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Tack-Don Han
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Publications
- 2015
- [j35]Jae-Ho Nah, Jin-Woo Kim, Junho Park, Won-Jong Lee, Jeong-Soo Park, Seokyoon Jung, Woo-Chan Park, Dinesh Manocha, Tack-Don Han:
HART: A Hybrid Architecture for Ray Tracing Animated Scenes. IEEE Trans. Vis. Comput. Graph. 21(3): 389-401 (2015) - 2014
- [j34]Jae-Ho Nah, Hyuck-Joo Kwon, Dong-Seok Kim, Cheol-Ho Jeong, Jin-Hong Park, Tack-Don Han, Dinesh Manocha, Woo-Chan Park:
RayCore: A Ray-Tracing Hardware Architecture for Mobile Devices. ACM Trans. Graph. 33(5): 162:1-162:15 (2014) - [c51]Woo-Chan Park, Hee-Jin Shin, Byoungok Lee, Hyung-Min Yoon, Tack-Don Han:
RayChip®: Real-time ray-tracing chip for embedded applications. Hot Chips Symposium 2014: 1-32 - 2013
- [j33]Jeong-Soo Park, Woo-Chan Park, Jae-Ho Nah, Tack-Don Han:
Node pre-fetching architecture for real-time ray tracing. IEICE Electron. Express 10(14): 20130468 (2013) - [j32]Yong-Jin Park, Woo-Chan Park, Jun-Hyun Bae, Jin-Hong Park, Tack-Don Han:
Effective Fixed-Point Pipelined Divider for Mobile Rendering Processors. IEICE Trans. Inf. Syst. 96-D(7): 1443-1448 (2013) - [j31]Jae-Ho Nah, Woo-Chan Park, Yoon-Sig Kang, Tack-Don Han:
Ray-Box Culling for Tree Structures. J. Inf. Sci. Eng. 29(6): 1211-1225 (2013) - [j30]Jin-Hong Park, Il-San Kim, Woo-Chan Park, Yong-Jin Park, Tack-Don Han:
A pixel pipeline architecture with selective z-test scheme for 3D graphics processors. Microprocess. Microsystems 37(3): 373-380 (2013) - 2012
- [j28]Jae-Ho Nah, Yun-Hye Jung, Woo-Chan Park, Tack-Don Han:
Efficient ray sorting for the tracing of incoherent rays. IEICE Electron. Express 9(9): 849-854 (2012) - [j27]Jae-Ho Nah, Yun-Hye Jung, Woo-Chan Park, Tack-Don Han:
Erratum: Efficient ray sorting for the tracing of incoherent rays [IEICE Electronics Express Vol.9 (2012), No 9 pp 849-854]. IEICE Electron. Express 9(12): 1082 (2012) - 2011
- [j26]Woo-Chan Park, Jin-Hong Park, Woo-Nam Chung, Jeong-Soo Park, Sangduk Kim, Hong-Sik Kim, Young-Sik Kim, Tack-Don Han:
An effective depth data memory system using an escape count buffer for 3D rendering processors. IEICE Electron. Express 8(4): 209-214 (2011) - [j25]Jin-Hong Park, Jin-Woo Kim, Woo-Chan Park, Young-Sik Kim, Chelho Jeong, Tack-Don Han:
An effective rasterization architecture for mobile vector graphics processors. IEICE Electron. Express 8(11): 835-841 (2011) - [j24]Woo-Chan Park, Dong-Seok Kim, Jeong-Soo Park, Sangduk Kim, Hong-Sik Kim, Tack-Don Han:
The design of a texture mapping unit with effective MIP-map level selection for real-time ray tracing. IEICE Electron. Express 8(13): 1064-1070 (2011) - [j23]Jae-Ho Nah, Jeong-Soo Park, Chanmin Park, Jin-Woo Kim, Yun-Hye Jung, Woo-Chan Park, Tack-Don Han:
T&I engine: traversal and intersection engine for hardware accelerated ray tracing. ACM Trans. Graph. 30(6): 160 (2011) - 2010
- [j22]Woo-Chan Park, Duk-Ki Yoon, Dong-Seok Kim, Hong-Sik Kim, Jin-Hong Park, Woo-Nam Jeong, Tack-Don Han:
The design of compressed memory system for depth data in 3D rendering processors. IEICE Electron. Express 7(21): 1622-1628 (2010) - 2008
- [j21]Won-Jong Lee, Vason P. Srini, Woo-Chan Park, Shigeru Muraki, Tack-Don Han:
An Effective Load Balancing Scheme for 3D Texture-Based Sort-Last Parallel Volume Rendering on GPU Clusters. IEICE Trans. Inf. Syst. 91-D(3): 846-856 (2008) - 2007
- [j19]Won-Jong Lee, Woo-Chan Park, Vason P. Srini, Tack-Don Han:
Simulation and development environment for mobile 3D graphics architectures. IET Comput. Digit. Tech. 1(5): 501-507 (2007) - [j18]Seung-Gi Lee, Woo-Chan Park, Won-Jong Lee, Sung-Bong Yang, Tack-Don Han:
An Effective Bump Mapping Hardware Architecture Using Polar Coordinate System. J. Inf. Sci. Eng. 23(2): 569-588 (2007) - [j17]Woo-Chan Park, Cheong-Ghil Kim, Duk-Ki Yoon, Kil-Whan Lee, Il-San Kim, Tack-Don Han:
A consistency-free memory architecture for sort-last parallel rendering processors. J. Syst. Archit. 53(5-6): 272-284 (2007) - 2006
- [j15]Moon-Hee Choi, Woo-Chan Park, Francis Neelamkavil, Tack-Don Han, Shin-Dug Kim:
An Effective Visibility Culling Method Based on Cache Block. IEEE Trans. Computers 55(8): 1024-1032 (2006) - [c26]Woo-Chan Park, Duk-Ki Yoon, Kil-Whan Lee, Il-San Kim, Kyung-Su Kim, Won-Jong Lee, Tack-Don Han, Sung-Bong Yang:
A Processor Architecture with Effective Memory System for Sort-Last Parallel Rendering. ARCS 2006: 160-175 - 2005
- [j14]Byung-Uck Kim, Kyoung-Wha Kim, Woo-Chan Park, Sung-Bong Yang, Tack-Don Han:
A Simple and Efficient Triangle Strip Filtering Algorithm. J. Inf. Sci. Eng. 21(6): 1277-1288 (2005) - [j13]Kil-Whan Lee, Woo-Chan Park, Il-San Kim, Tack-Don Han:
A pixel cache architecture with selective placement scheme based on z-test result. Microprocess. Microsystems 29(1): 41-46 (2005) - 2004
- [j12]Jong-Chul Jeong, Woo-Chan Park, Woong Jeong, Tack-Don Han, Moon Key Lee:
A Cost-Effective Pipelined Divider with a Small Lookup Table. IEEE Trans. Computers 53(4): 483-489 (2004) - [c20]Byung-Uck Kim, Woo-Chan Park, Sung-Bong Yang, Tack-Don Han:
A Cost-Effective Supersampling for Full Scene AntiAliasing. Asia-Pacific Computer Systems Architecture Conference 2004: 271-281 - [c19]Woo-Chan Park, Tack-Don Han, Sung-Bong Yang:
Order Independent Transparency for Image Composition Parallel Rendering Machines. Asia-Pacific Computer Systems Architecture Conference 2004: 449-460 - [c18]Woo-Chan Park, Tack-Don Han, Sung-Bong Yang:
A Floating Point Divider Performing IEEE Rounding and Quotient Conversion in Parallel. Asia-Pacific Computer Systems Architecture Conference 2004: 568-581 - [c17]Won-Jong Lee, Woo-Chan Park, Jung-Woo Kim, Tack-Don Han, Sung-Bong Yang, Francis Neelamkavil:
A Bandwidth Reduction Scheme for 3D Texture-Based Volume Rendering on Commodity Graphics Hardware. ICCSA (2) 2004: 741-750 - 2003
- [j11]Cheol-Ho Jeong, Woo-Chan Park, Tack-Don Han, Sung-Bong Yang, Moon Key Lee:
An effective out-of-order execution control scheme for an embedded floating point coprocessor. Microprocess. Microsystems 27(4): 171-180 (2003) - [j10]Woo-Chan Park, Kil-Whan Lee, Il-San Kim, Tack-Don Han, Sung-Bong Yang:
An Effective Pixel Rasterization Pipeline Architecture for 3D Rendering Processors. IEEE Trans. Computers 52(11): 1501-1508 (2003) - 2002
- [c15]Woo-Chan Park, Kil-Whan Lee, Il-San Kim, Tack-Don Han, Sung-Bong Yang:
A Mid-Texturing Pixel Rasterization Pipeline Architecture for 3D Rendering Processors. ASAP 2002: 173- - [c14]Won-Jong Lee, Hyung-Rae Kim, Woo-Chan Park, Jung-Woo Kim, Tack-Don Han, Sung-Bong Yang:
A New Bandwidth Reduction Method for Distributed Rendering Systems. EurAsia-ICT 2002: 387-394 - [c13]Moon-Hee Choi, Woo-Chan Park, Eun-Ji Lee, Shin-Dug Kim, Tack-Don Han:
A Pipelined Tiling-Traversal Unit for High Performance 3D Rendering Processor. PDPTA 2002: 1926-1931 - [c12]Eun-Ji Lee, Moon-Hee Choi, Woo-Chan Park, Shin-Dug Kim, Tack-Don Han:
Design of a Single Pass Rendering Pipeline for Occlusion Culling. PDPTA 2002: 1932-1937 - 2001
- [c11]Cheol-Ho Jeong, Woo-Chan Park, Tack-Don Han, Moon Key Lee, Sang-Woo Kim:
In-Order Issue Out-of-Order Execution Floating-Point Coprocessor for CalmRISC32. IEEE Symposium on Computer Arithmetic 2001: 195- - 1999
- [j7]Woo-Chan Park, Tack-Don Han, Shin-Dug Kim, Sung-Bong Yang:
A floating point multiplier performing IEEE rounding and addition in parallel. J. Syst. Archit. 45(14): 1195-1207 (1999)
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