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Matthias Müller 0001
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Publications
- 2011
- [c24]Barbara Solenthaler, Peter Bucher, Nuttapong Chentanez, Matthias Müller, Markus H. Gross:
SPH Based Shallow Water Simulation. VRIPHYS 2011: 39-46 - 2007
- [c19]Nils Thürey, Matthias Müller-Fischer, Simon Schirm, Markus H. Gross:
Real-time BreakingWaves for Shallow Water Simulations. PG 2007: 39-46 - [c17]Nils Thürey, Filip Sadlo, Simon Schirm, Matthias Müller-Fischer, Markus H. Gross:
Real-time simulations of bubbles and foam within a shallow water framework. Symposium on Computer Animation 2007: 191-198 - 2006
- [c13]Martin Wicke, Philipp Hatt, Mark Pauly, Matthias Müller, Markus H. Gross:
Versatile Virtual Materials Using Implicit Connectivity. PBG@SIGGRAPH 2006: 137-144 - 2005
- [j2]Matthias Müller, Bruno Heidelberger, Matthias Teschner, Markus H. Gross:
Meshless deformations based on shape matching. ACM Trans. Graph. 24(3): 471-478 (2005) - [c10]Matthias Müller, Barbara Solenthaler, Richard Keiser, Markus H. Gross:
Particle-based fluid-fluid interaction. Symposium on Computer Animation 2005: 237-244 - 2004
- [j1]Matthias Müller, Simon Schirm, Matthias Teschner, Bruno Heidelberger, Markus H. Gross:
Interaction of fluids with deformable solids. Comput. Animat. Virtual Worlds 15(3-4): 159-171 (2004) - [c9]Matthias Müller, Matthias Teschner, Markus H. Gross:
Physically-Based Simulation of Objects Represented by Surface Meshes. Computer Graphics International 2004: 26-33 - [c8]Matthias Teschner, Bruno Heidelberger, Matthias Müller, Markus H. Gross:
A Versatile and Robust Model for Geometrically Complex Deformable Solids. Computer Graphics International 2004: 312-319 - [c7]Matthias Müller, Markus H. Gross:
Interactive Virtual Materials. Graphics Interface 2004: 239-246 - [c6]Matthias Müller, Richard Keiser, Andrew Nealen, Mark Pauly, Markus H. Gross, Marc Alexa:
Point based animation of elastic, plastic and melting objects. Symposium on Computer Animation 2004: 141-151 - [c5]Richard Keiser, Matthias Müller, Bruno Heidelberger, Matthias Teschner, Markus H. Gross:
Contact Handling for Deformable Point-Based Objects. VMV 2004: 315-322 - [c4]Bruno Heidelberger, Matthias Teschner, Richard Keiser, Matthias Müller, Markus H. Gross:
Consistent penetration depth estimation for deformable collision response. VMV 2004: 339-346 - 2003
- [c2]Matthias Müller, David Charypar, Markus H. Gross:
Particle-based fluid simulation for interactive applications. Symposium on Computer Animation 2003: 154-159 - [c1]Matthias Teschner, Bruno Heidelberger, Matthias Müller, Danat Pomerantes, Markus H. Gross:
Optimized Spatial Hashing for Collision Detection of Deformable Objects. VMV 2003: 47-54
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