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Sumanta N. Pattanaik
- > Home > Persons > Sumanta N. Pattanaik
Publications
- 2014
- [j31]Charly Collin, Sumanta N. Pattanaik, Patrick LiKamWa, Kadi Bouatouch:
Discrete ordinate method for polarized light transport solution and subsurface BRDF computation. Comput. Graph. 45: 17-27 (2014) - [c52]Charly Collin, Sumanta N. Pattanaik, Patrick LiKamWa, Kadi Bouatouch:
Computation of polarized subsurface BRDF for rendering. Graphics Interface 2014: 201-208 - 2013
- [j29]Charly Collin, Mickaël Ribardière, Adrien Gruson, Rémi Cozot, Sumanta N. Pattanaik, Kadi Bouatouch:
Visibility-driven progressive volume photon tracing. Vis. Comput. 29(9): 849-859 (2013) - [c50]Charly Collin, Ke Chen, Ajit Hakke Patil, Sumanta N. Pattanaik, Kadi Bouatouch:
Green's function solution to subsurface light transport for BRDF computation. SCCG 2013: 123-130 - 2012
- [c47]Adrien Gruson, Ajit Hakke Patil, Rémi Cozot, Kadi Bouatouch, Sumanta N. Pattanaik:
Light Propagation Maps on Parallel Graphics Architectures. EGPGV@Eurographics 2012: 81-88 - 2010
- [j26]Kevin Boulanger, Kadi Bouatouch, Sumanta N. Pattanaik:
High-Frequency Shadows for Real-Time Rendering of Trees. J. Graphics, GPU, & Game Tools 15(1): 1-12 (2010) - 2009
- [j24]Kevin Boulanger, Sumanta N. Pattanaik, Kadi Bouatouch:
Rendering Grass in Real Time with Dynamic Lighting. IEEE Computer Graphics and Applications 29(1): 32-41 (2009) - 2008
- [j21]Guillaume François, Sumanta N. Pattanaik, Kadi Bouatouch, Gaspard Breton:
Subsurface Texture Mapping. IEEE Computer Graphics and Applications 28(1): 34-42 (2008) - [j20]Kevin Boulanger, Kadi Bouatouch, Sumanta N. Pattanaik:
Rendering Trees with Indirect Lighting in Real Time. Comput. Graph. Forum 27(4): 1189-1198 (2008) - [c42]Jaroslav Krivánek, Pascal Gautron, Sumanta N. Pattanaik, Kadi Bouatouch:
Radiance caching for efficient global illumination computation. SIGGRAPH Classes 2008: 75:1-75:19 - [c41]Jaroslav Krivánek, Pascal Gautron, Kadi Bouatouch, Sumanta N. Pattanaik:
Improved radiance gradient computation. SIGGRAPH Classes 2008: 76:1-76:5 - [c40]Jaroslav Krivánek, Kadi Bouatouch, Sumanta N. Pattanaik, Jirí Zára:
Making radiance and irradiance caching practical: adaptive caching and neighbor clamping. SIGGRAPH Classes 2008: 77:1-77:12 - [c39]Pascal Gautron, Jaroslav Krivánek, Kadi Bouatouch, Sumanta N. Pattanaik:
Radiance cache splatting: a GPU-friendly global illumination algorithm. SIGGRAPH Classes 2008: 78:1-78:10 - [c38]Pascal Gautron, Kadi Bouatouch, Sumanta N. Pattanaik:
Temporal radiance caching. SIGGRAPH Classes 2008: 79:1-79:29 - 2007
- [j16]Pascal Gautron, Kadi Bouatouch, Sumanta N. Pattanaik:
Temporal Radiance Caching. IEEE Trans. Vis. Comput. Graph. 13(5): 891-901 (2007) - 2006
- [c35]Jaroslav Krivánek, Kadi Bouatouch, Sumanta N. Pattanaik, Jirí Zára:
Making Radiance and Irradiance Caching Practical: Adaptive Caching and Neighbor Clamping. Rendering Techniques 2006: 127-138 - [c34]Jaroslav Krivánek, Jaakko Konttinen, Sumanta N. Pattanaik, Kadi Bouatouch, Jirí Zára:
Fast approximation to spherical harmonic rotation. SCCG 2006: 49-58 - [c33]Kevin Boulanger, Sumanta N. Pattanaik, Kadi Bouatouch:
Rendering grass terrains in real-time with dynamic lighting. SIGGRAPH Sketches 2006: 46 - [c32]Jaroslav Krivánek, Jaakko Konttinen, Sumanta N. Pattanaik, Kadi Bouatouch, Jirí Zára:
Fast approximation to spherical harmonics rotation. SIGGRAPH Sketches 2006: 154 - [c31]Pascal Gautron, Kadi Bouatouch, Sumanta N. Pattanaik:
Temporal radiance caching. SIGGRAPH Sketches 2006: 171 - [c30]Guillaume François, Sumanta N. Pattanaik, Kadi Bouatouch, Gaspard Breton:
Subsurface texture mapping. SIGGRAPH Sketches 2006: 172 - [c29]Kevin Boulanger, Kadi Bouatouch, Sumanta N. Pattanaik:
ATIP: A Tool for 3D Navigation inside a Single Image with Automatic Camera Calibration. TPCG 2006: 71-79 - 2005
- [j11]Jaroslav Krivánek, Pascal Gautron, Sumanta N. Pattanaik, Kadi Bouatouch:
Radiance Caching for Efficient Global Illumination Computation. IEEE Trans. Vis. Comput. Graph. 11(5): 550-561 (2005) - [c25]Pascal Gautron, Jaroslav Krivánek, Kadi Bouatouch, Sumanta N. Pattanaik:
Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm. Rendering Techniques 2005: 55-64 - [c24]Jaroslav Krivánek, Pascal Gautron, Kadi Bouatouch, Sumanta N. Pattanaik:
Improved radiance gradient computation. SCCG 2005: 155-159 - [c22]Pascal Gautron, Jaroslav Krivánek, Kadi Bouatouch, Sumanta N. Pattanaik:
Radiance cache splatting: a GPU-friendly global illumination algorithm. SIGGRAPH Sketches 2005: 36 - 2004
- [c19]Pascal Gautron, Jaroslav Krivánek, Sumanta N. Pattanaik, Kadi Bouatouch:
A Novel Hemispherical Basis for Accurate and Efficient Rendering. Rendering Techniques 2004: 321-330 - 1996
- [j7]Kadi Bouatouch, Sumanta N. Pattanaik, Eric Zeghers:
Computation of Higher Order Illumination with a Non-Deterministic Approach. Comput. Graph. Forum 15(3): 327-337 (1996) - 1995
- [c2]Sumanta N. Pattanaik, Kadi Bouatouch:
Linear Radiosity with Error Estimation. Rendering Techniques 1995: 170-185 - [p1]Sumanta N. Pattanaik, Kadi Bouatouch:
Interactive Walk-through Using Particle Tracing. Computer Graphics 1995: 57-69 - 1994
- [j5]Sumanta N. Pattanaik, Kadi Bouatouch:
Fast Wavelet Radiosity Method. Comput. Graph. Forum 13(3): 407-420 (1994)
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