumsewicz, Paul Boustead, Farzad Safaei:
Investigation and modeling of traffic issues in immersive audio environments. ICC 2004: 1490-1494 - [c12]Filip Rosenbaum, Sanjay Jha, Paul Boustead, Farzad Safaei:
Resilience-differentiation in programmable virtual networks. ICC 2004: 2117-2121 - [c11]Cong Duc Nguyen, Farzad Safaei, Paul Boustead:
A distributed server architecture for providing immersive audio communication to massively multiplayer online games. ICON 2004: 170-176 - [c8]Cong Duc Nguyen, Farzad Safaei, Paul Boustead:
A distributed proxy system for provisioning immersive audio communication to massively multi-player games. NETGAMES 2004: 166 - [c7]Paul Boustead, Farzad Safaei:
Comparison of delivery architectures for immersive audio in crowded networked games. NOSSDAV 2004: 22-27 - 2003
- [c6]Chun Tung Chou, Farzad Safaei, Paul Boustead, Iradj Ouveysi:
A hybrid optical network architecture consisting of optical cross connects and optical burst switches. ICCCN 2003: 53-58 - 2002
- [c5]Thanh Vinh Nguyen, Paul Boustead, Farzad Safaei:
An architecture for carrier grade programmable networks. GLOBECOM 2002: 2016-2020
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