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Ryan Shea
Publications
- 2021
- [j15]Chi Xu, Xiaoqiang Ma, Ryan Shea, Haiyang Wang, Jiangchuan Liu:
Enhancing Performance and Energy Efficiency for Hybrid Workloads in Virtualized Cloud Environment. IEEE Trans. Cloud Comput. 9(1): 168-181 (2021) - 2020
- [c18]You Luo, Andy Sun, Feng Wang, Ryan Shea, Jiangchuan Liu:
RealSync: A Synchronous Multimodality Media Stream Analytic Framework for Real-Time Communications Applications. GLOBECOM 2020: 1-6 - [c17]Fangxin Wang, Feng Wang, Jiangchuan Liu, Ryan Shea, Lifeng Sun:
Intelligent Video Caching at Network Edge: A Multi-Agent Deep Reinforcement Learning Approach. INFOCOM 2020: 2499-2508 - 2019
- [c16]Lei Zhang, Andy Sun, Ryan Shea, Jiangchuan Liu, Miao Zhang:
Rendering multi-party mobile augmented reality from edge. NOSSDAV 2019: 67-72 - 2018
- [j13]Chi Xu, Haiyang Wang, Ryan Shea, Feng Wang, Jiangchuan Liu:
On Multiple Virtual NICs in Cloud Computing: Performance Bottleneck and Enhancement. IEEE Syst. J. 12(3): 2417-2427 (2018) - [j12]Haiyang Wang, Tong Li, Ryan Shea, Xiaoqiang Ma, Feng Wang, Jiangchuan Liu, Ke Xu:
Toward Cloud-Based Distributed Interactive Applications: Measurement, Modeling, and Analysis. IEEE/ACM Trans. Netw. 26(1): 3-16 (2018) - [j11]Andy Sun, Wei Gong, Ryan Shea, Jiangchuan Liu:
A Castle of Glass: Leaky IoT Appliances in Modern Smart Homes. IEEE Wirel. Commun. 25(6): 32-37 (2018) - [c14]Chen Song, Jiacheng Chen, Ryan Shea, Andy Sun, Arrvindh Shriraman, Jiangchuan Liu:
Scalable distributed visual computing for line-rate video streams. MMSys 2018: 186-194 - [p1]Kuan-Ta Chen, Wei Cai, Ryan Shea, Chun-Ying Huang, Jiangchuan Liu, Victor C. M. Leung, Cheng-Hsin Hsu:
Cloud gaming. Frontiers of Multimedia Research 2018: 287-314 - 2017
- [j10]Ryan Shea, Di Fu, Andy Sun, Chao Cai, Xiaoqiang Ma, Xiaoyi Fan, Wei Gong, Jiangchuan Liu:
Location-Based Augmented Reality With Pervasive Smartphone Sensors: Inside and Beyond Pokemon Go! IEEE Access 5: 9619-9631 (2017) - [j9]Chi Xu, Ziyang Zhao, Haiyang Wang, Ryan Shea, Jiangchuan Liu:
Energy Efficiency of Cloud Virtual Machines: From Traffic Pattern and CPU Affinity Perspectives. IEEE Syst. J. 11(2): 835-845 (2017) - [j8]Xiaoqiang Ma, Cong Zhang, Jiangchuan Liu, Ryan Shea, Di Fu:
Live Broadcast With Community Interactions: Bottlenecks and Optimizations. IEEE Trans. Multim. 19(6): 1184-1194 (2017) - [c12]Ryan Shea, Andy Sun, Silvery Fu, Jiangchuan Liu:
Towards Fully Offloaded Cloud-based AR: Design, Implementation and Experience. MMSys 2017: 321-330 - [c11]Andy Sun, Wei Gong, Ryan Shea, Jiangchuan Liu, Xue (Steve) Liu, Qinglong Wang:
Drone privacy shield: A WiFi based defense. PIMRC 2017: 1-5 - 2016
- [j7]Wei Cai, Ryan Shea, Chun-Ying Huang, Kuan-Ta Chen, Jiangchuan Liu, Victor C. M. Leung, Cheng-Hsin Hsu:
A Survey on Cloud Gaming: Future of Computer Games. IEEE Access 4: 7605-7620 (2016) - [j6]Wei Cai, Ryan Shea, Chun-Ying Huang, Kuan-Ta Chen, Jiangchuan Liu, Victor C. M. Leung, Cheng-Hsin Hsu:
The Future of Cloud Gaming [Point of View]. Proc. IEEE 104(4): 687-691 (2016) - [c10]Chi Xu, Xiaoqiang Ma, Ryan Shea, Haiyang Wang, Jiangchuan Liu:
MemNet: Enhancing Throughput and Energy Efficiency for Hybrid Workloads via Para-virtualized Memory Sharing. CLOUD 2016: 980-983 - 2015
- [j4]Ryan Shea, Di Fu, Jiangchuan Liu:
Cloud Gaming: Understanding the Support From Advanced Virtualization and Hardware. IEEE Trans. Circuits Syst. Video Technol. 25(12): 2026-2037 (2015) - [c8]Ryan Shea, Di Fu, Jiangchuan Liu:
Rhizome: utilizing the public cloud to provide 3D gaming infrastructure. MMSys 2015: 97-100 - [c7]Ryan Shea, Di Fu, Jiangchuan Liu:
Towards bridging online game playing and live broadcasting: design and optimization. NOSSDAV 2015: 61-66 - 2014
- [c6]Haiyang Wang, Ryan Shea, Xiaoqiang Ma, Feng Wang, Jiangchuan Liu:
On Design and Performance of Cloud-Based Distributed Interactive Applications. ICNP 2014: 37-46 - [c5]Ryan Shea, Haiyang Wang, Jiangchuan Liu:
Power consumption of virtual machines with network transactions: Measurement and improvements. INFOCOM 2014: 1051-1059 - [c4]Ryan Shea, Feng Wang, Haiyang Wang, Jiangchuan Liu:
A deep investigation into network performance in virtual machine based cloud environments. INFOCOM 2014: 1285-1293 - 2013
- [j3]Ryan Shea, Jiangchuan Liu, Edith C. H. Ngai, Yong Cui:
Cloud gaming: architecture and performance. IEEE Netw. 27(4): 1-0 (2013) - [j2]Ryan Shea, Jiangchuan Liu:
Performance of Virtual Machines Under Networked Denial of Service Attacks: Experiments and Analysis. IEEE Syst. J. 7(2): 335-345 (2013) - [c3]Ryan Shea, Jiangchuan Liu:
On GPU Pass-Through Performance for Cloud Gaming: Experiments and Analysis. NetGames 2013: 6:1-6:6 - 2012
- [j1]Ryan Shea, Jiangchuan Liu:
Network interface virtualization: challenges and solutions. IEEE Netw. 26(5): 28-34 (2012) - [c2]Ryan Shea, Jiangchuan Liu:
Understanding the impact of Denial of Service attacks on Virtual Machines. IWQoS 2012: 1-9 - [c1]Haiyang Wang, Ryan Shea, Feng Wang, Jiangchuan Liu:
On the impact of virtualization on Dropbox-like cloud file storage/synchronization services. IWQoS 2012: 1-9
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