Mario Botsch
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- affiliation: ETH Zurich, Switzerland
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2010 – today
- 2018
- [j34]Felix Hülsmann, Jan Philip Göpfert, Barbara Hammer, Stefan Kopp, Mario Botsch:
Classification of motor errors to provide real-time feedback for sports coaching in virtual reality - A case study in squats and Tai Chi pushes. Computers & Graphics 76: 47-59 (2018) - [j33]Lorenz B. Dehn, Leona Kater, Martina Piefke, Mario Botsch, Martin Driessen, T. Beblo:
Training in a comprehensive everyday-like virtual reality environment compared to computerized cognitive training for patients with depression. Computers in Human Behavior 79: 40-52 (2018) - [j32]Matthias Schröder, Thomas Waltemate, Jonathan Maycock, Tobias Röhlig, Helge J. Ritter, Mario Botsch:
Design and evaluation of reduced marker layouts for hand motion capture. Journal of Visualization and Computer Animation 29(6) (2018) - [j31]Thomas Waltemate, Dominik Gall, Daniel Roth, Mario Botsch, Marc Erich Latoschik:
The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional Response. IEEE Trans. Vis. Comput. Graph. 24(4): 1643-1652 (2018) - [c60]Andreas Richter, Stefan Dresselhaus, Stefan Menzel, Mario Botsch:
Orthogonalization of linear representations for efficient evolutionary design optimization. GECCO 2018: 1356-1363 - [c59]Jascha Achenbach, Robert Brylka, Thomas Gietzen, Katja zum Hebel, Elmar Schömer, Ralf Schulze, Mario Botsch, Ulrich Schwanecke:
A Multilinear Model for Bidirectional Craniofacial Reconstruction. VCBM 2018: 67-76 - [i3]Teseo Schneider, Jérémie Dumas, Xifeng Gao, Mario Botsch, Daniele Panozzo, Denis Zorin:
Poly-Spline Finite Element Method. CoRR abs/1804.03245 (2018) - [i2]Thomas Gietzen, Robert Brylka, Jascha Achenbach, Katja zum Hebel, Elmar Schömer, Mario Botsch, Ulrich Schwanecke, Ralf Schulze:
A method for automatic forensic facial reconstruction based on dense statistics of soft tissue thickness. CoRR abs/1808.07334 (2018) - 2017
- [j30]Mario Botsch, Stefanie Hahmann, Jessica Zhang:
Foreword to Solid and Physical Modeling 2017. Computer-Aided Design 90: 3 (2017) - [j29]Roger Blanco i Ribera, Eduard Zell, J. P. Lewis, Jun-yong Noh, Mario Botsch:
Facial retargeting with automatic range of motion alignment. ACM Trans. Graph. 36(4): 154:1-154:12 (2017) - [c58]Andreas Richter, Stefan Menzel, Mario Botsch:
Preference-guided adaptation of deformation representations for evolutionary design optimization. CEC 2017: 2110-2119 - [c57]Andreas Richter, Jascha Achenbach, Stefan Menzel, Mario Botsch:
Multi-objective Representation Setups for Deformation-Based Design Optimization. EMO 2017: 514-528 - [c56]Iwan de Kok, Felix Hülsmann, Thomas Waltemate, Cornelia Frank, Julian Hough, Thies Pfeiffer, David Schlangen, Thomas Schack, Mario Botsch, Stefan Kopp:
The Intelligent Coaching Space: A Demonstration. IVA 2017: 105-108 - [c55]Charlotte Diehl, Birte Schiffhauer, Friederike Eyssel, Jascha Achenbach, Sören Klett, Mario Botsch, Stefan Kopp:
Get One or Create One: the Impact of Graded Involvement in a Selection Procedure for a Virtual Agent on Satisfaction and Suitability Ratings. IVA 2017: 109-118 - [c54]Felix Hülsmann, Stefan Kopp, Andreas Richter, Mario Botsch:
Accurate online alignment of human motor performances. MIG 2017: 7:1-7:6 - [c53]Jan Philip Göpfert, Christina Göpfert, Mario Botsch, Barbara Hammer:
Effects of variability in synthetic training data on convolutional neural networks for 3D head reconstruction. SSCI 2017: 1-7 - [c52]Jascha Achenbach, Thomas Waltemate, Marc Erich Latoschik, Mario Botsch:
Fast generation of realistic virtual humans. VRST 2017: 12:1-12:10 - [c51]Marc Erich Latoschik, Daniel Roth, Dominik Gall, Jascha Achenbach, Thomas Waltemate, Mario Botsch:
The effect of avatar realism in immersive social virtual realities. VRST 2017: 39:1-39:10 - [i1]Felix Hülsmann, Stefan Kopp, Mario Botsch:
Automatic Error Analysis of Human Motor Performance for Interactive Coaching in Virtual Reality. CoRR abs/1709.09131 (2017) - 2016
- [j28]Daniel Sieger, Sergius Gaulik, Jascha Achenbach, Stefan Menzel, Mario Botsch:
Constrained space deformation techniques for design optimization. Computer-Aided Design 72: 40-51 (2016) - [c50]Katja Wolff, Changil Kim, Henning Zimmer, Christopher Schroers, Mario Botsch, Olga Sorkine-Hornung, Alexander Sorkine-Hornung:
Point Cloud Noise and Outlier Removal for Image-Based 3D Reconstruction. 3DV 2016: 118-127 - [c49]Andreas Richter, Jascha Achenbach, Stefan Menzel, Mario Botsch:
Evolvability as a quality criterion for linear deformation representations in evolutionary optimization. CEC 2016: 901-910 - [c48]Babak Hosseini, Felix Hülsmann, Mario Botsch, Barbara Hammer:
Non-negative Kernel Sparse Coding for the Analysis of Motion Data. ICANN (2) 2016: 506-514 - [c47]Thomas Waltemate, Irene Senna, Felix Hülsmann, Marieke Rohde, Stefan Kopp, Marc O. Ernst, Mario Botsch:
The impact of latency on perceptual judgments and motor performance in closed-loop interaction in virtual reality. VRST 2016: 27-35 - 2015
- [j27]Mario Botsch, Falai Chen, Andrew Gillette:
Geometric modeling and processing 2015. Computer Aided Geometric Design 35-36: 1 (2015) - [j26]Andrea Tagliasacchi, Matthias Schröder, Anastasia Tkach, Sofien Bouaziz, Mario Botsch, Mark Pauly:
Robust Articulated-ICP for Real-Time Hand Tracking. Comput. Graph. Forum 34(5): 101-114 (2015) - [j25]Eduard Zell, Carlos Aliaga, Adrian Jarabo, Katja Zibrek, Diego Gutierrez, Rachel McDonnell, Mario Botsch:
To stylize or not to stylize?: the effect of shape and material stylization on the perception of computer-generated faces. ACM Trans. Graph. 34(6): 184:1-184:12 (2015) - [c46]Andreas Richter, Mario Botsch, Stefan Menzel:
Evolvability of representations in complex system engineering: A survey. CEC 2015: 1327-1335 - [c45]Jonathan Maycock, Tobias Röhlig, Matthias Schröder, Mario Botsch, Helge J. Ritter:
Fully automatic optical motion tracking using an inverse kinematics approach. Humanoids 2015: 461-466 - [c44]Iwan de Kok, Julian Hough, Felix Hülsmann, Mario Botsch, David Schlangen, Stefan Kopp:
A Multimodal System for Real-Time Action Instruction in Motor Skill Learning. ICMI 2015: 355-362 - [c43]Matthias Schröder, Jonathan Maycock, Mario Botsch:
Reduced marker layouts for optical motion capture of hands. MIG 2015: 7-16 - [c42]Jascha Achenbach, Eduard Zell, Mario Botsch:
Accurate Face Reconstruction through Anisotropic Fitting and Eye Correction. VMV 2015: 1-8 - [c41]Thomas Waltemate, Felix Hülsmann, Thies Pfeiffer, Stefan Kopp, Mario Botsch:
Realizing a low-latency virtual reality environment for motor learning. VRST 2015: 139-147 - 2014
- [j24]Francesco Bonarrigo, Alberto Signoroni, Mario Botsch:
Deformable registration using patch-wise shape matching. Graphical Models 76(5): 554-565 (2014) - [j23]Daniel Sieger, Stefan Menzel, Mario Botsch:
RBF morphing techniques for simulation-based design optimization. Eng. Comput. (Lond.) 30(2): 161-174 (2014) - [c40]Matthias Schröder, Jonathan Maycock, Helge J. Ritter, Mario Botsch:
Real-time hand tracking using synergistic inverse kinematics. ICRA 2014: 5447-5454 - [c39]Leslie Theunissen, Michael Hertrich, Cord Wiljes, Eduard Zell, Christian Behler, André Frank Krause, Holger H. Bekemeier, Philipp Cimiano, Mario Botsch, Volker Dürr:
A Natural Movement Database for Management, Documentation, Visualization, Mining and Modeling of Locomotion Experiments. Living Machines 2014: 308-319 - [c38]Thomas Waltemate, Björn Sommer, Mario Botsch:
Membrane Mapping: Combining Mesoscopic and Molecular Cell Visualization. VCBM 2014: 89-96 - [c37]Matthias Schröder, Mario Botsch:
Online Adaptive PCA for Inverse Kinematics Hand Tracking. VMV 2014: 111-118 - 2013
- [c36]Eugen Dyck, Thies Pfeiffer, Mario Botsch:
Evaluation of Surround-View and Self-Rotation in the OCTAVIS VR-System. EGVE/EuroVR 2013: 1-8 - [c35]Eduard Zell, Eugen Dyck, Agnes Kohsik, Philip Grewe, David Flentge, York Winter, Martina Piefke, Mario Botsch:
OctaVis: A Virtual Reality System for Clinical Studies and Rehabilitation. Eurographics (Dirk Bartz Prize) 2013: 9-12 - [c34]Marion Dunyach, David Vanderhaeghe, Loïc Barthe, Mario Botsch:
Adaptive Remeshing for Real-Time Mesh Deformation. Eurographics (Short Papers) 2013: 29-32 - [c33]
- 2012
- [j22]Eugen Dyck, Holger Schmidt, Martina Piefke, Mario Botsch:
OCTAVIS: Optimization Techniques for Multi-GPU Multi-View Rendering. JVRB 9 (2012) - [c32]Eduard Zell, Mario Botsch:
Developing design guidelines for characters from analyzing empirical studies on the uncanny valley. FAA 2012: 11:1-11:2 - [c31]Matthias Schröder, Christof Elbrechter, Jonathan Maycock, Robert Haschke, Mario Botsch, Helge J. Ritter:
Real-time hand tracking with a color glove for the actuation of anthropomorphic robot hands. Humanoids 2012: 262-269 - [c30]Daniel Sieger, Stefan Menzel, Mario Botsch:
High Quality Mesh Morphing Using Triharmonic Radial Basis Functions. IMR 2012: 1-15 - [c29]Eugen Dyck, Eduard Zell, Agnes Kohsik, Philip Grewe, York Winter, Martina Piefke, Mario Botsch:
OCTAVIS: An Easy-to-Use VR-System for Clinical Studies. VRIPHYS 2012: 127-136 - 2011
- [j21]Stefan Fröhlich, Mario Botsch:
Example-Driven Deformations Based on Discrete Shells. Comput. Graph. Forum 30(8): 2246-2257 (2011) - [c28]Daniel Sieger, Mario Botsch:
Design, Implementation, and Evaluation of the Surface_mesh Data Structure. IMR 2011: 533-550 - [c27]Janick Martinez Esturo, Christian Rössl, Stefan Fröhlich, Mario Botsch, Holger Theisel:
Pose Correction by Space-Time Integration. VMV 2011: 33-40 - 2010
- [b2]Mario Botsch, Leif Kobbelt, Mark Pauly, Pierre Alliez, Bruno Lévy:
Polygon Mesh Processing. A K Peters 2010, ISBN 978-1-56881-426-1, pp. I-XI, 1-230 - [j20]Sebastian Martin, Peter Kaufmann, Mario Botsch, Eitan Grinspun, Markus H. Gross:
Unified simulation of elastic rods, shells, and solids. ACM Trans. Graph. 29(4): 39:1-39:10 (2010) - [c26]Daniel Sieger, Pierre Alliez, Mario Botsch:
Optimizing Voronoi Diagrams for Polygonal Finite Element Computations. IMR 2010: 335-350
2000 – 2009
- 2009
- [j19]Peter Kaufmann, Sebastian Martin, Mario Botsch, Markus H. Gross:
Flexible simulation of deformable models using discontinuous Galerkin FEM. Graphical Models 71(4): 153-167 (2009) - [j18]Peter Kaufmann, Sebastian Martin, Mario Botsch, Eitan Grinspun, Markus H. Gross:
Enrichment textures for detailed cutting of shells. ACM Trans. Graph. 28(3): 50:1-50:10 (2009) - [c25]Olga Sorkine, Mario Botsch:
Interactive Shape Modeling and Deformation. Eurographics (Tutorials) 2009: 11-37 - 2008
- [j17]Mario Botsch, Renato Pajarola:
Guest editorial: Special section on the Symposium on Point-Based Graphics 2007. Computers & Graphics 32(2): 187-188 (2008) - [j16]Sebastian Martin, Peter Kaufmann, Mario Botsch, Martin Wicke, Markus H. Gross:
Polyhedral Finite Elements Using Harmonic Basis Functions. Comput. Graph. Forum 27(5): 1521-1529 (2008) - [j15]Roland Angst, Nils Thürey, Mario Botsch, Markus H. Gross:
Robust and Efficient Wave Simulations on Deforming Meshes. Comput. Graph. Forum 27(7): 1895-1900 (2008) - [j14]Mario Botsch, Olga Sorkine:
On Linear Variational Surface Deformation Methods. IEEE Trans. Vis. Comput. Graph. 14(1): 213-230 (2008) - [c24]Simon Heinzle, Gaël Guennebaud, Mario Botsch, Markus H. Gross:
A Hardware Processing Unit for Point Sets. Graphics Hardware 2008: 21-31 - [c23]Mario Botsch, Mark Pauly, Leif Kobbelt, Pierre Alliez, Bruno Lévy:
Geometric Modeling Based on Polygonal Meshes. Eurographics (Tutorials) 2008 - [c22]Bernd Bickel, Manuel Lang, Mario Botsch, Miguel A. Otaduy, Markus H. Gross:
Pose-Space Animation and Transfer of Facial Details. Symposium on Computer Animation 2008: 57-66 - [c21]Peter Kaufmann, Sebastian Martin, Mario Botsch, Markus H. Gross:
Flexible Simulation of Deformable Models Using Discontinuous Galerkin FEM. Symposium on Computer Animation 2008: 105-115 - 2007
- [j13]Mario Botsch, Baoquan Chen, Raghu Machiraju, Torsten Möller:
Special section on the joint Symposium on Point-based Graphics and Volume Graphics 2006. Computers & Graphics 31(2): 155-156 (2007) - [j12]Mario Botsch, Mark Pauly, Martin Wicke, Markus H. Gross:
Adaptive Space Deformations Based on Rigid Cells. Comput. Graph. Forum 26(3): 339-347 (2007) - [j11]Martin Wicke, Mario Botsch, Markus H. Gross:
A Finite Element Method on Convex Polyhedra. Comput. Graph. Forum 26(3): 355-364 (2007) - [j10]Martin Marinov, Mario Botsch, Leif Kobbelt:
GPU-Based Multiresolution Deformation using Approximate Normal Field Reconstruction. J. Graphics Tools 12(1): 27-46 (2007) - [j9]Bernd Bickel, Mario Botsch, Roland Angst, Wojciech Matusik, Miguel A. Otaduy, Hanspeter Pfister, Markus H. Gross:
Multi-scale capture of facial geometry and motion. ACM Trans. Graph. 26(3): 33 (2007) - [j8]Tim Weyrich, Simon Heinzle, Timo Aila, Daniel Bernhard Fasnacht, Stephan Oetiker, Mario Botsch, Cyril Flaig, Simon Mall, Kaspar Rohrer, Norbert Felber, Hubert Kaeslin, Markus H. Gross:
A hardware architecture for surface splatting. ACM Trans. Graph. 26(3): 90 (2007) - [c20]Mario Botsch, Mark Pauly, Leif Kobbelt, Pierre Alliez, Bruno Lévy, Stephan Bischoff, Christian Rössl:
Geometric modeling based on polygonal meshes Video files associated with this course are available from the citation page. SIGGRAPH Courses 2007: 1 - [e2]Mario Botsch, Renato Pajarola, Baoquan Chen, Matthias Zwicker:
Symposium on Point Based Graphics, Prague, Czech Republic, 2007. Proceedings. Eurographics Association 2007, ISBN 978-3-905673-51-7 [contents] - 2006
- [j7]Leif Kobbelt, Vadim Shapiro, Mario Botsch, Frédéric Cazals, Daniel Cohen-Or, Hugues Hoppe, Shi-Min Hu, Bert Jüttler, Myung-Soo Kim, James F. O'Brien:
Special issue on SPM 05. Graphical Models 68(3): 235-236 (2006) - [c19]Mario Botsch, Mark Pauly, Christian Rössl, Stephan Bischoff, Leif Kobbelt:
Geometric Modeling Based on Triangle Meshes. Eurographics (Tutorials) 2006: 1-106 - [c18]Tobias Ritschel, Mario Botsch, Stefan Müller:
Multiresolution GPU Mesh Painting. Eurographics (Short Presentations) 2006: 17-20 - [c17]Mario Botsch, Mark Pauly, Markus H. Gross, Leif Kobbelt:
PriMo: coupled prisms for intuitive surface modeling. Symposium on Geometry Processing 2006: 11-20 - [c16]Mario Botsch, Mark Pauly, Christian Rössl, Stephan Bischoff, Leif Kobbelt:
Geometric modeling based on triangle meshes. SIGGRAPH Courses 2006: 1 - [c15]Christian Sigg, Tim Weyrich, Mario Botsch, Markus H. Gross:
GPU-Based Ray-Casting of Quadratic Surfaces. SPBG 2006: 59-65 - [e1]Mario Botsch, Baoquan Chen, Mark Pauly, Matthias Zwicker:
Symposium on Point Based Graphics, Boston, Massachusetts, USA, 2006. Proceedings. Eurographics Association 2006, ISBN 3-905673-32-0 [contents] - 2005
- [b1]Mario Botsch:
High quality surface generation and efficient multiresolution editing based on triangle meshes. RWTH Aachen University 2005, ISBN 3-8322-4314-3, pp. 1-174 - [j6]Mario Botsch, Leif Kobbelt:
Real-Time Shape Editing using Radial Basis Functions. Comput. Graph. Forum 24(3): 611-621 (2005) - [c14]Mario Botsch:
High quality surface generation and efficient multiresolution editing basedon triangle meshes. Ausgezeichnete Informatikdissertationen 2005: 19-28 - [c13]Mario Botsch, David Bommes, Leif Kobbelt:
Efficient Linear System Solvers for Mesh Processing. IMA Conference on the Mathematics of Surfaces 2005: 62-83 - [c12]Mario Botsch, Alexander Hornung, Matthias Zwicker, Leif Kobbelt:
High-Quality Surface Splatting on Today's GPUs. SPBG 2005: 17-24 - 2004
- [j5]Leif Kobbelt, Mario Botsch:
A survey of point-based techniques in computer graphics. Computers & Graphics 28(6): 801-814 (2004) - [j4]Mario Botsch, Leif Kobbelt:
An intuitive framework for real-time freeform modeling. ACM Trans. Graph. 23(3): 630-634 (2004) - [c11]Matthias Zwicker, Jussi Räsänen, Mario Botsch, Carsten Dachsbacher, Mark Pauly:
Perspective Accurate Splatting. Graphics Interface 2004: 247-254 - [c10]Mario Botsch, David Bommes, Christoph Vogel, Leif Kobbelt:
GPU-Based Tolerance Volumes for Mesh Processing. Pacific Conference on Computer Graphics and Applications 2004: 237-243 - [c9]Mario Botsch, Leif Kobbelt:
A Remeshing Approach to Multiresolution Modeling. Symposium on Geometry Processing 2004: 185-192 - [c8]
- 2003
- [j3]Mario Botsch, Leif Kobbelt:
Multiresolution Surface Representation Based on Displacement Volumes. Comput. Graph. Forum 22(3): 483-492 (2003) - [c7]Mario Botsch, Leif Kobbelt:
High-Quality Point-Based Rendering on Modern GPUs. Pacific Conference on Computer Graphics and Applications 2003: 335- - [c6]
- [c5]Leif Kobbelt, Mario Botsch:
Freeform Shape Representations for Efficient Geometry Processing. Shape Modeling International 2003: 111-118 - 2002
- [c4]Mario Botsch, Andreas Wiratanaya, Leif Kobbelt:
Efficient High Quality Rendering of Point Sampled Geometry. Rendering Techniques 2002: 53-64 - 2001
- [j2]Mario Botsch, Leif Kobbelt:
Resampling Feature Regions in Polygonal Meshes for Surface Anti-Aliasing. Comput. Graph. Forum 20(3): 402-410 (2001) - [c3]Leif Kobbelt, Mario Botsch, Ulrich Schwanecke, Hans-Peter Seidel:
Feature sensitive surface extraction from volume data. SIGGRAPH 2001: 57-66 - [c2]Mario Botsch, Leif Kobbelt:
A Robust Procedure to Eliminate Degenerate Faces from Triangle Meshes. VMV 2001: 283-290 - 2000
- [j1]Leif Kobbelt, Mario Botsch:
An interactive approach to point cloud triangulation. Comput. Graph. Forum 19(3): 479-487 (2000) - [c1]Mario Botsch, Christian Rössl, Leif Kobbelt:
Feature Sensitive Sampling for Interactive Remeshing. VMV 2000: 129-136
Coauthor Index
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